ideas = {
	naval_academy_spirit = {
		gifted_strategists_spirit = {
            picture = gifted_strategists_spirit
			ledger = navy
			available = { has_naval_academy = yes }
			modifier = {
				custom_modifier_tooltip = gifted_strategists_spirit_tt
				hidden_modifier = {
				navy_leader_start_attack_level = 1
                navy_leader_start_defense_level = 1
				}
				trait_superior_tactician_xp_gain_factor = 0.1
			}
			ai_will_do = {
				factor = 0
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
		naval_traditions_spirit = {
            picture = naval_traditions_spirit
			ledger = navy
			available = { has_naval_academy = yes }
			modifier = {
				custom_modifier_tooltip = naval_traditions_spirit_tt
				hidden_modifier = {
				navy_leader_start_coordination_level = 1 
                navy_leader_start_maneuvering_level = 1
				}
				trait_fleet_protector_xp_gain_factor = 0.1
			}
			ai_will_do = {
				factor = 0
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
	}

	navy_spirit = {
		green_water_navy_spirit = {
            picture = green_water_navy_spirit
			ledger = navy
			available = { 
				OR = {
					has_doctrine = patrol_boats
					has_doctrine = coastal_defence_fleet
				}
				}
            on_add = {
                set_technology = { coastal_defense_ships = 1 }
            }
			modifier = {
                trait_inshore_fighter_xp_gain_factor = 0.1
                trait_green_water_expert_xp_gain_factor = 0.1
			}
			ai_will_do = {
				factor = 0
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
        blue_water_navy_spirit = {
            picture = blue_water_navy_spirit
			ledger = navy
			available = { 
				NOT = {
					has_doctrine = coastal_defence_fleet
				}
			}
			modifier = {
                trait_arctic_water_expert_xp_gain_factor = 0.1
                trait_blue_water_expert_xp_gain_factor = 0.1
			}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
		marines_spirit = {
			ledger = navy
			available = { has_doctrine = naval_gunfire_support}
			equipment_bonus = {
				floating_harbor_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
				amphibious_mechanized_equipment = {
					build_cost_ic = -0.1 instant = yes
				}
			}
			modifier = {
				invasion_preparation = -0.05
				shore_bombardment_bonus = 0.1
			}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
		efficient_shipping_spirit = {
			ledger = navy
			available = { has_naval_academy = yes }
			modifier = {
				min_export = -0.05
				transport_capacity = -0.1
				floating_harbor_supply = 0.25
			}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
	}

	naval_command_spirit = {
		prized_ship_spirit = {
			ledger = navy
			picture = blue_water_navy_spirit
			modifier = {
				naval_has_potf_in_combat_attack = 0.1
				naval_has_potf_in_combat_defense = 0.1
				critical_receive_chance = -0.05
			}
			ai_will_do = {
				factor = 0
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		} 
		gunnery_competitions_spirit = {
			ledger = navy
			picture = gunnery_competitions_spirit
			available = {
				OR = {
				has_completed_track = screens
				has_completed_track = capital_ships
				}
			}
			modifier = {
				naval_heavy_gun_hit_chance_factor = 0.05
				naval_light_gun_hit_chance_factor = 0.05
				siege_artillery_mastery_gain_factor = 0.1
			}
			ai_will_do = {
				factor = 0
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		} 
	}
}
