naval_capital_battleship = {
	category = naval
	#available_for = {}
	#blocked_for = {}
	roles = { vnr_naval_capital_bb }
	priority = { base = 75 }

	capital_battleship_1924 = {
		name = vnr_bb_1924
		role_icon_index = 3

		priority = {
			base = 0
			modifier = { factor = 0.1 has_tech = interwar_ship_hull_heavy }
			modifier = { factor = 0 expert_ai_style = yes }
		}

		
		history = yes
		target_variant = {
			match_value = 2000.0

			type = vnr_ship_hull_heavy_2
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_mast
				fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_2 heavy_ship_engine_1 } }
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bb_2 ship_armor_bb_1 } }
				fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental_post_jutland ship_scheme_incremental } }
				fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt torpedo_bulge } }
				fixed_ship_airplane_launcher_slot = ship_airplane_launcher
				fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
				front_1_custom_slot = ship_heavy_battery
				mid_1_custom_slot = ship_secondaries
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_heavy_battery
				rear_2_custom_slot = ship_heavy_battery
			}
		}
	}

	capital_battleship_1936 = {
		name = vnr_bb_1936
		role_icon_index = 3

		priority = {
			base = 20
			modifier = { factor = 0.1 has_tech = improved_ship_hull_heavy }
			modifier = { factor = 0 expert_ai_style = yes }
		}

		
		history = yes
		target_variant = {
			match_value = 3000.0

			type = vnr_ship_hull_heavy_3
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_triple
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = { upgrade > current any_of = { ship_fire_control_system } }
				fixed_ship_radar_slot = { upgrade > current any_of = { ship_radar ship_mast } }
				fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
				fixed_ship_secondaries_slot = ship_dp_secondaries_bb
				fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bb_2 ship_armor_bb_1 } }
				fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental_post_jutland ship_scheme_incremental } }
				fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
				fixed_ship_airplane_launcher_slot = ship_airplane_launcher
				fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
				front_1_custom_slot = ship_heavy_battery_triple
				mid_1_custom_slot = ship_dp_secondaries_bb
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_heavy_battery_triple
			}
		}
		allowed_modules = {
			ship_mast
			ship_anti_air
		}
	}

	capital_battleship_1940 = {
		name = vnr_bb_1940
		role_icon_index = 1

		priority = {
			base = 50
			modifier = { factor = 0.1 has_tech = advanced_ship_hull_heavy }
			modifier = { factor = 0 expert_ai_style = yes }
		}

		
		history = yes
		target_variant = {
			match_value = 3500.0

			type = vnr_ship_hull_heavy_4
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_triple
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = { module = ship_fire_control_system upgrade > current }
				fixed_ship_radar_slot = { module = ship_radar upgrade > current }
				fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
				fixed_ship_secondaries_slot = ship_dp_secondaries_bb
				fixed_ship_armor_slot = { any_of = { ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
				fixed_ship_airplane_launcher_slot = ship_airplane_launcher
				fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
				fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
				fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
				front_1_custom_slot = ship_heavy_battery_triple
				front_2_custom_slot = ship_dp_secondaries_bb
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_anti_air
				mid_3_custom_slot = ship_dp_secondaries_bb
				rear_1_custom_slot = ship_heavy_battery_triple
				rear_2_custom_slot = ship_heavy_battery_triple
			}
		}
		allowed_modules = {
			ship_mast
		}
	}
	capital_battleship_1944 = {
		name = vnr_bb_1944
		role_icon_index = 1

		priority = {
			base = 0
			modifier = { add = 100 has_tech = advanced_ship_hull_heavy }
			modifier = { factor = 0.1 has_global_flag = naval_tech_1945 }
			modifier = { factor = 0 expert_ai_style = yes }
		}

		
		history = yes
		target_variant = {
			match_value = 5000.0

			type = vnr_ship_hull_heavy_5
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_triple
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = { module = ship_fire_control_system upgrade > current }
				fixed_ship_radar_slot = { module = ship_radar upgrade > current }
				fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
				fixed_ship_secondaries_slot = ship_dp_secondaries_bb
				fixed_ship_armor_slot = { any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
				fixed_ship_airplane_launcher_slot = ship_airplane_launcher
				fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
				fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
				fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
				front_1_custom_slot = ship_heavy_battery_triple
				front_2_custom_slot = ship_dp_secondaries_bb
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_anti_air
				mid_3_custom_slot = ship_dp_secondaries_bb
				rear_1_custom_slot = ship_heavy_battery_triple
				rear_2_custom_slot = ship_heavy_battery_triple
			}
		}
	}

	capital_battleship_1946 = {
		name = vnr_bb_1946
		role_icon_index = 57

		priority = {
			base = 0
			modifier = { add = 100 has_global_flag = naval_tech_1945 }
			modifier = { factor = 0 expert_ai_style = yes }
		}

		
		history = yes
		target_variant = {
			match_value = 5500.0

			type = vnr_ship_hull_heavy_5
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_triple
				fixed_ship_anti_air_slot = ship_missile_aa
				fixed_ship_fire_control_system_slot = { module = ship_fire_control_system upgrade > current }
				fixed_ship_radar_slot = { module = ship_radar upgrade > current }
				fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
				fixed_ship_secondaries_slot = ship_dp_secondaries_bb
				fixed_ship_armor_slot = { any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
				fixed_ship_airplane_launcher_slot = ship_airplane_launcher
				fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
				fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
				fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
				front_1_custom_slot = ship_heavy_battery_triple
				front_2_custom_slot = ship_dp_secondaries_bb
				mid_1_custom_slot = ship_dp_secondaries_bb
				mid_2_custom_slot = { upgrade = current any_of = { ship_missile_2 ship_missile_1 } }
				mid_3_custom_slot = ship_dp_secondaries_bb
				rear_1_custom_slot = ship_heavy_battery_triple
				rear_2_custom_slot = ship_missile_aa
			}
		}
	}

	capital_battleship_shbb = {
		name = vnr_shbb_1936
		role_icon_index = 7

		priority = {
			base = 0
			modifier = { add = 50 tag = JAP }
			modifier = { factor = 0 has_navy_size = { unit = SH_battleship size > 1 } }
			modifier = { factor = 0 expert_ai_style = yes }
		}

		
		history = yes
		target_variant = {
			match_value = 2500.0

			type = vnr_ship_hull_super_heavy_1
			modules = {
				fixed_ship_battery_slot = ship_super_heavy_battery_triple
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = { any_of = { ship_radar ship_mast } }
				fixed_ship_engine_slot = { upgrade = current any_of = { super_heavy_ship_engine_3 super_heavy_ship_engine_2 super_heavy_ship_engine_1 } }
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_shbb_2 ship_armor_shbb } }
				fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental_post_jutland ship_scheme_incremental } }
				fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
				fixed_ship_airplane_launcher_slot = ship_airplane_launcher
				fixed_ship_extra_secondaries_slot = { any_of = { heavy_miscellaneous generic_miscellaneous } }
				front_1_custom_slot = ship_super_heavy_battery_triple
				front_2_custom_slot = ship_dp_secondaries_bb
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_anti_air
				mid_3_custom_slot = ship_dp_secondaries_bb
				rear_1_custom_slot = ship_super_heavy_battery_triple
			}
		}
		allowed_modules = {
			ship_mast
		}
	}



	# expert AI
	capital_battleship_1936_expert = {
		name = vnr_bb_1936_expert
		role_icon_index = 3

		priority = {
			base = 20
			modifier = { factor = 0.1 has_tech = improved_ship_hull_heavy }
			modifier = { factor = 0 expert_ai_style = no }
		}

		
		history = yes
		target_variant = {
			match_value = 3000.0

			type = vnr_ship_hull_heavy_3
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_triple
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = { any_of = { ship_radar ship_mast } }
				fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
				fixed_ship_secondaries_slot = ship_dp_secondaries_bb
				fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
				fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental_post_jutland ship_scheme_incremental } }
				fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
				front_1_custom_slot = ship_heavy_battery_triple
				front_2_custom_slot = ship_dp_secondaries_bb
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_heavy_battery_triple
			}
		}
		allowed_modules = {
			ship_anti_air
			ship_fire_control_system
			ship_radar
		}
	}
	capital_battleship_1940_expert = {
		name = vnr_bb_1940_expert
		role_icon_index = 1

		priority = {
			base = 50
			modifier = { factor = 0.1 has_tech = advanced_ship_hull_heavy }
			modifier = { factor = 0 expert_ai_style = no }
		}

		
		history = yes
		target_variant = {
			match_value = 3500.0

			type = vnr_ship_hull_heavy_4
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_triple
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = { module = ship_fire_control_system upgrade > current }
				fixed_ship_radar_slot = { module = ship_radar upgrade > current }
				fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
				fixed_ship_secondaries_slot = ship_dp_secondaries_bb
				fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
				fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
				fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
				front_1_custom_slot = ship_heavy_battery_triple
				front_2_custom_slot = ship_dp_secondaries_bb
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_anti_air
				mid_3_custom_slot = ship_dp_secondaries_bb
				rear_1_custom_slot = ship_heavy_battery_triple
				rear_2_custom_slot = ship_heavy_battery_triple
			}
		}
		allowed_modules = {
			ship_anti_air
			ship_fire_control_system
			ship_radar
			ship_anti_air_circle
			ship_super_heavy_weight_shell
		}
	}
	capital_battleship_1944_expert = {
		name = vnr_bb_1944_expert
		role_icon_index = 1

		priority = {
			base = 0
			modifier = { add = 100 has_tech = advanced_ship_hull_heavy }
			modifier = { factor = 0.1 has_global_flag = naval_tech_1945 }
			modifier = { factor = 0 expert_ai_style = no }
		}

		
		history = yes
		target_variant = {
			match_value = 5000.0

			type = vnr_ship_hull_heavy_5
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_triple
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = { module = ship_fire_control_system upgrade > current }
				fixed_ship_radar_slot = { module = ship_radar upgrade > current }
				fixed_ship_engine_slot = { upgrade = current any_of = { heavy_ship_engine_5 heavy_ship_engine_4 heavy_ship_engine_3 heavy_ship_engine_2 heavy_ship_engine_1 } }
				fixed_ship_secondaries_slot = ship_dp_secondaries_bb
				fixed_ship_armor_slot = { upgrade = current any_of = { ship_armor_bb_4 ship_armor_bb_3 ship_armor_bb_2 ship_armor_bb_1 } }
				fixed_ship_armor_scheme_slot = { upgrade = current any_of = { ship_scheme_all_or_nothing_armor_box ship_scheme_all_or_nothing ship_scheme_mixed ship_scheme_incremental } }
				fixed_ship_torpedo_defense_system_slot = { upgrade = current any_of = { torpedo_belt_enhanced torpedo_belt torpedo_bulge } }
				front_1_custom_slot = ship_heavy_battery_triple
				front_2_custom_slot = ship_dp_secondaries_bb
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_anti_air
				mid_3_custom_slot = ship_dp_secondaries_bb
				rear_1_custom_slot = ship_heavy_battery_triple
				rear_2_custom_slot = ship_heavy_battery_triple
			}
		}
		allowed_modules = {
			ship_anti_air
			ship_fire_control_system
			ship_radar
			ship_anti_air_circle
			ship_super_heavy_weight_shell
		}
	}
}

