division_template = {
	name = "Divizia de Infanterie"
	# Note: also represents Guards, Fortress divisions

	division_names_group = ROM_INF_01

	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
		infantry = { x = 0 y = 3 }
		infantry = { x = 1 y = 3 }
		infantry = { x = 2 y = 3 }
		infantry = { x = 3 y = 3 }
		infantry = { x = 0 y = 4 }
		infantry = { x = 1 y = 4 }
		infantry = { x = 2 y = 4 }
		infantry = { x = 3 y = 4 }
		infantry = { x = 3 y = 0 }
		infantry = { x = 3 y = 1 }
		infantry = { x = 3 y = 2 }
	}
	support = {
		artillery = { x = 0 y = 0 }        # 2x 100mm howitzer bns, on average
		engineer = { x = 0 y = 1 }
	}
}
division_template = {
	name = "Brigada de Munte"

	division_names_group = ROM_MTN_01

	regiments = {
		mountaineers = { x = 0 y = 0 }
		mountaineers = { x = 0 y = 1 }
		mountaineers = { x = 0 y = 2 }
		mountaineers = { x = 1 y = 0 }
		mountaineers = { x = 1 y = 1 }
		mountaineers = { x = 1 y = 2 }
		mountaineers = { x = 2 y = 0 }
		mountaineers = { x = 2 y = 1 }
		mountaineers = { x = 2 y = 2 }
		mountaineers = { x = 0 y = 3 }
		mountaineers = { x = 1 y = 3 }
		mountaineers = { x = 2 y = 3 }
		mountaineers = { x = 3 y = 3 }
		mountaineers = { x = 0 y = 4 }
		mountaineers = { x = 1 y = 4 }
		mountaineers = { x = 2 y = 4 }
		mountaineers = { x = 3 y = 4 }
		mountaineers = { x = 3 y = 0 }
		mountaineers = { x = 3 y = 1 }
		mountaineers = { x = 3 y = 2 }
	}
	support = {
		engineer = { x = 0 y = 0 }
	}
}
division_template = {
	name = "Brigada de Cavalerie"
	# Note: regiments within the brigade were battalion-sized units

	division_names_group = ROM_CAV_01

	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }
		cavalry = { x = 1 y = 0 }
		motorized = { x = 1 y = 1 }
		motorized = { x = 1 y = 2 }
	}
}
division_template = {
	name = "Blindata Brigada"
	# Note: Represents 1st and 2nd Armor regiment; both created and merged with motorized inf to create Armor Division in 1940
	division_names_group = ROM_ARM_01
	regiments = {
		light_armor = { x = 0 y = 0 }
		light_armor = { x = 0 y = 1 }
		light_armor = { x = 1 y = 0 }
		light_armor = { x = 1 y = 1 }
		light_armor = { x = 0 y = 2 }
		light_armor = { x = 1 y = 2 }
		motorized = { x = 2 y = 0 }
		motorized = { x = 2 y = 1 }
		motorized = { x = 2 y = 2 }
	}
	support = {
		recon = { x = 0 y = 0 }            # recon bn of ACs
		engineer = { x = 0 y = 1 }
	}
}


units = {

	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 1
		}
		location = 687
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 3076
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 3
		}
		location = 6706
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 4
		}
		location = 6729
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 5
		}
		location = 723
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 6
		}
		location = 9716
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 7
		}
		location = 11534
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.1

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 8
		}
		location = 6584
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.1

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 9
		}
		location = 6761
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.1

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 10
		}
		location = 11689
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.1

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 11
		}
		location = 9617
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.1

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 12
		}
		location = 9617
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 13
		}
		location = 6584
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 13
		}
		location = 11534
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 13
		}
		location = 9716
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 13
		}
		location = 723
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 13
		}
		location = 6729
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 13
		}
		location = 6706
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 13
		}
		location = 687
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 13
		}
		location = 687
		division_template = "Divizia de Infanterie"
		start_experience_factor = 0.2

	}
	#################################################
	################MOUNTAINEERS#####################
	#################################################
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 1
		}
		location = 11689
		division_template = "Brigada de Munte"
		start_experience_factor = 0.5
		start_equipment_factor = 0.7

	}
	division = {
		division_name = {
			is_name_ordered = yes
			name_order = 2
		}
		location = 6761
		division_template = "Brigada de Munte"
		start_experience_factor = 0.4
		start_equipment_factor = 0.7

	}
	#################################################
	###################CAVALRY#######################
	#################################################
	division = {
		division_name = { # New syntax for compatibility with name lists
			is_name_ordered = yes
			name_order = 5
		}
		location = 657
		division_template = "Brigada de Cavalerie"
		start_experience_factor = 0.2
		start_equipment_factor = 0.3

	}
	#################################################
	####################TANKS########################
	#################################################
	division = {
		name = "Blindata 1 Brigada"
		location = 723
		division_template = "Blindata Brigada"
		start_experience_factor = 0.3
		force_equipment_variants = { gw_tank_equipment = { owner = "ROM" creator = "FRA" amount = 72 } }

	}
	division = {
		name = "Blindata 2 Brigada"
		location = 3076
		division_template = "Blindata Brigada"
		start_experience_factor = 0.3
		force_equipment_variants = { gw_tank_equipment = { owner = "ROM" creator = "FRA" amount = 72 } }

	}

	### Fortele Aeriene Regale ale României (FFAR) ###
}


### Starting Production ###
instant_effect = {

	add_equipment_production = {
		equipment = {
			type = infantry_equipment_2
			creator = "ROM"
		}
		requested_factories = 7
		progress = 0.44
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "ROM"
		}
		requested_factories = 4
		progress = 0.47
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = artillery_equipment_2
			creator = "ROM"
		}
		requested_factories = 6
		progress = 0.47
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = light_tank_equipment_2
			creator = "ROM"
		}
		requested_factories = 8
		progress = 0.4
		efficiency = 100
	}
	add_equipment_production = {
		equipment = {
			type = motorized_equipment_1
			creator = "ROM"
		}
		requested_factories = 3
		progress = 0.4
		efficiency = 100
	}

	add_equipment_to_stockpile = {
		type = infantry_equipment_2
		amount = 5328
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = support_equipment_1
		amount = 356
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = artillery_equipment_2
		amount = 335
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = light_tank_equipment_2
		amount = 362
		producer = ROM
	}

	add_equipment_to_stockpile = {
		type = motorized_equipment_1
		amount = 1234
		producer = ROM
	}
}
