leader_skills = {

	### NAVY ###
	1 = {
		cost = 200
		type = navy
	}

	2 = {
		cost = 400
		type = navy
	}

	3 = {
		cost = 800
		type = navy
	}

	4 = {
		cost = 1600
		type = navy
	}

	5 = {
		cost = 3200
		type = navy
	}

	6 = {
		cost = 6400
		type = navy
	}

	7 = {
		cost = 12800
		type = navy
	}

	8 = {
		cost = 25600
		type = navy
	}

	9 = {
		cost = 51200
		type = navy
	}
}


leader_attack_skills = {

	### NAVY ###
	1 = {
		cost = 200
		type = navy
		modifier = {
			naval_damage_factor = 0.025
            naval_critical_score_chance_factor = 0.01
		}
		building_module_modifier = {
			ships_at_battle_start = 0.01
		}
	}

	2 = {
		cost = 400
		type = navy
		modifier = {
			naval_damage_factor = 0.05
            naval_critical_score_chance_factor = 0.02
		}
		building_module_modifier = {
			ships_at_battle_start = 0.02
		}
	}

	3 = {
		cost = 800
		type = navy
		modifier = {
			naval_damage_factor = 0.075
            naval_critical_score_chance_factor = 0.03
		}
		building_module_modifier = {
			ships_at_battle_start = 0.03
		}
	}

	4 = {
		cost = 1600
		type = navy
		modifier = {
			naval_damage_factor = 0.1
            naval_critical_score_chance_factor = 0.04
		}
		building_module_modifier = {
			ships_at_battle_start = 0.04
		}
	}

	5 = {
		cost = 3200
		type = navy
		modifier = {
			naval_damage_factor = 0.125
            naval_critical_score_chance_factor = 0.05
		}
		building_module_modifier = {
			ships_at_battle_start = 0.05
		}
	}

	6 = {
		cost = 6400
		type = navy
		modifier = {
			naval_damage_factor = 0.15
            naval_critical_score_chance_factor = 0.06
		}
		building_module_modifier = {
			ships_at_battle_start = 0.06
		}
	}

	7 = {
		cost = 12800
		type = navy
		modifier = {
			naval_damage_factor = 0.175
            naval_critical_score_chance_factor = 0.07
		}
		building_module_modifier = {
			ships_at_battle_start = 0.07
		}
	}

	8 = {
		cost = 25600
		type = navy
		modifier = {
			naval_damage_factor = 0.2
            naval_critical_score_chance_factor = 0.08
		}
	}

	9 = {
		cost = 51200
		type = navy
		modifier = {
			naval_damage_factor = 0.225
            naval_critical_score_chance_factor = 0.09
		}
		building_module_modifier = {
			ships_at_battle_start = 0.09
		}
	}

	10 = {
		cost = 102400
		type = navy
		modifier = {
			naval_damage_factor = 0.25
            naval_critical_score_chance_factor = 0.1
		}
		building_module_modifier = {
			ships_at_battle_start = 0.1
		}
	}
}


leader_defense_skills = {

	### NAVY ###
	1 = {
		cost = 200
		type = navy
		modifier = {
			critical_receive_chance = -0.025
		}
		building_module_modifier = {
			screening_efficiency = 0.01
		}
	}

	2 = {
		cost = 400
		type = navy
		modifier = {
			critical_receive_chance = -0.05
		}
		building_module_modifier = {
			screening_efficiency = 0.02
		}
	}

	3 = {
		cost = 800
		type = navy
		modifier = {
			critical_receive_chance = -0.075
		}
		building_module_modifier = {
			screening_efficiency = 0.03
		}
	}

	4 = {
		cost = 1600
		type = navy
		modifier = {
			critical_receive_chance = -0.1
		}
		building_module_modifier = {
			screening_efficiency = 0.04
		}
	}

	5 = {
		cost = 3200
		type = navy
		modifier = {
			critical_receive_chance = -0.125
		}
		building_module_modifier = {
			screening_efficiency = 0.05
		}
	}

	6 = {
		cost = 6400
		type = navy
		modifier = {
			critical_receive_chance = -0.15
		}
		building_module_modifier = {
			screening_efficiency = 0.06
		}
	}

	7 = {
		cost = 12800
		type = navy
		modifier = {
			critical_receive_chance = -0.175
		}
		building_module_modifier = {
			screening_efficiency = 0.07
		}
	}

	8 = {
		cost = 25600
		type = navy
		modifier = {
			critical_receive_chance = -0.2
		}
		building_module_modifier = {
			screening_efficiency = 0.08
		}
	}

	9 = {
		cost = 51200
		type = navy
		modifier = {
			critical_receive_chance = -0.225
		}
		building_module_modifier = {
			screening_efficiency = 0.09
		}
	}
	
	10 = {
		cost = 102400
		type = navy
		modifier = {
			critical_receive_chance = -0.25
		}
		building_module_modifier = {
			screening_efficiency = 0.1
		}
	}
}


leader_coordination_skills = {

	### NAVY ###
	1 = {
		cost = 200
		type = navy
		modifier = {
			naval_coordination = 0.01
		}
		building_module_modifier = {
			navy_fuel_consumption_factor = -0.02
		}
	}

	2 = {
		cost = 400
		type = navy
		modifier = {
			naval_coordination = 0.03
		}
		building_module_modifier = {
			navy_fuel_consumption_factor = -0.04
		}
	}

	3 = {
		cost = 800
		type = navy
		modifier = {
			naval_coordination = 0.05
		}
		building_module_modifier = {
			navy_fuel_consumption_factor = -0.06
		}
	}

	4 = {
		cost = 1600
		type = navy
		modifier = {
			naval_coordination = 0.07
		}
		building_module_modifier = {
			navy_fuel_consumption_factor = -0.08
		}
	}

	5 = {
		cost = 3200
		type = navy
		modifier = {
			naval_coordination = 0.09
		}
		building_module_modifier = {
			navy_fuel_consumption_factor = -0.1
		}
	}

	6 = {
		cost = 6400
		type = navy
		modifier = {
			naval_coordination = 0.12
		}
		building_module_modifier = {
			navy_fuel_consumption_factor = -0.12
		}
	}

	7 = {
		cost = 12800
		type = navy
		modifier = {
			naval_coordination = 0.14
		}
		building_module_modifier = {
			navy_fuel_consumption_factor = -0.14
		}
	}

	8 = {
		cost = 25600
		type = navy
		modifier = {
			naval_coordination = 0.16
		}
		building_module_modifier = {
			navy_fuel_consumption_factor = -0.16
		}
	}

	9 = {
		cost = 51200
		type = navy
		modifier = {
			naval_coordination = 0.18
		}
		building_module_modifier = {
			navy_fuel_consumption_factor = -0.18
		}
	}
	
	10 = {
		cost = 102400
		type = navy
		modifier = {
			naval_coordination = 0.2
		}
		building_module_modifier = {
			navy_fuel_consumption_factor = -0.2
		}
	}
}


leader_maneuvering_skills = {

	### NAVY ###
	1 = {
		cost = 200
		type = navy
		modifier = {
			positioning = 0.025
			naval_retreat_speed = 0.01
		}
		building_module_modifier = {
			naval_retreat_chance = 0.01
			naval_retreat_speed = 0.01
		}
	}

	2 = {
		cost = 400
		type = navy
		modifier = {
			positioning = 0.05
			naval_retreat_speed = 0.02
		}
		building_module_modifier = {
			naval_retreat_chance = 0.02
			naval_retreat_speed = 0.02
		}
	}

	3 = {
		cost = 800
		type = navy
		modifier = {
			positioning = 0.075
			naval_retreat_speed = 0.03
		}
		building_module_modifier = {
			naval_retreat_chance = 0.03
			naval_retreat_speed = 0.03
		}
	}

	4 = {
		cost = 1600
		type = navy
		modifier = {
			positioning = 0.1
			naval_retreat_speed = 0.04
		}
		building_module_modifier = {
			naval_retreat_chance = 0.04
			naval_retreat_speed = 0.04
		}
	}

	5 = {
		cost = 3200
		type = navy
		modifier = {
			positioning = 0.125
			naval_retreat_speed = 0.05
		}
		building_module_modifier = {
			naval_retreat_chance = 0.05
			naval_retreat_speed = 0.05
		}
	}

	6 = {
		cost = 6400
		type = navy
		modifier = {
			positioning = 0.15
			naval_retreat_speed = 0.06
		}
		building_module_modifier = {
			naval_retreat_chance = 0.06
			naval_retreat_speed = 0.06
		}
	}

	7 = {
		cost = 12800
		type = navy
		modifier = {
			positioning = 0.175
			naval_retreat_speed = 0.07
		}
		building_module_modifier = {
			naval_retreat_chance = 0.07
			naval_retreat_speed = 0.07
		}
	}

	8 = {
		cost = 25600
		type = navy
		modifier = {
			positioning = 0.2
			naval_retreat_speed = 0.08
		}
		building_module_modifier = {
			naval_retreat_chance = 0.08
			naval_retreat_speed = 0.08
		}
	}

	9 = {
		cost = 51200
		type = navy
		modifier = {
			positioning = 0.225
			naval_retreat_speed = 0.09
		}
		building_module_modifier = {
			naval_retreat_chance = 0.09
			naval_retreat_speed = 0.09
		}
	}

	10 = {
		cost = 102400
		type = navy
		modifier = {
			positioning = 0.25
			naval_retreat_speed = 0.10
		}
		building_module_modifier = {
			naval_retreat_chance = 0.1
			naval_retreat_speed = 0.1
		}
	}
}