equipment_modules = {
	modern_art_weapon = {
		category = artilery_weapon_type
		parent = advanced_art_weapon

		allow_equipment_type = artillery

	    allowed_module_categories = {
	    	special_type_slot_1 = {
	  		  artillery_special_modules
	    	}
	    	special_type_slot_2 = {
	  		  artillery_special_modules
	    	}
	    	special_type_slot_3 = {
	  		  artillery_special_modules
	    	}
	    	special_type_slot_4 = {
	  		  artillery_special_modules
	    	}
	    }
	    forbid_equipment_type_exact_match = armor

		add_stats = {
		   #Defensive Abilities
			defense = 25
			breakthrough = 12

		   #Offensive Abilities
			soft_attack = 42
			hard_attack = 4
			ap_attack = 5

		   #Misc Abilities
			build_cost_ic = 4.5
		}

		xp_cost = 0

		build_cost_resources = {
		   tungsten = 2
		   steel = 2
		}
	}

	advanced_rocket_weapon = {
		category = artilery_weapon_type
		parent = improved_rocket_weapon

		allow_equipment_type = artillery
		allowed_module_categories = {
			special_type_slot_1 = {
				rocket_special_modules
			}
			special_type_slot_2 = {
				rocket_special_modules
			}
			special_type_slot_3 = {
				rocket_special_modules
			}
			special_type_slot_4 = {
				rocket_special_modules
			}
		}
	   	forbid_equipment_type_exact_match = armor

		add_stats = {
			#Defensive Abilities
			 defense = 22
		   	 breakthrough = 19

			#Offensive Abilities
			 soft_attack = 20
			 hard_attack = 20
			 ap_attack = 5

			#Misc Abilities
			 fuel_consumption = 1.2
			 build_cost_ic = 5.5
		}

		xp_cost = 5

		build_cost_resources = {
		   	tungsten = 2
			steel = 1
		}
	}
}