leader_traits = {
    dive_bomber = { 
		type = navy
		sub_unit_modifiers = {
			cv_cas = {
				naval_strike_attack_factor = 0.05
				air_nav_efficiency = 0.1
				naval_strike_targetting_factor = 0.1
			}
		}	
		ai_will_do = {
			factor = 0
		}
		
		slot = navy_chief
		specialist_advisor_trait = navy_chief_naval_aviation_1
		expert_advisor_trait = navy_chief_naval_aviation_2
		genius_advisor_trait = navy_chief_naval_aviation_3
		
		trait_type = assignable_trait
		mutually_exclusive = fighter_director
		mutually_exclusive = torpedo_bomber
		any_parent = { flight_deck_manager }
		
		gui_row = 8
		gui_column = 2
	}

    cruiser_captain = { 
		type = navy
		modifier = {
			
		}
		sub_unit_modifiers = {
			light_cruiser = {
				naval_damage_factor = 0.05
				naval_speed_factor = 0.05
			}
            medium_cruiser = {
				naval_damage_factor = 0.05
				naval_speed_factor = 0.05
			}
			heavy_cruiser = {
				naval_damage_factor = 0.05
				naval_speed_factor = 0.05
			}
		}	
		ai_will_do = {
			factor = 0
		}
		
		trait_type = assignable_trait
		any_parent = { fleet_protector superior_tactician }
		
		gui_row = 6
		gui_column = 1
	}

    destroyer_leader = {
		type = navy
		modifier = {
			#destroyer = {
			#	units = {
			#		attack = 0.1
			#		defence = 0.1
			#	}
			#}
		}
		sub_unit_modifiers = {
			destroyer = {
				naval_damage_factor = 0.05
				naval_torpedo_hit_chance_factor = 0.1
				navy_visibility = -0.05
			}
		}	
		ai_will_do = {
			factor = 0
		}
		
		trait_type = assignable_trait
		any_parent = { fleet_protector superior_tactician }
		
		gui_row = 5
		gui_column = 1
	}
}