sub_units = {
	# Small airframe

	fighter = {
		sprite = light_plane
		priority = 1
		active = yes
		type = fighter
		need = { small_plane_airframe = 1 }
		categories = { category_fighter }
		land_air_wing_size = 100
	}
	cv_fighter = {
		sprite = light_plane
		priority = 1
		active = yes
		type = fighter
		need = { cv_small_plane_airframe = 1 }
		categories = { category_fighter }
		carrier_air_wing_size = 10
		land_air_wing_size = 100
	}
	cas = {
		sprite = light_plane
		priority = 2
		active = yes
		type = cas
		need = { small_plane_cas_airframe = 1 }
		categories = { category_cas }
		land_air_wing_size = 100
	}
	cv_cas = {
		sprite = light_plane
		priority = 2
		active = yes
		type = cas
		need = { cv_small_plane_cas_airframe = 1 }
		categories = { category_cas }
		carrier_air_wing_size = 10
		land_air_wing_size = 100
	}
	nav_bomber = {
		sprite = light_plane
		priority = 3
		active = yes
		type = naval_bomber
		need = { small_plane_naval_bomber_airframe = 1 }
		categories = { category_nav_bomber }
		land_air_wing_size = 100
	}
	cv_nav_bomber = {
		sprite = light_plane
		priority = 3
		active = yes
		type = naval_bomber
		need = { cv_small_plane_naval_bomber_airframe = 1 }
		categories = { category_nav_bomber }
		carrier_air_wing_size = 10
		land_air_wing_size = 100
	}
	suicide_craft = {
		sprite = light_plane
		priority = 9
		active = yes
		type = suicide
		need = { small_plane_suicide_airframe = 1 }
		land_air_wing_size = 100
	}
	cv_suicide_craft = {
		sprite = light_plane
		priority = 9
		active = yes
		type = suicide
		need = { cv_small_plane_suicide_airframe = 1 }
		carrier_air_wing_size = 10
		land_air_wing_size = 100
	}

	# Medium airframe
	
	tac_bomber = {
		sprite = medium_plane
		priority = 4
		active = yes
		type = tactical_bomber
		need = { medium_plane_airframe = 1 }
		categories = { category_tac_bomber }
		land_air_wing_size = 100
	}
	
	medium_nav_bomber = {
		sprite = medium_plane
		priority = 2
		active = yes
		type = naval_bomber
		need = { medium_plane_naval_bomber_airframe = 1 }
		categories = { medium_nav_bomber }
		land_air_wing_size = 100
		carrier_air_wing_size = 10
	}
	
	heavy_fighter = {
		sprite = medium_plane
		priority = 1
		active = yes
		type = heavy_fighter
		need = { medium_plane_fighter_airframe = 1 }
		categories = { category_heavy_fighter }
		land_air_wing_size = 100
	}

	scout_plane = {
		sprite = light_plane
		priority = 1
		active = yes
		type = scout_plane
		need = { medium_plane_scout_plane_airframe = 1 }
		categories = { category_scout_plane }
		land_air_wing_size = 10
	}

	# Large airframe

	strat_bomber = {
		sprite = heavy_plane
		priority = 5
		active = yes
		type = strategic_bomber
		need = { large_plane_airframe = 1 }
		categories = { category_strat_bomber }
		land_air_wing_size = 100
	}

	maritime_patrol_plane = {
		sprite = heavy_plane
		priority = 5
		active = yes
		type = maritime_patrol_plane
		need = { large_plane_maritime_patrol_plane_airframe = 1 }
		categories = { category_strat_bomber }
		land_air_wing_size = 10
	}


	# Non-BBA archetypes

	## experimental to try to give mission types to some r56 planes, lack of mission types make game crash ## 
	strat_maritime = {
		sprite = heavy_plane
		priority = 5
		active = yes
		type = maritime_patrol_plane
		need = { strat_maritime_equipment = 1 }
		categories = { category_strat_bomber }
		land_air_wing_size = 100
	}		
#	r56_maritime_patrol_plane = {
#		sprite = heavy_plane
#		priority = 5
#		active = yes
#		type = maritime_patrol_plane
#		need = { flying_boat_equipment = 1 }
#		categories = { category_strat_bomber }
#		land_air_wing_size = 100
#	}	
	#### Below is fine

	fighter_bomber = {
		sprite = light_plane
		priority = 1
		active = yes
		type = fighter
		need = { fighter_bomber_equipment = 1 }
		categories = { category_fighter category_cas }
		land_air_wing_size = 100
	}	
	#SHOULD BE TESTED TO SEE IF IT CRASHES
	hfighter_bomber = {
		sprite = medium_plane
		priority = 1
		active = yes
		type = fighter
		need = { hfighter_bomber_equipment = 1 }
		categories = { category_heavy_fighter category_cas }
		land_air_wing_size = 100
	}		
	jet_fighter = {
		sprite = jet_plane
		priority = 1
		active = yes
		type = fighter
		need = { jet_fighter_equipment = 1 }
		categories = { category_fighter }
		land_air_wing_size = 100
	}
	cv_jet_fighter = {
		sprite = jet_plane
		priority = 1
		active = yes
		type = fighter
		need = { cv_jet_fighter_equipment = 1 }
		categories = { category_fighter }
		land_air_wing_size = 100
		carrier_air_wing_size = 10
	}

	jet_tac_bomber = {
		sprite = medium_plane
		priority = 4
		active = yes
		type = tactical_bomber
		need = { jet_tac_bomber_equipment = 1 }
		categories = { category_tac_bomber }
		land_air_wing_size = 100
	}

	jet_strat_bomber = {
		sprite = heavy_plane
		priority = 5
		active = yes
		type = strategic_bomber
		need = { jet_strat_bomber_equipment = 1 }
		categories = { category_strat_bomber }
		land_air_wing_size = 100
	}

	rocket_interceptor = {
		sprite = light_plane
		priority = 7
		active = yes
		type = interceptor
		need = { rocket_interceptor_equipment = 1 }
		land_air_wing_size = 100
	}

	# Other

	transport_plane = {
		sprite = heavy_plane
		priority = 6
		active = yes
		type = air_transport
		need = { transport_plane_equipment = 1 }
		land_air_wing_size = 100
	}

	guided_missile = {
		sprite = missile_default
		priority = 8
		active = yes
		type = missile
		need = { guided_missile_equipment = 1 }
		land_air_wing_size = 100
	}

########### R56 only
	med_maritime = {
		sprite = medium_plane
		priority = 1
		active = yes
		type = maritime_patrol_plane
		#type = { tactical_bomber naval_bomber }
		need = { med_maritime_equipment = 1 }
		categories = { category_nav_bomber }
		land_air_wing_size = 100
	}
	flying_boat = {
		sprite = heavy_plane
		priority = 2
		active = yes
		type = maritime_patrol_plane
#		type = { naval_bomber scout_plane }

		need = { large_plane_maritime_patrol_plane_airframe = 1 }
		#need = { flying_boat_equipment = 1 }
		categories = { category_nav_bomber }
		land_air_wing_size = 100
	}	
#
#

#
#	
#	flying_boat = {
#		sprite = heavy_plane
#		priority = 2
#		active = yes
#		type = { naval_bomber scout_plane }
#		need = { flying_boat_equipment = 1 }
#	}
#	
#
#	
#	jet_tac_bomber = {
#		sprite = medium_plane
#		priority = 4
#		active = yes
#		type = { tactical_bomber }
#		need = { jet_tac_bomber_equipment = 1 }
#		categories = { category_tac_bomber }
#	}
#	
#	heavy_fighter = {
#		sprite = medium_plane
#		priority = 1
#		active = yes
#		type = { fighter cas }
#		need = { heavy_fighter_equipment = 1 hfighter_bomber_equipment = 1 }
#		categories = { category_heavy_fighter }
#	}
#
#	strat_bomber = {
#		sprite = heavy_plane
#		priority = 5
#		active = yes
#		type = { strategic_bomber }
#		need = { strat_bomber_equipment = 1 }
#		categories = { category_strat_bomber }
#	}
#	
#	strat_maritime = {
#		sprite = heavy_plane
#		priority = 1
#		active = yes
#		type = { naval_bomber }
#		need = { strat_maritime_equipment = 1 }
#		categories = { category_strat_bomber }
#	}
#
#	jet_strat_bomber = {
#		sprite = heavy_plane
#		priority = 5
#		active = yes
#		type = { strategic_bomber }
#		need = { jet_strat_bomber_equipment = 1 }
#		categories = { category_strat_bomber }
#	}
#	
#	transport_plane = {
#		sprite = heavy_plane
#		priority = 6
#		active = yes
#		type = { air_transport }
#		categories = { category_transport_plane }
#		need = { transport_plane_equipment = 1 }
#	}
#
#	rocket_interceptor = {
#		sprite = light_plane
#		priority = 7
#		active = yes
#		type = { interceptor }
#		need = { rocket_interceptor_equipment = 1 }
#	}
#
#	guided_missile = {
#		sprite = missile_default
#		priority = 8
#		active = yes
#		type = { missile }
#		need = { guided_missile_equipment = 1 }
#	}
#	
#	icbm_missile = {
#		sprite = missile_default
#		priority = 3
#		active = yes
#		type = { strategic_bomber missile }
#		need = { icbm_missile_equipment = 1 }
#	}
}