division_template = {
	name = "Divizia Infanterie"
	# Note: also represents Guards, Fortress divisions
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
	support = {
		artillery = { x = 0 y = 0 }        # 2x 100mm howitzer bns, on average
		engineer = { x = 0 y = 1 }
	}
}
division_template = {
	name = "Munte Brigada"

	regiments = {
		mountaineers = { x = 0 y = 0 }
		mountaineers = { x = 0 y = 1 }
		mountaineers = { x = 0 y = 2 }
		mountaineers = { x = 1 y = 0 }
		mountaineers = { x = 1 y = 1 }
		mountaineers = { x = 1 y = 2 }
	}
	support = {
		engineer = { x = 0 y = 0 }
	}
}
division_template = {
	name = "Cavalerie Brigada"
	# Note: regiments within the brigade were battalion-sized units
	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
	}
}
division_template = {
	name = "Blindata Brigada"
	# Note: Represents 1st and 2nd Armor regiment; both created and merged with motorized inf to create Armor Division in 1940
	regiments = {
		light_armor = { x = 0 y = 0 }        # 1st Rgt: R-2 (Pz 35(t)) tanks
		light_armor = { x = 0 y = 1 }
		light_armor = { x = 1 y = 0 }        # 2nd Rgt: Renault R-35 tanks
		light_armor = { x = 1 y = 1 }
		motorized = { x = 2 y = 0 }         # added motorized not to make it a death trap
		motorized = { x = 2 y = 1 }
	}
	support = {
		recon = { x = 0 y = 0 }            # recon bn of ACs
		engineer = { x = 0 y = 1 }
	}
}


units = {
	######## LAND UNITS ########
	##### Fortele Terestre Române #####
	# Corp 1 Armata #
	division = {
		name = "0. Divizia Infanterie"
		location = 657
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "1. Divizia Infanterie"
		location = 687
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "2. Divizia Infanterie"
		location = 6727
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "3. Divizia Infanterie"
		location = 6706
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "4. Divizia Infanterie"
		location = 6682
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "5. Divizia Infanterie"
		location = 9617
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "6. Divizia Infanterie"
		location = 9683
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "7. Divizia Infanterie"
		location = 3741
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "8. Divizia Infanterie"
		location = 9677
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "9. Divizia Infanterie"
		location = 9677
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "10. Divizia Infanterie"
		location = 6445
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "11. Divizia Infanterie"
		location = 6493
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "12. Divizia Infanterie"
		location = 6474
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "13. Divizia Infanterie"
		location = 3479
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "14. Divizia Infanterie"
		location = 9552
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "15. Divizia Infanterie"
		location = 502
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "16. Divizia Infanterie"
		location = 9531
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "17. Divizia Infanterie"
		location = 6432
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "18. Divizia Infanterie"
		location = 9552
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}
	division = {
		name = "19. Divizia Infanterie"
		location = 11396
		division_template = "Divizia Infanterie"
		start_experience_factor = 0.2
	}


	division = {
		name = "1. Blindata Brigada"
		location = 6493
		division_template = "Blindata Brigada"
		start_experience_factor = 0.2
	}
	division = {
		name = "2. Blindata Brigada"
		location = 9489
		division_template = "Blindata Brigada"
		start_experience_factor = 0.2
	}


	division = {
		name = "1. Munte Brigada"
		location = 690
		division_template = "Munte Brigada"
		start_experience_factor = 0.2
	}
	division = {
		name = "2. Munte Brigada"
		location = 3741
		division_template = "Munte Brigada"
		start_experience_factor = 0.2
	}
	division = {
		name = "3. Munte Brigada"
		location = 9677
		division_template = "Munte Brigada"
		start_experience_factor = 0.2
	}


}





### Starting Production ###
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "ROM"
		}
		requested_factories = 2
		progress = 0.44
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "ROM"
		}
		requested_factories = 1
		progress = 0.47
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = artillery_equipment_1
			creator = "ROM"
		}
		requested_factories = 1
		progress = 0.47
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = light_tank_equipment_1
			creator = "ROM"
		}
		requested_factories = 1
		progress = 0.4
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = motorized_equipment_1
			creator = "ROM"
		}
		requested_factories = 1
		progress = 0.4
		efficiency = 100
	}
}
