equipment_modules = {
	# Main Armament 
		new_weapon = {
			category = infantry_weapon_type
			parent = advanced_weapon

			add_stats = {
				#Defensive Abilities
				 defense = 40
				 breakthrough = 6

				#Offensive Abilities
				 soft_attack = 15

				#Misc Abilities
				 reliability = 0.85
				 build_cost_ic = 0.48
			}

			xp_cost = 2

			build_cost_resources = {
				steel = 3
			}
		}

		new_weapon_2 = {
			category = infantry_weapon_type
			parent = new_weapon
		
			add_stats = {
				#Defensive Abilities
				 defense = 46
				 breakthrough = 7
			
				#Offensive Abilities
				 soft_attack = 18
			
				#Misc Abilities
				 reliability = 0.9
				 build_cost_ic = 0.58
			}
		
			xp_cost = 2
		
			build_cost_resources = {
				steel = 4
			}
		}

		new_weapon_3 = {
			category = infantry_weapon_type
			parent = new_weapon_2
		
			add_stats = {
				#Defensive Abilities
				 defense = 48
				 breakthrough = 9
			
				#Offensive Abilities
				 soft_attack = 20
			
				#Misc Abilities
				 reliability = 0.9
				 build_cost_ic = 0.68
			}
		
			xp_cost = 2
		
			build_cost_resources = {
				steel = 4
			}
		}

		new_weapon_4 = {
			category = infantry_weapon_type
			parent = new_weapon_3
		
			add_stats = {
				#Defensive Abilities
				 defense = 50
				 breakthrough = 11
			
				#Offensive Abilities
				 soft_attack = 22
			
				#Misc Abilities
				 reliability = 0.9
				 build_cost_ic = 0.78
			}
		
			xp_cost = 2
		
			build_cost_resources = {
				steel = 4
			}
		}
	# Fire Support
	 # Attack
	 	new_attack_support = {
			category = infantry_fire_support_attack_type
	 	  	parent = advanced_attack_support
			
			multiply_stats = {
				#Offensive Abilities
				 breakthrough = 0.25
	 	  	}

			add_stats = {		 
				#Misc Abilities
				 build_cost_ic = 0.1
			}

			xp_cost = 5
	 	}

	 	new_attack_support_2 = {
	 	  	category = infantry_fire_support_attack_type
	 	  	parent = new_attack_support

	 	  	multiply_stats = {
				   #Offensive Abilities
				   breakthrough = 0.3
	 	  	}

	 	  	add_stats = {
				   #Misc Abilities
					build_cost_ic = 0.12
	 	  	}

			xp_cost = 5
	 	} 

		new_attack_support_3 = {
			category = infantry_fire_support_attack_type
			parent = new_attack_support_2
		 
			multiply_stats = {
				#Offensive Abilities
				breakthrough = 0.35
			}
		   
			add_stats = {
				#Misc Abilities
				 build_cost_ic = 0.15
			}
	   
			xp_cost = 5
	    }

		new_attack_support_4 = {
			category = infantry_fire_support_attack_type
			parent = new_attack_support_3
		 
			multiply_stats = {
				#Offensive Abilities
				breakthrough = 0.4
			}
		   
			add_stats = {
				#Misc Abilities
				 build_cost_ic = 0.17
			}
	   
			xp_cost = 5
	    }
	 # Defence
	 	new_defence_support = {
	 	  	category = infantry_fire_support_defence_type
			parent = advanced_defence_support

	 	  	multiply_stats = {
				#Defensive Abilities
				 defense = 0.25
	 	  	}
		  
	 	  	add_stats = {
				#Misc Abilities
				 build_cost_ic = 0.1
	 	  	}
		  
	 	  	xp_cost = 5
	 	} 

		new_defence_support_2 = {
			category = infantry_fire_support_defence_type
			parent = new_defence_support

			multiply_stats = {
			 	#Defensive Abilities
			  	 defense = 0.3
			}
	   
			add_stats = {
			 	#Misc Abilities
			 	 build_cost_ic = 0.12
			}
	   
			xp_cost = 5
	  	} 

		new_defence_support_3 = {
			category = infantry_fire_support_defence_type
			parent = new_defence_support_2

			multiply_stats = {
			 	#Defensive Abilities
			  	 defense = 0.35
			}
	   
			add_stats = {
			 	#Misc Abilities
			 	 build_cost_ic = 0.15
			}
	   
			xp_cost = 5
	  	} 

		new_defence_support_4 = {
			category = infantry_fire_support_defence_type
			parent = new_defence_support_3

			multiply_stats = {
			 	#Defensive Abilities
			  	 defense = 0.4
			}
	   
			add_stats = {
			 	#Misc Abilities
			 	 build_cost_ic = 0.17
			}
	   
			xp_cost = 5
	  	} 

	# Anti-Tank Armament
		new_anti_tank = {
			category = infantry_anti_tank_type
			parent = advanced_anti_tank

			multiply_stats = {
				hard_attack = 1
				ap_attack = 3
			}

			add_stats = {
				#Offensive Abilities
				 hard_attack = 2.5
				 ap_attack = 15
						
				#Misc Abilities
				 build_cost_ic = 0.15
			}

			xp_cost = 5

			build_cost_resources = {
				steel = 1
			}
		}

		new_anti_tank_2 = {
			category = infantry_anti_tank_type
			parent = new_anti_tank
			
			multiply_stats = {
				hard_attack = 1.25
				ap_attack = 4
			}

			add_stats = {
				#Offensive Abilities
				 hard_attack = 3
				 ap_attack = 20
						
				#Misc Abilities
				 build_cost_ic = 0.15
			}

			xp_cost = 5

			build_cost_resources = {
				steel = 1
			}
		}

		new_anti_tank_3 = {
			category = infantry_anti_tank_type
			parent = new_anti_tank_2
			
			multiply_stats = {
				hard_attack = 1.5
				ap_attack = 5
			}

			add_stats = {
				#Offensive Abilities
				 hard_attack = 3
				 ap_attack = 22
						
				#Misc Abilities
				 build_cost_ic = 0.15
			}

			xp_cost = 5

			build_cost_resources = {
				steel = 1
			}
		}

		new_anti_tank_4 = {
			category = infantry_anti_tank_type
			parent = new_anti_tank_3
			
			add_stats = {
				#Offensive Abilities
				 hard_attack = 4
				 ap_attack = 24
						
				#Misc Abilities
				 build_cost_ic = 0.15
			}

			xp_cost = 5
			
			build_cost_resources = {
				steel = 1
			}
		}

	# Uniform
		basic_uniform = {
			category = infantry_uniform_type
			multiply_stats = {
				#Offensive Abilities
				 hard_attack = 0.02

				#Defensive Abilities
				 breakthrough = 0.02

				#Misc Abilities
				 default_morale = 0.02
			}

			add_stats = {
				#Misc Abilities
				 build_cost_ic = 0.02
			}

			xp_cost = 2
		}

		advanced_uniform = {
			category = infantry_uniform_type
			parent = basic_uniform
			multiply_stats = {
				#Offensive Abilities
				 hard_attack = 0.04

				#Defensive Abilities
				 breakthrough = 0.04

				#Misc Abilities
				 default_morale = 0.04
			}

			add_stats = {
				#Misc Abilities
				 build_cost_ic = 0.03
			}

			xp_cost = 2
		}

		semi_modern_uniform = {
			category = infantry_uniform_type
			parent = advanced_uniform
			multiply_stats = {
				#Offensive Abilities
				 hard_attack = 0.06

				#Defensive Abilities
				 breakthrough = 0.06

				#Misc Abilities
				 default_morale = 0.06
			}

			add_stats = {
				#Misc Abilities
				 build_cost_ic = 0.04
			}

			xp_cost = 2
		}

		modern_uniform = {
			category = infantry_uniform_type
			parent = advanced_uniform
			multiply_stats = {
				#Offensive Abilities
				 hard_attack = 0.08

				#Defensive Abilities
				 breakthrough = 0.08

				#Misc Abilities
				 default_morale = 0.08
			}

			add_stats = {
				#Misc Abilities
				 build_cost_ic = 0.5
			}

			xp_cost = 2
		}
}