combat_decisions = {

cd_spotter = {

		icon = generic_operation

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			recon_factor = 0.2
			air_cas_present_factor = 0.3
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

cd_textiles = {

		icon = generic_operation

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			heat_attrition_factor = -0.3
			winter_attrition_factor = -0.3
			acclimatization_hot_climate_gain_factor = 0.5
			acclimatization_cold_climate_gain_factor = 0.5
			army_defence_factor = 0.05
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

cd_nitro = {

		icon = generic_air

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			air_agility_factor = 0.1
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

cd_fueltanks = {

		icon = generic_air

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			air_range_factor = 0.3
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

cd_hospitals = {

		icon = generic_decision

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			experience_gain_army_unit_factor = 0.45
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

cd_analysis = {

		icon = generic_decision

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			experience_gain_factor = 0.3
			max_planning = 0.2
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

cd_streamline = {

		icon = generic_prepare_civil_war

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			production_speed_air_base_factor = 1
			production_speed_radar_station_factor = 0.7
			production_speed_anti_air_building_factor = 0.7
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

cd_capture  = {

		icon = generic_prepare_civil_war

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			equipment_capture = 0.10
			supply_consumption_factor = -0.2
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

cd_transportation = {

		icon = generic_army_support

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			army_speed_factor = 0.1
			supply_node_range   = 0.2
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

cd_capacity = {

		icon = generic_army_support

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			army_fuel_consumption_factor    = -0.3
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

cd_landing = {

		icon = generic_naval

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			naval_invasion_prep_speed = 1
			naval_invasion_penalty = -0.15
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

cd_modular = {

		icon = generic_naval

		available = {
		command_power_daily  > 0.1
			
		}

		visible = {
			always = yes
		}

		fire_only_once = no

		modifier = {
						
			repair_speed_factor = 1
			refit_speed = 0.75
			command_power_gain = -0.05
				
		}

		days_remove = 360

		cost = 25

		complete_effect = {

		}

		ai_will_do = {
			base = 0

		}
	}

	