division_template = {
	name = "Mixed Infantry Brigade"                #
	# Militia-level training and equipment
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
	}
}

division_template = {
	name = "District Army"                #
	# Militia-level training and equipment
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
	}
}

division_template = {
	name = "Cavalry Brigade"            # Cavalry Division

	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }

	}
}

units = {
	division = {
		name = "7. Man'chu Lu"
		location = 11771
		division_template = "District Army"
		start_experience_factor = 0.1
		start_equipment_factor = 0.3
	}
	division = {
		name = "8. Man'chu Lu"
		location = 11771
		division_template = "District Army"
		start_experience_factor = 0.1
		start_equipment_factor = 0.3
	}
	division = {
		name = "10. Man'chu Lu"
		location = 4572
		division_template = "District Army"
		start_experience_factor = 0.1
		start_equipment_factor = 0.3
	}
	division = {
		name = "12. Man'chu Lu"
		location = 10433
		division_template = "District Army"
		start_experience_factor = 0.1
		start_equipment_factor = 0.3
	}
	division = {
		name = "9. Man'chu Lu"
		location = 10433
		division_template = "District Army"
		start_experience_factor = 0.1
		start_equipment_factor = 0.3
	}
	division = {
		name = "2. Man'chu Qi'bing"
		location = 7743
		division_template = "Cavalry Brigade"
		start_experience_factor = 0.1
		start_equipment_factor = 0.3
	}

}


instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_0
			creator = "MAN"
		}
		requested_factories = 1
		progress = 0.52
		efficiency = 100
	}
}
