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# COMMENTS HAVE BEEN INCLUDED FOR SAKE OF EXPLANATION, CAN BE REMOVED #
# ID's must not include spaces!
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industry_management = {		#ID of category
	priority = 8		#Determines the order of display in the decisions tab, the higher the number, the higher it will show up.
	icon = GFX_decision_category_SOV_merge_designers	#Icon to be used for the category, defined in decisions_graphics.gfx or other .gfx file you create
	
	allowed = {
	
	}

	visible = {	
      if = {
        limit = {
          has_game_rule = { rule = imd_allow_majors option = IMD_NOMAJORS }
        }
        NOT = { original_tag = GER }
	    NOT = { original_tag = SOV }
	    NOT = { original_tag = FRA }
	    NOT = { original_tag = ENG }
	    NOT = { original_tag = USA }
	    NOT = { original_tag = JAP }
	    NOT = { original_tag = CHI }
	    NOT = { original_tag = PRC }
	    NOT = { original_tag = ITA }
	    NOT = { original_tag = ETH }
      }
	}	#Determines what makes this category visible, if a category is invisible decisions under that category also will not be visible to the AI/player.
}

international_industrial_market = {		#ID of category
	priority = 7		#Determines the order of display in the decisions tab, the higher the number, the higher it will show up.
	icon = GFX_decision_category_SOV_merge_designers	#Icon to be used for the category, defined in decisions_graphics.gfx or other .gfx file you create
	
	allowed = {
	  
	}
	visible = {
      if = {
        limit = {
          has_game_rule = { rule = imd_enable_iim option = NO_IIM }
        }
        always = no
      }	
	}
}