ideas = {
	country = {
		cheat_ccm_air_decr_lv1 = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 1
			modifier = {
				AIR_DETECTION = -1
				NAVAL_DETECTION = -1

				AIR_ACCIDENTS_FACTOR = 0.3

				AIR_ATTACK_FACTOR = -0.2
				AIR_DEFENCE_FACTOR = -0.2
				AIR_BOMBING_TARGETTING = -0.3
				AIR_RANGE_FACTOR = -0.5
			}
		}
		cheat_ccm_air_decr_lv2 = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 2
			modifier = {
				AIR_DETECTION = -4
				NAVAL_DETECTION = -4
				air_superiority_efficiency = -0.4

				AIR_ACCIDENTS_FACTOR = 0.7

				AIR_ATTACK_FACTOR = -0.4
				AIR_DEFENCE_FACTOR = -0.4
				AIR_BOMBING_TARGETTING = -0.5
				AIR_RANGE_FACTOR = -1
				air_intercept_efficiency = -0.4
			}
		}
		cheat_ccm_air_lv1 = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 3
			modifier = {
				AIR_DETECTION = 1
				NAVAL_DETECTION = 1

				AIR_ACCIDENTS_FACTOR = -0.3

				AIR_ATTACK_FACTOR = 0.2
				AIR_DEFENCE_FACTOR = 0.2
				AIR_BOMBING_TARGETTING = 0.3
				AIR_RANGE_FACTOR = 0.5
			}
		}
		cheat_ccm_air_lv2 = {
			picture = generic_air_bonus
			available = { is_ai = no }
			cancel_if_invalid = no
			level = 4
			modifier = {
				AIR_DETECTION = 4
				NAVAL_DETECTION = 4
				air_superiority_efficiency = 0.4

				AIR_ACCIDENTS_FACTOR = -0.7

				AIR_ATTACK_FACTOR = 0.4
				AIR_DEFENCE_FACTOR = 0.4
				AIR_BOMBING_TARGETTING = 0.5
				AIR_RANGE_FACTOR = 1
				air_intercept_efficiency = 0.4
			}
		}
	}
}