ITA_StrikeForce_1 = {
	allowed = {
		original_tag = ITA 
	}
	ai_will_do = {
		factor = 1
	}	
	mission = { naval_strike naval_patrol }
	# min_composition = {
	# 	destroyer = {
	# 		amount = 8
	# 	}
	# }
	
	optimal_composition = {
		battleship = {
			amount = 4
		}
		heavy_cruiser = {
			amount = 4
		}
		light_cruiser = {
			amount = 4
		}
		destroyer = {
			amount = 15
		}
	}
}
ITA_StrikeForceCarrier_1 = {
	allowed = {
		original_tag = ITA 
	}
	ai_will_do = {
		factor = 10
		modifier = {
			factor = 0
			has_navy_size = {
				type = carrier
				size < 1
			}
		}
	}	
	mission = { naval_strike naval_patrol }
	# min_composition = {
	# 	destroyer = {
	# 		amount = 8
	# 	}
	# }
	
	optimal_composition = {
		carrier = {
			amount = 2
		}
		battleship = {
			amount = 4
		}
		heavy_cruiser = {
			amount = 2
		}
		light_cruiser = {
			amount = 10
		}
		destroyer = {
			amount = 14
		}
	}
}

ITA_PatrolReconForce_1 = {
	allowed = {
		original_tag = ITA
	}
	ai_will_do = {
		factor = 5
	}
	mission = { naval_patrol convoy_escort }
	# min_composition = {
	# 	destroyer = {
	# 		amount = 1
	# 	}
	# }	
	optimal_composition = {
		destroyer = {
			amount = 5
		}
	}
}

ITA_PatrolDominanceForce_1 = {
	allowed = {
		original_tag = ITA
	}
	ai_will_do = {
		factor = 5
	}	
	mission = { naval_patrol }
	# min_composition = {
	# 	light_cruiser = {
	# 		amount = 2
	# 	}
	# 	destroyer = {
	# 		amount = 4
	# 	}
	# }

	optimal_composition = {
		heavy_cruiser = {
			amount = 3
		}
		light_cruiser = {
			amount = 4
		}
		destroyer = {
			amount = 8
		}
	}
}

ITA_ConvoyRaiding_1 = {
	allowed = {
		original_tag = ITA
	}
	ai_will_do = {
		factor = 1
	}	
	mission = { convoy_raiding }
	# min_composition = {
	# 	submarine = {
	# 		amount = 4
	# 	}
	# }
	optimal_composition = {
		submarine = {
			amount = 12
		}
	}
}

ITA_ConvoyEscort_1 = {
	allowed = {
		original_tag = ITA
	}
	ai_will_do = {
		factor = 5
	}	
	mission = { convoy_escort naval_patrol }
	min_composition = {
		destroyer = {
			amount = 3
		}
	}
	
	optimal_composition = {
		destroyer = {
			amount = 5
		}
	}
}
