add_starting_techs = {
    GER = {
        set_technology = {
            interwar_ship_hull_light = 1
            interwar_ship_hull_cruiser = 1
            interwar_ship_hull_heavy = 1
			early_ship_hull_carrier = 1
            large_destroyer_trend = 1
            searchlight = 1
            treaty_cruiser_trend = 1
            early_cruiser_armor = 1
            basic_cruiser_armor = 1
            incremental_armor_scheme = 1
            mixed_armor_scheme = 1
            basic_torpedo_defense = 1
            improved_torpedo_defense = 1
            enhanced_horizontal_defense = 1
            basic_heavy_armor = 1
            improved_conning_tower = 1
            prototype_airplane_launcher = 1
			early_carrier_study = 1
            basic_periscope = 1
            improved_periscope = 1
            basic_ballast_tank = 1
            cruiser_submarines = 1
            midget_submarines = 1
            improved_ship_torpedo_launcher = 1
            ger_11in_c34 = 1
            ita_extra_armor = 1
			popup = no
        }
    }
    JAP = {
        set_technology = {
            basic_ship_hull_light = 1
            interwar_ship_hull_light = 1
            interwar_ship_hull_cruiser = 1
            interwar_ship_hull_heavy = 1
			ship_hull_super_heavy = 1
            searchlight = 1
			large_destroyer_trend = 1
            treaty_cruiser_trend = 1
            early_cruiser_armor = 1
            basic_cruiser_armor = 1
            incremental_armor_scheme = 1
            mixed_armor_scheme = 1
            all_or_nothing_armor_scheme = 1
            basic_torpedo_defense = 1
            improved_torpedo_defense = 1
            enhanced_horizontal_defense = 1
            basic_heavy_armor = 1
            dry_dock_expansion = 1
            improved_conning_tower = 1
			early_carrier_study = 1
            prototype_airplane_launcher = 1
            landing_aid_system = 1
            arresting_gear = 1
            aviation_dawn = 1
            basic_periscope = 1
            improved_periscope = 1
            basic_ballast_tank = 1
            cruiser_submarines = 1
            improved_ship_torpedo_launcher = 1
            improved_airplane_launcher = 1
            sonar = 1

            basic_super_heavy_battery = 1
            bb_conversion_carrier = 1
			popup = no
        }
    }
    USA = {
        set_technology = {
            basic_ship_hull_heavy = 1
            interwar_ship_hull_light = 1
            interwar_ship_hull_cruiser = 1
            interwar_ship_hull_heavy = 1
            large_destroyer_trend = 1
            sonar = 1
            searchlight = 1
            treaty_cruiser_trend = 1
            early_cruiser_armor = 1
            basic_cruiser_armor = 1
            cruiser_gun_upgrade = 1
            incremental_armor_scheme = 1
            mixed_armor_scheme = 1
            all_or_nothing_armor_scheme = 1
            basic_torpedo_defense = 1
            improved_torpedo_defense = 1
            enhanced_horizontal_defense = 1
            basic_heavy_armor = 1
            dry_dock_expansion = 1
            improved_conning_tower = 1
			early_carrier_study = 1
            prototype_airplane_launcher = 1
            landing_aid_system = 1
            arresting_gear = 1
            aviation_dawn = 1
            basic_periscope = 1
            improved_periscope = 1
            basic_ballast_tank = 1
            cruiser_submarines = 1
            improved_ship_torpedo_launcher = 1

            basic_super_heavy_battery = 1
            usa_8in_mk9 = 1
            bb_conversion_carrier = 1
			popup = no
        }
    }
    ENG = {
        set_technology = {
			basic_ship_hull_submarine = 1
            interwar_ship_hull_light = 1
            interwar_ship_hull_cruiser = 1
            interwar_ship_hull_heavy = 1
			ship_hull_super_heavy = 1
            large_destroyer_trend = 1
            sonar = 1
            searchlight = 1
            treaty_cruiser_trend = 1
			colony_cruiser = 1
            early_cruiser_armor = 1
            basic_cruiser_armor = 1
            incremental_armor_scheme = 1
            mixed_armor_scheme = 1
            all_or_nothing_armor_scheme = 1
            basic_torpedo_defense = 1
            improved_torpedo_defense = 1
            enhanced_horizontal_defense = 1
            basic_heavy_armor = 1
			dry_dock_expansion = 1
            improved_conning_tower = 1
			early_carrier_study = 1
            prototype_airplane_launcher = 1
            landing_aid_system = 1
            arresting_gear = 1
            aviation_dawn = 1
            basic_periscope = 1
            improved_periscope = 1
            basic_ballast_tank = 1
            cruiser_submarines = 1
            improved_ship_torpedo_launcher = 1

            basic_super_heavy_battery = 1
            eng_14in_mk7 = 1
            bb_conversion_carrier = 1
			popup = no
        }
    }
    CAN = {
        set_technology = {
			early_ship_hull_heavy = 1
			basic_ship_hull_submarine = 1
			basic_ship_hull_heavy = 1
            interwar_ship_hull_light = 1
            interwar_ship_hull_cruiser = 1
            interwar_ship_hull_heavy = 1
			large_destroyer_trend = 1
			sonar = 1
            searchlight = 1
            treaty_cruiser_trend = 1
            early_cruiser_armor = 1
            basic_cruiser_armor = 1
            incremental_armor_scheme = 1
            mixed_armor_scheme = 1
            all_or_nothing_armor_scheme = 1
            basic_torpedo_defense = 1
            improved_torpedo_defense = 1
            enhanced_horizontal_defense = 1
            basic_heavy_armor = 1
            improved_conning_tower = 1
            prototype_airplane_launcher = 1
            basic_periscope = 1
			popup = no
        }
    }
	AST = {
        set_technology = {
			early_ship_hull_heavy = 1
			basic_ship_hull_submarine = 1
			basic_ship_hull_heavy = 1
            interwar_ship_hull_light = 1
            interwar_ship_hull_cruiser = 1
            interwar_ship_hull_heavy = 1
			large_destroyer_trend = 1
			sonar = 1
            searchlight = 1
            treaty_cruiser_trend = 1
            early_cruiser_armor = 1
            basic_cruiser_armor = 1
            incremental_armor_scheme = 1
            mixed_armor_scheme = 1
            all_or_nothing_armor_scheme = 1
            basic_torpedo_defense = 1
            improved_torpedo_defense = 1
            enhanced_horizontal_defense = 1
            basic_heavy_armor = 1
            improved_conning_tower = 1
            prototype_airplane_launcher = 1
            basic_periscope = 1
			popup = no
        }
    }
    FRA = {
        set_technology = {
			basic_ship_hull_cruiser = 1
            interwar_ship_hull_light = 1
            interwar_ship_hull_cruiser = 1
            interwar_ship_hull_heavy = 1
            large_destroyer_trend = 1
			high_speed_light_engine = 1
            searchlight = 1
            treaty_cruiser_trend = 1
            early_cruiser_armor = 1
            basic_cruiser_armor = 1
            incremental_armor_scheme = 1
            mixed_armor_scheme = 1
            all_or_nothing_armor_scheme = 1
			enhanced_horizontal_defense = 1
			dry_dock_expansion = 1
            basic_torpedo_defense = 1
            improved_torpedo_defense = 1
            basic_heavy_armor = 1
            improved_conning_tower = 1
			early_carrier_study = 1
            prototype_airplane_launcher = 1
            landing_aid_system = 1
            basic_periscope = 1
            improved_periscope = 1
            basic_ballast_tank = 1
            cruiser_submarines = 1
            midget_submarines = 1
            fra_13in_1931 = 1
            bb_conversion_carrier = 1

			popup = no
        }
    }
    ITA = {
        set_technology = {
            interwar_ship_hull_light = 1
            interwar_ship_hull_cruiser = 1
            interwar_ship_hull_heavy = 1
            searchlight = 1
			large_destroyer_trend = 1
            treaty_cruiser_trend = 1
            early_cruiser_armor = 1
            basic_cruiser_armor = 1
            incremental_armor_scheme = 1
            mixed_armor_scheme = 1
            basic_torpedo_defense = 1
            improved_torpedo_defense = 1
            enhanced_horizontal_defense = 1
            basic_heavy_armor = 1
            improved_conning_tower = 1
			early_carrier_study = 1
            prototype_airplane_launcher = 1
            basic_periscope = 1
            improved_periscope = 1
            basic_ballast_tank = 1
            cruiser_submarines = 1
            improved_ship_torpedo_launcher = 1
            ita_extra_armor = 1
            bb_conversion_carrier = 1

			popup = no
        }
    }
    SOV = {
        set_technology = {
            interwar_ship_hull_light = 1
            interwar_ship_hull_cruiser = 1
			basic_ship_hull_cruiser = 1
            searchlight = 1
			high_speed_light_engine = 1
            treaty_cruiser_trend = 1
            early_cruiser_armor = 1
            basic_cruiser_armor = 1
            incremental_armor_scheme = 1
            basic_torpedo_defense = 1
            basic_heavy_armor = 1
			early_carrier_study = 1
            prototype_airplane_launcher = 1
            basic_periscope = 1
            improved_periscope = 1
            basic_ballast_tank = 1
            cruiser_submarines = 1
			midget_submarines = 1
			large_destroyer_trend = 1
			popup = no
        }
    }
    HOL = {
        set_technology = {
            basic_ship_hull_light = 1
            interwar_ship_hull_cruiser = 1
            searchlight = 1
            treaty_cruiser_trend = 1
            early_cruiser_armor = 1
            prototype_airplane_launcher = 1
            basic_periscope = 1
            basic_ballast_tank = 1
			popup = no
        }
    }
    SWE = {
        set_technology = {
            basic_ship_hull_cruiser = 1
            interwar_ship_hull_light = 1
			popup = no
        }
    }
    POL = {
        set_technology = {
            basic_ship_hull_light = 1
			popup = no
        }
    }
    GRE = {
        set_technology = {
            interwar_ship_hull_light = 1
			popup = no
        }
    }
    ARG = {
        set_technology = {
            basic_ship_hull_cruiser = 1
			popup = no
        }
    }
    CHI = {
        set_technology = {
            basic_ship_hull_cruiser = 1
			popup = no
        }
    }
    CHL = {
        set_technology = {
            basic_ship_hull_light = 1
			popup = no
        }
    }
	ROM = {
		set_technology = {
			basic_ship_hull_light = 1
			basic_ship_hull_submarine = 1
			popup = no
		}
	}
	YUG = {
		set_technology = {
			basic_ship_hull_light = 1
			basic_ship_hull_submarine = 1
			popup = no
		}
	}
    CUB = {
        set_technology = {
            early_ship_hull_light = 1
            early_ship_hull_cruiser = 1
            popup = no
        }
    }
    SIA = {
        set_technology = {
            early_ship_hull_light = 1
            early_ship_hull_cruiser = 1
            early_ship_hull_submarine = 1
            basic_ship_hull_light = 1
            basic_ship_hull_submarine = 1
            popup = no
        }
    }
    PER = {
        set_technology = {
            early_ship_hull_light = 1
            popup = no
        }
    }
    RAJ = {
        set_technology = {
            early_ship_hull_cruiser = 1
            popup = no
        }
    }
    VEN = {
        set_technology = {
            early_ship_hull_light = 1
            popup = no
        }
    }
    BEL = {
        set_technology = {
            early_ship_hull_light = 1
            popup = no
        }
    }
}

makeup_starting_techs = {
	every_country = {
        limit = { has_tech = early_ship_hull_carrier }
        set_technology = { 
            prototype_airplane_launcher = 1 
            early_carrier_study = 1
            popup = no 
        }
    }
    every_country = {
        limit = { has_tech = early_ship_hull_cruiser }
        set_technology = {
			coastal_defense_ships = 1
			early_cruiser_armor = 1
			popup = no
		}
    }
    every_country = {
        limit = { has_tech = early_ship_hull_heavy }
        set_technology = {
			pre_dreadnoughts = 1
			basic_torpedo_defense = 1
			harvey_steel = 1
			incremental_armor_scheme = 1
			popup = no
		}
    }
	every_country = {
		limit = { has_tech = basic_ship_hull_heavy }
		set_technology = {
            mixed_armor_scheme = 1
			basic_heavy_armor = 1
			krupp_steel = 1
            fuel_oil_boiler = 1
			popup = no
		}
	}
    every_country = {
        limit = { has_tech = basic_ship_hull_cruiser }
        set_technology = {
			treaty_cruiser_trend = 1
			basic_cruiser_armor = 1
			popup = no
		}
    }
	every_country = {
        limit = { has_tech = basic_ship_hull_light }
        set_technology = {
			smoke_generator = 1
			popup = no
		}
    }
	every_country = {
        limit = { has_tech = basic_battery }
        set_technology = {
			multi_mounted_battery = 1
			popup = no
		}
    }
    every_country = {
        limit = { has_tech = basic_ship_hull_submarine }
        set_technology = {
            basic_periscope = 1
			diesel_electric_transmission = 1
			teardrop_hull = 1
            improved_ship_torpedo_launcher = 1
			popup = no
        }
    }
	every_country = {
		limit = { has_tech = interwar_ship_hull_light }
		set_technology = {
			basic_ship_hull_light = 1
			popup = no
		}
	}
	every_country = {
		limit = { has_tech = interwar_ship_hull_cruiser }
		set_technology = {
			basic_ship_hull_cruiser = 1
			popup = no
		}
	}
	every_country = {
		limit = { has_tech = interwar_ship_hull_heavy }
		set_technology = {
			basic_ship_hull_heavy = 1
			popup = no
		}
	}
    every_country = {
        limit = { has_tech = mtg_transport }
        set_technology = {
            naval_combat_support = 1
            popup = no
        }
    }
    every_country = {
        limit = { num_of_naval_factories > 0 }
        set_technology = {
            basic_port_facility = 1
            popup = no
        }
    }
    # every_country = {
        # limit = { is_ai = yes }
        # set_technology = {
            # vnr_reckless_attack = 1
            # popup = no
        # }
    # }
    for_each_scope_loop = {
		array = global.vnr_naval_powers
		
		set_technology = {
			dry_dock = 1
			heavy_crane = 1
            hospital_ship = 1
			popup = no
		}
		if = {
			limit = { has_dlc = "No Compromise, No Surrender" }
			set_technology = {
				support_fleet_ncns = 1
				popup = no
			}
		}
		else = {
			set_technology = {
				support_fleet = 1
				popup = no
			}
		}
	}
}
