division_template = {
	name = "Divizia Infanterie"
	# Note: also represents Guards, Fortress divisions
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
	support = {
		artillery = { x = 0 y = 0 }
		engineer = { x = 0 y = 1 }
	}
}
division_template = {
	name = "Munte Brigada"

	regiments = {
		mountaineers = { x = 0 y = 0 }
		mountaineers = { x = 0 y = 1 }
		mountaineers = { x = 0 y = 2 }
		mountaineers = { x = 1 y = 0 }
		mountaineers = { x = 1 y = 1 }
		mountaineers = { x = 1 y = 2 }
	}
	support = {
		engineer = { x = 0 y = 0 }
	}
}
division_template = {
	name = "Cavalerie Brigada"
	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		motorized = { x = 0 y = 2 }
	}
}
division_template = {
	name = "Blindata Brigada"
	regiments = {
		light_armor = { x = 0 y = 0 }
		light_armor = { x = 0 y = 1 }
		light_armor = { x = 1 y = 0 }
		light_armor = { x = 1 y = 1 }
		motorized = { x = 2 y = 0 }
		motorized = { x = 2 y = 1 }
	}
	support = {
		recon = { x = 0 y = 0 }
		engineer = { x = 0 y = 1 }
	}
}


units = {
	division = {
		name = "Divizia 8 Infanterie"
		location = 9617
		division_template = "Divizia Infanterie"
		force_equipment_variants = { infantry_equipment_1 = { owner = "ROM" } }
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}
	division = {
		name = "Divizia 15 Infanterie"
		location = 657
		division_template = "Divizia Infanterie"
		force_equipment_variants = { infantry_equipment_1 = { owner = "ROM" } }
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}
	division = {
		name = "Divizia 1 Infanterie"
		location = 6761
		division_template = "Divizia Infanterie"
		force_equipment_variants = { infantry_equipment_1 = { owner = "ROM" } }
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}
	division = {
		name = "Divizia 5 Infanterie"
		location = 6761
		division_template = "Divizia Infanterie"
		force_equipment_variants = { infantry_equipment_1 = { owner = "ROM" } }
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}
	division = {
		name = "Divizia 13 Infanterie"
		location = 6761
		division_template = "Divizia Infanterie"
		force_equipment_variants = { infantry_equipment_1 = { owner = "ROM" } }
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}
	division = {
		name = "Divizia 18 Munte"
		location = 6761
		division_template = "Munte Brigada"
		force_equipment_variants = { infantry_equipment_2 = { owner = "SOV" } }
		start_experience_factor = 0.5
		start_equipment_factor = 0.8
	}
	division = {
		name = "Divizia 5 Cavalerie"
		location = 6652
		division_template = "Cavalerie Brigada"
		force_equipment_variants = { infantry_equipment_2 = { owner = "SOV" } }
		start_experience_factor = 0.5
		start_equipment_factor = 0.8
	}
	division = {
		name = "Divizia Garda Regala"
		location = 9716
		division_template = "Divizia Infanterie"
		force_equipment_variants = { infantry_equipment_1 = { owner = "ROM" } }
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}


	##### NAVAL UNITS #####
	fleet = {
		name = "Flota Romania de Mare"
		naval_base = 657
		task_force = {
			name = "Flota Romania de Mare"
			location = 657
			ship = { name = "NMS Marasti" definition = destroyer equipment = { destroyer_1 = { amount = 1 owner = ROM } } }
		}
	}

}


### Starting Production ###
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "ROM"
		}
		requested_factories = 5
		progress = 1.0
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "ROM"
		}
		requested_factories = 1
		progress = 1.0
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = artillery_equipment_1
			creator = "ROM"
		}
		requested_factories = 2
		progress = 1.0
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = light_tank_equipment_1
			creator = "ROM"
		}
		requested_factories = 1
		progress = 1.0
		efficiency = 100
	}
}
