sub_units = {
	auxiliary_ship = {
		sprite = auxiliary_ship
		map_icon_category = ship
		priority = 2
		active = yes
		type = { capital_ship }
		need_equipment = { ship_hull_civilian = 1 }
		max_organisation = 60

		supply_consumption = 0.02
		
		critical_parts = { rudder_jammed broken_propeller on_fire }
		critical_part_damage_chance_mult = 1 
		
		hit_profile_mult = 1.0
	}
}