USA_alternate_plan_1 = {
	name = "US alternate plan - democratic - interventionist"
	desc = "FDR's dream"
	
	##########################################
	#Rapid economy restoration and rearmament#
	##########################################

	allowed = {
		original_tag = USA
	}
	enable = {
		NOT = {
			AND = {
				is_historical_focus_on = yes
				has_game_rule = {
					rule = USA_ai_behavior
					option = DEFAULT
				}
			}
		}

		OR = {
			has_country_flag = USA_AI_RANDOM_DEMOCRATIC_ALTERNATE
			has_game_rule = {
				rule = USA_ai_behavior
				option = DEMOCRATIC_ALTERNATE
			}
		}
	}
	
	abort = {
		has_war = yes
	}

	ai_national_focuses = {
		USA_america_first
		USA_the_veterans_government
		USA_national_prosperity_program
		USA_protectionist_tariffs
		USA_income_tax_reform
		USA_reorganize_wpa
		USA_military_culture
		USA_agricultural_adjustment_act
		USA_empower_the_huac
		USA_suspend_the_presecution		
		USA_de_regulate_the_banking_sector
		USA_privatize_the_TVA
		USA_national_employment_strategy
		USA_reestablish_the_gold_standard
		USA_old_age_pension_act
		USA_militia_organization_act
		USA_institute_of_american_sciences
		USA_arsenal_of_democracy
		USA_labour_management_relations_act
		USA_adjusted_compensation_act
		USA_worker_management_act
		USA_war_powers_act
		USA_manifest_destiny
		USA_war_propaganda
		USA_honor_the_confederacy
		USA_fair_labour_standards_act
		USA_the_giant_wakes
		USA_office_of_scientific_research_and_development
		USA_military_construction
		USA_USACE_projects
		USA_wartime_industry
		USA_rubber_reserve_company
		USA_new_family_act
		USA_war_plans_division
		USA_war_department
		USA_build_the_pentagon
		USA_department_of_defense
		USA_focus_on_the_americas
		USA_voter_registration_act
		USA_federal_housing_act
		USA_air_war_plans_division
		USA_air_support
		USA_strategic_bombing
		USA_combined_bomber_offensive
		USA_us_air_force
		USA_TAC
		USA_communal_property_act		
		USA_focus_on_the_americas
		USA_focus_on_europe
		USA_office_of_strategic_services
		USA_focus_on_asia
		USA_magic
		USA_selective_training_act
		USA_guarantee_the_american_dream
		USA_scientist_haven
		USA_seize_cuba
		USA_louisiana_maneuvers
		USA_war_plan_green
		USA_eliminate_the_southern_threat
		USA_support_rock_island
		USA_two_ocean_navy_act
		USA_war_plan_red
		USA_war_plan_crimson
		USA_war_plan_ruby
		USA_war_plan_scarlet_garnet
		USA_the_canadian_corridor
		USA_army_of_the_united_states
		USA_tank_experiments
		USA_main_battle_tanks
		USA_war_plan_gray
		USA_north_american_dominion		
		USA_strategic_interests
		USA_maritime_commission
		USA_bureau_of_ships
		USA_protect_south_america
		USA_escort_effort
		USA_fleet_submarines
		USA_unrestricted_submarine_warfare
		USA_war_plan_gold
		USA_secure_asia
		USA_defense_of_the_pacific
		USA_pacific_pacification
		USA_the_sun_rises_no_more
		
	}

	research = {

	}

	ideas = {

	}
	traits = {
		war_industrialist = 5
		financial_expert = 10
		silent_workhorse = 25
	}

	ai_strategy = {
		type = support
		id = "ENG"			
		value = 200
	}

	ai_strategy = {
		type = support
		id = "CHI"			
		value = 200
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

}

USA_alternate_plan_2 = {
	name = "US alternate plan - democratic - neutral"
	desc = "Standard alternate plan"

	allowed = {
		original_tag = USA
	}
	
	enable = {
		not = {
			OR = {
				has_game_rule = {
					rule = USA_ai_behavior
					option = DEMOCRATIC_ALTERNATE
				}
				has_game_rule = {
					rule = USA_ai_behavior
					option = DEMOCRATIC_HISTORICAL
				}
				has_game_rule = {
					rule = USA_ai_behavior
					option = FASCIST
				}
				has_game_rule = {
					rule = USA_ai_behavior
					option = COMMUNIST
				}
			}
		}
	}
	
	abort = {
		has_war = yes
	}
	
	ai_national_focuses = {
		USA_america_first
		USA_the_veterans_government
		USA_national_prosperity_program
		USA_reorganize_wpa
		USA_income_tax_reform
		USA_de_regulate_the_banking_sector
		USA_privatize_the_TVA
		USA_national_employment_strategy
	}

	research = {
	}

	ideas = {
	}
	
	traits = {
		war_industrialist = 5
		financial_expert = 10
		silent_workhorse = 25
	}

	ai_strategy = {
		type = support
		id = "ENG"			
		value = 200
	}

	ai_strategy = {
		type = support
		id = "CHI"			
		value = 200
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

}

USA_war_emergency = {
	name = "US war emergency plan"
	desc = "Plan for the US in case of war happening early"

	allowed = {
		original_tag = USA
	}
	enable = {
		is_historical_focus_on = no
		has_war = yes
	}
	abort = {
		has_war = no
	}

	focus_factors = {
		USA_war_department = 100
		USA_selective_training_act = 100
		USA_louisiana_maneuvers = 20
		USA_support_rock_island = 20
		USA_war_plans_division = 50
		USA_two_ocean_navy_act = 25
	}

	research = {

	}

	ideas = {

	}
	traits = {
		war_industrialist = 5
		
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}
}

USA_britain_hostile = {
	name = "US plan against hostile Britain"
	desc = "Plan for the US in case of Britain being of a different ideology"

	allowed = {
		original_tag = USA
	}
	enable = {
		is_historical_focus_on = no
		ENG = { not = { has_government = ROOT } }
	}
	abort = {
		
	}

	focus_factors = {
		USA_war_plan_red = 10
		USA_war_plan_crimson = 10
		USA_war_plan_ruby = 10
		USA_war_plan_scarlet_garnet = 10
		USA_war_propaganda = 20
		USA_focus_on_asia = 0
	}
	ai_strategy = {
		type = support
		id = "ENG"			
		value = -500
	}
	ai_strategy = {
		type = support
		id = "CAN"			
		value = -500
	}
	ai_strategy = {
		type = support
		id = "AST"			
		value = -500
	}
	ai_strategy = {
		type = support
		id = "NZL"			
		value = -500
	}
	ai_strategy = {
		type = support
		id = "RAJ"			
		value = -500
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}
}

USA_germany_friendly = {
	name = "US plan for friendly Germany"
	desc = "Plan for the US in case of Germany being of same ideology"

	allowed = {
		original_tag = USA
	}
	enable = {
		is_historical_focus_on = no
		GER = { has_government = ROOT } 
	}
	abort = {
		NOT = { GER = { has_government = ROOT } }
	}

	focus_factors = {
		USA_war_plan_red = 10
		USA_war_plan_crimson = 10
		USA_war_plan_gold = 10
		USA_war_plan_ruby = 10
		USA_war_plan_scarlet_garnet = 10
		USA_war_plan_white = 20
		USA_war_plan_black = 0
		USA_war_propaganda = 20
		USA_focus_on_asia = 0
	}
	ai_strategy = {
		type = support
		id = "GER"			
		value = 200
	}
	

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}
}

USA_fascist = {
	name = "US Fascist Plan"
	desc = "Plan for the US to go fascist"

	allowed = {
		original_tag = USA
	}
	
	enable = {
		OR = {
				has_country_flag = USA_AI_RANDOM_FASCIST
				has_game_rule = {
					rule = USA_ai_behavior
					option = FASCIST
				}
		}
	}
	
	abort = {
	}

	ai_national_focuses = {
		USA_america_first
		USA_the_veterans_government
		USA_national_prosperity_program
		USA_reorganize_wpa
		USA_military_culture
		USA_income_tax_reform
		USA_war_powers_act
		USA_war_propaganda
		USA_manifest_destiny
		USA_arsenal_of_democracy
		#1937
		USA_focus_on_the_americas
		USA_agricultural_adjustment_act
		USA_war_department
		USA_build_the_pentagon
		USA_department_of_defense
		USA_seize_cuba
		USA_empower_the_huac
		USA_suspend_the_presecution
		USA_reestablish_the_gold_standard
		USA_old_age_pension_act
		USA_institute_of_american_sciences
		#1938
		USA_war_plans_division
		USA_war_plan_green
		USA_honor_the_confederacy
		USA_protectionist_tariffs
		USA_privatize_the_TVA
		USA_fair_labour_standards_act
		USA_eliminate_the_southern_threat
		USA_war_plan_red
		USA_war_plan_crimson
		USA_the_canadian_corridor
		USA_north_american_dominion
		USA_focus_on_europe
		USA_focus_on_asia
	}

	research = {
	}

	ideas = {
	}
	
	traits = {
		silent_workhorse = 25
		financial_expert = 20
		war_industrialist = 15
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

}

USA_communist = {
	name = "US Communist Plan"
	desc = "Plan for the US to go Communist"

	allowed = {
		original_tag = USA
		has_dlc = "Man the Guns"
	}
	enable = {
		OR = {
			has_country_flag = USA_AI_RANDOM_COMMUNIST
			has_game_rule = {
				rule = USA_ai_behavior
				option = COMMUNIST
			}
		}
	}
	
	abort = {		
	}

	ai_national_focuses = {
		USA_america_first
		USA_the_veterans_government
		USA_national_prosperity_program
		USA_reorganize_wpa
		USA_military_culture
		USA_income_tax_reform
		USA_war_powers_act
		USA_war_propaganda
		USA_manifest_destiny
		USA_arsenal_of_democracy
		#1937
		USA_focus_on_the_americas
		USA_agricultural_adjustment_act
		USA_war_department
		USA_build_the_pentagon
		USA_department_of_defense
		USA_seize_cuba
		USA_empower_the_huac
		USA_suspend_the_presecution
		USA_reestablish_the_gold_standard
		USA_old_age_pension_act
		USA_institute_of_american_sciences
		#1938
		USA_war_plans_division
		USA_war_plan_green
		USA_honor_the_confederacy
		USA_protectionist_tariffs
		USA_privatize_the_TVA
		USA_fair_labour_standards_act
		USA_eliminate_the_southern_threat
		USA_war_plan_red
		USA_war_plan_crimson
		USA_the_canadian_corridor
		USA_north_american_dominion
		USA_focus_on_europe
		USA_focus_on_asia
	}

	research = {
	}

	ideas = {
	}
	
	traits = {
	}

	# Keep small, as it is used as a factor for some things (such as research needs)
	# Recommended around 1.0. Useful for relation between plans
	weight = {
		factor = 1.0
		modifier = {
			factor = 1.0
		}
	}

}
