ideas = {
	cheat_technology = {
		cheat_technology_lv1 = {
			picture = generic_research_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 1
			modifier = {
				research_speed_factor = 0.5
			}
		}
		cheat_technology_lv2 = {
			picture = generic_research_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 2
			modifier = {
				research_speed_factor = 2.5
			}
		}
		cheat_technology_lv3 = {
			picture = generic_research_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 3
			modifier = {
				research_speed_factor = 5
			}
		}
		cheat_technology_insane = {
			picture = generic_research_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 4
			modifier = {
				research_speed_factor = 1000
			}
		}
		cheat_specproj_lv1 = {
			picture = generic_research_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 5
			modifier = {
				research_speed_factor = 0.5
				special_project_speed_factor = 0.5
				scientist_xp_gain_factor = 0.5
				scientist_research_bonus_factor = 0.5
				scientist_breakthrough_bonus_factor = 0.5
				special_project_facility_supply_consumption_factor = -0.2
			}
		}
		cheat_specproj_lv2 = {
			picture = generic_research_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 6
			modifier = {
				research_speed_factor = 2.5
				special_project_speed_factor = 1
				scientist_xp_gain_factor = 1
				scientist_research_bonus_factor = 1
				scientist_breakthrough_bonus_factor = 1
				special_project_facility_supply_consumption_factor = -0.4
			}
		}
		cheat_specproj_lv3 = {
			picture = generic_research_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 7
			modifier = {
				research_speed_factor = 5
				special_project_speed_factor = 3
				scientist_xp_gain_factor = 3
				scientist_research_bonus_factor = 3
				scientist_breakthrough_bonus_factor = 3
				special_project_facility_supply_consumption_factor = -0.6
			}
		}
		cheat_specproj_insane = {
			picture = generic_research_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 8
			modifier = {
				research_speed_factor = 1000
				special_project_speed_factor = 100
				scientist_xp_gain_factor = 100
				scientist_research_bonus_factor = 100
				scientist_breakthrough_bonus_factor = 100
				special_project_facility_supply_consumption_factor = -0.95
			}
		}
		cheat_nothingtechnology={
			picture = generic_pp_unity_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 9
		}
	}
}