ideas = {

	country = {
		great_depression = {
			picture = usa_great_depression_3
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_cost = 1
				consumer_goods_factor = 0.60
				conscription_factor = -0.5
				join_faction_tension = 0.20
				local_resources_factor = -0.25
			}
		}
		great_depression_2 = {
			picture = usa_great_depression_2
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_cost = 0.65
				consumer_goods_factor = 0.45
				conscription_factor = -0.4
				join_faction_tension = 0.20
				local_resources_factor = -0.20
			}
		}
		great_depression_3 = {
			picture = usa_great_depression_2
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_cost = 0.50
				consumer_goods_factor = 0.30
				conscription_factor = -0.3
				join_faction_tension = 0.20
				local_resources_factor = -0.15
			}
		}
		great_depression_4 = {
			picture = usa_great_depression
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_cost = 0.35
				consumer_goods_factor = 0.20
				conscription_factor = -0.2
				join_faction_tension = 0.20
				local_resources_factor = -0.10
			}
		}
		great_depression_5 = {
			picture = usa_great_depression
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {		
				political_power_cost = 0.2
				consumer_goods_factor = 0.10
				conscription_factor = -0.2
				join_faction_tension = 0.20
				local_resources_factor = -0.05
			}
		}
		great_depression_6 = {
			picture = usa_great_depression
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {		
			}
		}
		great_depression_7 = {
			picture = generic_economic_increase
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = 0.10
				consumer_goods_factor = -0.05
				local_resources_factor = 0.05
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
				production_factory_max_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.05
				line_change_production_efficiency_factor = 0.05
				production_speed_buildings_factor = 0.05
			}
		}
		great_depression_8 = {
			picture = generic_economic_increase
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = 0.20
				consumer_goods_factor = -0.10
				local_resources_factor = 0.10
				industrial_capacity_factory = 0.10
				industrial_capacity_dockyard = 0.10
				production_factory_max_efficiency_factor = 0.10
				production_factory_efficiency_gain_factor = 0.10
				line_change_production_efficiency_factor = 0.10
				production_speed_buildings_factor = 0.10
			}
		}
		great_depression_9 = {
			picture = generic_economic_increase
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = 0.30
				consumer_goods_factor = -0.15
				local_resources_factor = 0.15
				industrial_capacity_factory = 0.15
				industrial_capacity_dockyard = 0.15
				production_factory_max_efficiency_factor = 0.15
				production_factory_efficiency_gain_factor = 0.15
				line_change_production_efficiency_factor = 0.15
				production_speed_buildings_factor = 0.15
			}
		}
		great_depression_10 = {
			picture = generic_economic_increase
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = 0.40
				consumer_goods_factor = -0.20
				local_resources_factor = 0.20
				industrial_capacity_factory = 0.20
				industrial_capacity_dockyard = 0.20
				production_factory_max_efficiency_factor = 0.20
				production_factory_efficiency_gain_factor = 0.20
				line_change_production_efficiency_factor = 0.20
				production_speed_buildings_factor = 0.20
			}
		}
		great_depression_11 = {
			picture = generic_economic_increase
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				political_power_gain = 0.50
				consumer_goods_factor = -0.25
				local_resources_factor = 0.25
				industrial_capacity_factory = 0.25
				industrial_capacity_dockyard = 0.25
				production_factory_max_efficiency_factor = 0.25
				production_factory_efficiency_gain_factor = 0.25
				line_change_production_efficiency_factor = 0.25
				production_speed_buildings_factor = 0.25
			}
		}
		USA_limited_intervention = {
			picture = generic_production_bonus
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			
			modifier = {
				join_faction_tension = -0.25
				send_volunteers_tension = -0.35
				guarantee_tension = -0.2
				mobilization_laws_cost_factor = 1
				economy_cost_factor = 1
			}
		}
		USA_neutrality_act = {
			picture = generic_production_bonus
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			
			modifier = {
				join_faction_tension = 0.25
				send_volunteers_tension = 0.5
				guarantee_tension = 0.5
				embargo_threshold_factor = 1.5
			}
		}
		# version if player went down limited intervention
		USA_lend_lease_act_li = {
			picture = generic_production_bonus
			name = USA_lend_lease_act
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			
			modifier = {
				lend_lease_tension = -1
				join_faction_tension = -0.25
				send_volunteers_tension = -0.35
				guarantee_tension = -0.2
			}
		}
		USA_lend_lease_act_na = {# version if player went down neutrality act
			picture = generic_production_bonus
			name = USA_lend_lease_act
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			
			modifier = {
				lend_lease_tension = -1
				join_faction_tension = 0.25
				send_volunteers_tension = 0.5
				guarantee_tension = 0.5
				embargo_threshold_factor = 1.5
			}
		}
		USA_lend_lease_act_dummy = { #dummy version to show effects
			picture = generic_production_bonus
			name = USA_lend_lease_act
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			
			modifier = {
				lend_lease_tension = -1
			}
		}
		USA_accumulated_wealth_tax_act = {
			picture = generic_foreign_capital
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = -0.05
			}
		}

		USA_intervention_in_the_americas = {
			picture = generic_war_preparation
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				planning_speed = 0.05
			}
		}
		USA_intervention_in_europe = {
			picture = generic_fortify_the_borders
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				command_power_gain_mult = 0.1	
			}
		}
		USA_airborne_divisions = {
			picture = usa_airborne_divisions
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				special_forces_cap = 0.05	
			}
		}
		USA_womens_armed_service_integration_act = {
			
			picture = generic_women_in_the_army
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				conscription = 0.02	
			}
		}
		USA_war_department = {	
			picture = usa_war_department
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				max_command_power = 20
				experience_gain_army_factor = 0.10
			}
		}
		USA_department_of_defense = {	
			picture = usa_department_of_defense
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				max_command_power = 30	
				command_power_gain_mult = 0.1
				experience_gain_army_factor = 0.25
			}
		}
		USA_state_funds_refused = {
			picture = MEX_callistas
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.05	
			}
		}
		USA_the_pentagon = {
			picture = generic_army_war_college
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				planning_speed = 0.1
				army_advisor_cost_factor = -0.5				
			}
		}
		USA_maritime_commission = {
			picture = generic_sea_focused_navy
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				production_speed_dockyard_factor = 0.1	
			}
		}
		USA_us_air_force = {
			picture = usa_us_air_force
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			modifier = {
				air_doctrine_cost_factor = -0.10
				air_untrained_pilots_penalty_factor = -0.35
			}
		}

		USA_homeland_defense = {
			picture = YUG_federal_defense_council
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = no
			}

			removal_cost = -1

			

			modifier = {
				army_core_defence_factor = 0.2
				army_core_attack_factor = 0.2
			}
		}
		USA_armed_forces_desegregation = {
			
			picture = usa_desegregation_1
			allowed = {
				always = no
			}

			allowed_civil_war = {
				OR = {
					has_government = communism
					has_government = democratic
				}
			}

			removal_cost = -1
			
			modifier = {
				conscription = 0.02	
			}
		}
		USA_full_desegregation = {
			picture = usa_desegregation_2
			allowed = {
				always = no
			}

			allowed_civil_war = {
				OR = {
					has_government = communism
					has_government = democratic
				}
			}

			removal_cost = -1
			
			modifier = {
				conscription = 0.02	
				conscription_factor = 0.2
			}
		}
		USA_worker_management_act = {
			picture = generic_deal_with_the_devil2
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				OR = {
					has_government = communism
					has_government = democratic
				}
			}

			removal_cost = -1
			
			modifier = {
				industrial_capacity_factory = 0.05	
			}
		}
		USA_labour_management_relations_act = {
			picture = generic_disjointed_gov
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				production_factory_max_efficiency_factor = 0.05	
			}
		}
		USA_militia_organization_act = {
			
			picture = MEX_politicised_army
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				training_time_army_factor = -0.1
				pocket_penalty = -0.2
				resistance_growth_on_our_occupied_states = 0.25
			}
		}
		USA_gold_standard = {
			
			picture = SPR_seize_the_gold_reserves
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				trade_opinion_factor = 0.25
				stability_factor = 0.1
			}
		}
		USA_magic = {	
			picture = usa_magic
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				spotting_chance = 0.2
			}
		}
		USA_wpa_1 = {
			picture = SOV_second_five_year_plan
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				consumer_goods_factor = 0.20
				stability_factor = 0.10
			}
		}
		USA_wpa_2 = {
			picture = SOV_third_five_year_plan
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				stability_factor = 0.10
				production_factory_efficiency_gain_factor = 0.10
				consumer_goods_factor = 0.10
			}
		}
		USA_banking_sector_deregulation = {	
			picture = generic_foreign_capital
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				production_speed_industrial_complex_factor = 0.1
				production_speed_arms_factory_factor = 0.1
			}
		}
		USA_privatization = {
			picture = man_five_year_plan_industry
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				production_speed_infrastructure_factor = 0.1
			}
		}
		USA_national_employment_strategy = {
			picture = SOV_third_five_year_plan_civilian
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				stability_factor = 0.10
				production_factory_efficiency_gain_factor = 0.1
			}
		}
		USA_war_powers_act = {
			picture = generic_reserve_divisions
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				defensive_war_stability_factor = 0.2
				offensive_war_stability_factor = 0.2
			}
		}
		USA_army_of_the_united_states = {
			picture = HUN_secret_rearmament
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			
			modifier = {
				mobilization_speed = 0.2
			}
		}
		new_deal = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			
			modifier = {
				production_speed_infrastructure_factor = 0.2
				stability_factor = 0.10
			}
		}

		wilkies_new_deal = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			
			modifier = {
				production_speed_infrastructure_factor = 0.1
				stability_factor = 0.05
				drift_defence_factor = 0.2
			}
		}
		
		full_employment = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_pp_unity_bonus
			
			modifier = {
				political_power_cost = 1
			}
		}
		
		
		wartime_industry_focus = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = SOV_third_five_year_plan_military

			modifier = {
				conversion_cost_civ_to_mil_factor= -0.5
			}
		}
	
		bureau_of_ships_focus = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_navy_bonus

			modifier = {
				naval_equipment_upgrade_xp_cost = -0.1
			}
			
			equipment_bonus = {

				ship_hull_heavy = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_carrier = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_cruiser = {
					build_cost_ic = -0.05 instant = yes
				}
				ship_hull_light = {
					build_cost_ic = -0.05 instant = yes
				}
				
				ship_hull_submarine = {
					build_cost_ic = -0.05 instant = yes
				}
			}
		}

		USA_unrestricted_submarine_warfare = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = the_long_lance
			
			equipment_bonus = {

				submarine = {
					surface_detection = 0.1 instant = yes
					sub_visibility = -0.1 instant = yes
				}
			}
		}
			

		
		USA_prepare_intervention = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = FRA_scw_intervention_nationalists_focus
			
			modifier = {
				lend_lease_tension = -0.15
			}
		}
		
		limited_interventionism = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_volunteer_expedition_bonus
			
			modifier = {
				send_volunteers_tension = -0.20
				send_volunteer_divisions_required = -0.25
			}
		}


		combined_bomber_offensive = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1

			picture = generic_air_bonus
			
			equipment_bonus = {
				large_plane_airframe = {
					air_range = 0.1 instant = yes
				}	
			}
		}

		office_of_strategic_services = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			
			research_bonus = {
				decryption_tech = 0.05
				encryption_tech = 0.05
			}			

			modifier = {
				decryption_factor = 0.2
			}
		}

		office_of_strategic_services_lar = {
			name = office_of_strategic_services
			picture = office_of_strategic_services
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1			

			modifier = {
				operation_infiltrate_outcome = 0.25
				boost_resistance_factor = 0.25
				civilian_intel_to_others = -10.0
				army_intel_to_others = -2.5
				navy_intel_to_others = -7.5
				airforce_intel_to_others = -2.5
				drift_defence_factor = 0.3
				enemy_operative_detection_chance = 0.1
				foreign_subversive_activites = -0.1
				operative_slot = 1
			}
		}

		USA_black_chamber = {

			picture = generic_spy_coup
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1			

			modifier = {
				propaganda_mission_factor = 0.25
				boost_ideology_mission_factor = 0.25
			}
		}

		war_bonds_focus = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}
			removal_cost = -1

			picture = generic_goods_red_bonus
			
			modifier = {
				consumer_goods_factor = -0.05
			}
		}
		USA_adjusted_compensation_payment = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}
			removal_cost = -1

			picture = generic_goods_red_bonus
			
			modifier = {
				consumer_goods_factor = 0.15
			}
		}

		liberty_ships_focus = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			modifier = {
				amphibious_invasion = 0.10
			}
			equipment_bonus = {
				convoy = {
					instant = yes
					build_cost_ic = -0.25
				}
			}
		}

		air_war_plans_division_focus = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
		
			equipment_bonus = {
				small_plane_airframe = {
					build_cost_ic = -0.1 instant = yes
				}
				medium_plane_fighter_airframe = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}

		air_support_focus = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			equipment_bonus = {
				small_plane_cas_airframe = {
					build_cost_ic = -0.1 instant = yes
				}
				medium_plane_airframe = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}

		strategic_bombing_focus = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			equipment_bonus = {
				large_plane_airframe = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}

		escort_effort_focus = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1
			
			equipment_bonus = {
				ship_hull_light = {
					build_cost_ic = -0.1 instant = yes
				}
			}
		}
		
		home_of_the_free = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				
			}
			
			removal_cost = -1

			picture = generic_pp_unity_bonus
			
			rule = {
				can_join_opposite_factions = no
				can_create_factions = yes
			}
			modifier = {
				drift_defence_factor = 0.2
				ai_badass_factor = 0.03 # cares for 3% of normal threat
				ai_desired_divisions_factor = 0.5 
			}
		}
		
		USA_global_hegemon = {
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				
			}
			
			removal_cost = -1

			picture = FRA_la_deluge
			
			rule = {
			}
			modifier = {
				political_power_gain = 1.0
			}
		}

		# idea for the protect Amercians focus - USA democratic
		american_influence_defence_democratic = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			picture = generic_democratic_drift_bonus
			modifier = {
				drift_defence_factor = 0.5
			}
		}
		american_influence_drift_democratic = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			picture = generic_democratic_drift_bonus
			modifier = {
				democratic_drift = 0.05
			}
		} 
		american_protection_defence_democratic = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			picture = generic_intel_bonus
			modifier = {
				drift_defence_factor = 0.5
			}
		}
		american_protection_drift_democratic = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1
			picture = generic_intel_bonus
			modifier = {
				democratic_drift = 0.05
			}			
		}
			# idea for the protect Amercians focus - USA communist
		american_influence_defence_communism = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = communism
			}

			removal_cost = -1
			picture = generic_communism_drift_bonus
			modifier = {
				drift_defence_factor = 0.5
			}
		}
		american_influence_drift_communism = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = communism
			}

			removal_cost = -1
			picture = generic_communism_drift_bonus
			modifier = {
				communism_drift = 0.05
			}
		} 
		american_protection_defence_communism = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = communism
			}

			removal_cost = -1
			picture = generic_intel_bonus
			modifier = {
				drift_defence_factor = 0.5
			}
		}
		american_protection_drift_communism = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = communism
			}

			removal_cost = -1
			picture = generic_intel_bonus
			modifier = {
				communism_drift = 0.05
			}			
		}
			# idea for the protect Amercians focus - USA fascist
		american_influence_defence_fascism = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = fascism
			}

			removal_cost = -1
			picture = generic_fascism_drift_bonus
			modifier = {
				drift_defence_factor = 0.5
			}
		}
		american_influence_drift_fascism = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = fascism
			}

			removal_cost = -1
			picture = generic_fascism_drift_bonus
			modifier = {
				fascism_drift = 0.05
			}
		} 
		american_protection_defence_fascism = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = fascism
			}

			removal_cost = -1
			picture = generic_intel_bonus
			modifier = {
				drift_defence_factor = 0.5
			}
		}
		american_protection_drift_fascism = {
			allowed = { always = no	}

			allowed_civil_war = {
				has_government = fascism
			}

			removal_cost = -1
			picture = generic_intel_bonus
			modifier = {
				fascism_drift = 0.05
			}			
		}
		USA_world_police = {
			allowed = { always = no	}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			picture = generic_intel_bonus
			modifier = {			
				justify_war_goal_time = -0.35
			}			
		}
		USA_military_culture = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_usa_conflict
			
			modifier = {
				justify_war_goal_when_in_major_war_time = -0.80
				generate_wargoal_tension = -0.5
				lend_lease_tension = -0.4
				send_volunteers_tension = -0.75
				join_faction_tension = -0.25
				guarantee_tension = -0.2
			}
		}	
		USA_service_equals_citizenship = {
			picture = generic_infantry_bonus
			allowed = {
				always = no
			}

			removal_cost = -1
			
			modifier = {
				conscription_factor = 0.2
				weekly_manpower = 500
			}
		}
		USA_civilian_division = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = prc_low_popular_support3
			
			modifier = {
				embargo_cost_factor = -0.5
				embargo_threshold_factor = -0.5
				guarantee_tension = -0.25
				trade_opinion_factor = 0.25
				opinion_gain_monthly_factor = 0.1
			}
		}
		USA_protectionist_tariffs = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = YUG_federal_defense_council
			
			modifier = {
				min_export = -0.3
				civilian_intel_to_others = -20.0
				navy_intel_to_others = -10.0
			}
		}
		CSA_spirit_of_rebellion = {
			allowed = { always = no	}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			picture = generic_volunteer_expedition_bonus
			modifier = {			
				army_core_attack_factor = 0.25
				army_core_defence_factor = 0.25
				training_time_factor = -0.2
				equipment_capture = 0.125
				conscription_factor = 0.25
			}			
		}
		USA_veterans_government = {
			allowed = { always = no	}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			picture = general_staff
			modifier = {			
				political_power_factor = 0.10
				offensive_war_stability_factor = 0.1
				mobilization_laws_cost_factor = -0.25
				drift_defence_factor = 0.2
				ai_badass_factor = 0.03 # cares for 3% of normal threat
				ai_desired_divisions_factor = 0.5 
			}			
		}
		USA_west_point = {
			allowed = { always = no	}

			allowed_civil_war = {
				always = yes
			}

			removal_cost = -1
			picture = eng_imperial_conscription
			modifier = {			
				army_leader_start_level = 2
				army_intel_to_others = -5.0
				army_leader_cost_factor = -0.3 
				unit_leader_as_advisor_cp_cost_factor = -0.75
			}			
		}
		USA_manhattan_project_ns = {
			name = USA_manhattan_project

			picture = generic_research_bonus
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = democratic
			}

			removal_cost = -1			

			modifier = {
				specialization_nuclear_speed_factor = 0.05
			}
		}
	}
	
	##################
	#DESIGN COMPANIES#
	##################

	tank_manufacturer = { 
	
		designer = yes
	
		marmon_herrington = {
			
			
			allowed = {
				original_tag = USA
			}			

			
			research_bonus = {
				armor = 0.15
			}
			
			traits = { fast_tank_manufacturer }
			
			modifier = {
			}
		}
		
		chrysler = {
			
			
			allowed = {
				original_tag = USA
			}
			

			
			research_bonus = {
				armor = 0.15
			}
			
			traits = { medium_tank_manufacturer }
			
			modifier = {
			}
		}
		detroit_arsenal = {
			
			picture = generic_industrial_concern_1
			allowed = {
				original_tag = USA
			}
			available = {
				has_completed_focus = USA_main_battle_tanks
			}

			
			research_bonus = {
				armor = 0.15
			}
			
			traits = { }
			
			equipment_bonus = {
				medium_tank_chassis = {
					build_cost_ic = -0.1
				}
				light_tank_chassis = {
					build_cost_ic = -0.1
				}
			}

			modifier = {

			}
		}
		tank_destroyer_board = {
			
			picture = usa_tank_destroyer_board
			allowed = {
				original_tag = USA
			}
			available = {
				has_completed_focus = USA_tank_destroyer_doctrine
			}

			
			research_bonus = {
				armor = 0.15
			}
			
			traits = { }
			
			equipment_bonus = {
				light_tank_destroyer_chassis = {
					build_cost_ic = -0.1
					ap_attack = 0.1
					hard_attack = 0.25
				}
				medium_tank_destroyer_chassis = {
					build_cost_ic = -0.1
					ap_attack = 0.1
					hard_attack = 0.25
				}
				heavy_tank_destroyer_chassis = {
					build_cost_ic = -0.1
					ap_attack = 0.1
					hard_attack = 0.25
				}
			}

			modifier = {

			}
		}
		
		army_ordnance_department = {
			
			
			allowed = {
				original_tag = USA
			}
			

			
			research_bonus = {
				armor = 0.15
			}
			
			traits = { heavy_tank_manufacturer }
			
			modifier = {
			}
		}	
	}
	
	naval_manufacturer = { 
	
		designer = yes
		
		norfolk_naval_yard = {
			
			
			allowed = {
				original_tag = USA
			}
			

			
			research_bonus = {
				naval_equipment = 0.15
			}
			
			traits = { coastal_defence_naval_manufacturer }
			
			modifier = {
			}
		}
		
		electric_boat_company = {
			
			
			allowed = {
				original_tag = USA
			}
			

			
			research_bonus = {
				naval_equipment = 0.15
			}
			
			traits = { raiding_fleet_naval_manufacturer }
			
			modifier = {
			}
		}
		
		brooklyn_naval_yard = {
			
			
			allowed = {
				original_tag = USA
			}
			

			
			research_bonus = {
				naval_equipment = 0.15
			}
			
			traits = { atlantic_fleet_naval_manufacturer }
			
			modifier = {
			}
		}
		
		newport_news_shipbuilding = {
			
			
			allowed = {
				original_tag = USA
			}
			

			
			research_bonus = {
				naval_equipment = 0.15
			}
			
			traits = { pacific_fleet_naval_manufacturer }
			
			modifier = {
			}
		}
	}
	
	aircraft_manufacturer = { 
		
		designer = yes
		
		north_american_aviation = {
			
			
			allowed = {
				original_tag = USA
			}
			

			
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { light_aircraft_manufacturer }
			
			modifier = {
			}
		}
		
		#bell = {
		#	
		#	
		#	allowed = {
		#		original_tag = USA
		#	}
		#	
		#
		#	
		#	research_bonus = {
		#		air_equipment = 0.15
		#	}
		#	
		#	traits = { light_aircraft_manufacturer }	#TODO, make different from north american
		#	
		#	modifier = {
		#	}
		#}	
		
		lockheed = {
			
			
			allowed = {
				original_tag = USA
			}
			

			
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { medium_aircraft_manufacturer }
			
			modifier = {
			}
		}
		
		douglas_aircraft_company = {
			
			
			allowed = {
				original_tag = USA
			}
			

			
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { CAS_manufacturer }
			
			modifier = {
			}
		}

		
		boeing = {
			
			
			allowed = {
				original_tag = USA
			}
			

			
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { heavy_aircraft_manufacturer }
			
			modifier = {
			}
		}
		
		#consolidated_aircraft = {
		#	
		#	
		#	allowed = {
		#		original_tag = USA
		#	}
		#	
		#
		#	
		#	research_bonus = {
		#		air_equipment = 0.15
		#	}
		#	
		#	traits = { heavy_aircraft_manufacturer } #TODO remove?
		#	
		#	modifier = {
		#	}
		#}
		grumman = {
			
			
			allowed = {
				original_tag = USA
			}
			

			
			research_bonus = {
				air_equipment = 0.15
			}
			
			traits = { naval_aircraft_manufacturer }
			
			modifier = {
			}
		}		
	}
	
	
	materiel_manufacturer = {
			
		designer = yes
		
		springfield_armory = {
			
			allowed = {
				original_tag = USA
			}
			
			research_bonus = {
				infantry_weapons = 0.15
			}
			
			traits = { infantry_equipment_manufacturer }
			modifier = {
			}
		}
		
		ford_motor_company = {
			
			allowed = {
				original_tag = USA
			}
			
			research_bonus = {
				motorized_equipment = 0.15
			}
			
			traits = { motorized_equipment_manufacturer }
			modifier = {
			}
		}
		
		rock_island_arsenal = {		
		
			allowed = {
				original_tag = USA
			}

			research_bonus = {
				artillery = 0.15
			}
			
			traits = { artillery_manufacturer }
			modifier = {
			}
		}
	}
	
	industrial_concern = {
					
		standard_oil_california = {
			allowed = {
				original_tag = USA
			}
			
			research_bonus = {
				industry = 0.05
				synth_resources = 0.15
			}
			
			traits = { refinery_concern }
			
			modifier = {
			}
		}
		
		general_electric = {	
			allowed = {
				original_tag = USA
			}
			
			research_bonus = {
				electronics = 0.15
			}
			
			traits = { electronics_concern }
			
			modifier = {
			}
		}
		
		USA_general_motors = {
			
			picture = usa_general_motors
			allowed = {
				original_tag = USA
			}
			available = {
				has_completed_focus = USA_wartime_industry
			}
			

			research_bonus = {
				industry = 0.15
			}
			
			traits = { industrial_concern }
			
			modifier = {
				industrial_capacity_factory = 0.05
			}
		}
		
		USA_union_pacific_railway = {

			picture = idea_USA_union_pacific_railway

			allowed = {
				original_tag = USA
			}

			available = {
			}

			research_bonus = {
				industry = 0.05
			}

			traits = { railway_company }
		}
	}
}