sub_units = {

	wheel_tank = {
		sprite = "medium_armor"
		map_icon_category = armored
		priority = 2510
		ai_priority = 3510
		active = yes
		
		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
		}
		
		

		combat_width = 2

		need = {
			wheeled_tank_chassis = 50
		}
		manpower = 500
		max_organisation = 10
		max_strength = 2
		default_morale = 0.3
		training_time = 180
		weight = 1.5
		
		supply_consumption = 0.25
		#Tanks are awesome
		# soft_attack = 0.5

		suppression = 2.5
		

		forest = {
		    attack = -0.2
			movement = -0.4
		}
		mountain = 	{
		    attack = -0.1
		}
		jungle = {
		    attack = -0.3
			movement = -0.4
		}
		marsh = {
		    attack = -0.1 
			movement = -0.1
		}
		urban = {
			attack = -0.4
			defence = -0.1
		}
		river = { 
			attack = -0.2 
			movement = -0.2
		}
		amphibious = { 
			attack = -0.4
		}	
	}
	
	wheel_tank_destroyer_brigade = {
		sprite = "light_armor"
		map_icon_category = armored
		priority = 1795
		ai_priority = 100
		active = yes
		
		type = {
			armor
			anti_tank
		}
		
		group = armor
		
		categories = {
			category_front_line
			category_all_armor
			category_army
			category_antitank
		}

		combat_width = 2

		need = {
			wheeled_tank_destroyer_chassis = 30
		}
		manpower = 500
		max_organisation = 0
		default_morale = 0.3
		max_strength = 0.6
		training_time = 180
		weight = 1.5
		supply_consumption = 0.25

		suppression = 1.5

		forest = {
		    attack = -0.2
			movement = -0.4
		}
		mountain = 	{
		    attack = -0.1
		}
		jungle = {
		    attack = -0.3
			movement = -0.4
		}
		marsh = {
		    attack = 0.3
		}
		urban = {
			attack = -0.4
			defence = -0.1
		}
		river = { 
			attack = 0.4 
		}
		amphibious = { 
			attack = 0.6
		}
	}
	
	wheel_sp_anti_air_brigade = {
		abbreviation = "LAA"
		sprite = light_armor
		map_icon_category = armored
		priority = 301
		ai_priority = 100
		active = yes
		
		type = {
			armor
			anti_air
		}
		
		group = armor
		
		categories = {
			category_all_armor
			category_army
		}

		combat_width = 2

		need = {
			wheeled_tank_aa_chassis = 36
		}
		manpower = 500
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.6
		training_time = 180
		weight = 1.5
		supply_consumption = 0.15

		breakthrough = -0.55

		suppression = 0.75

		forest = {
		    attack = -0.2
			movement = -0.4
		}
		mountain = 	{
		    attack = -0.1
		}
		jungle = {
		    attack = -0.3
			movement = -0.4
		}
		marsh = {
		    attack = 0.3
		}
		urban = {
			attack = -0.4
			defence = -0.1
		}
		river = { 
			attack = 0.4 
		}
		amphibious = { 
			attack = 0.6
		}
	}
	
	wheel_sp_artillery_brigade = {
		abbreviation = "LAR"
		sprite = light_armor
		map_icon_category = armored
		priority = 1795
		ai_priority = 100
		active = yes
		
		type = {
			armor
			artillery
		}
		
		group = armor

		categories = {
			category_all_armor
			category_army
		}		

		combat_width = 3

		need = {
			wheeled_tank_artillery_chassis = 50
		}
		manpower = 500
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.6
		training_time = 180
		weight = 1.5
		supply_consumption = 0.47

		breakthrough = -0.42

		suppression = 1.25

		forest = {
		    attack = -0.2
			movement = -0.4
		}
		mountain = 	{
		    attack = -0.1
		}
		jungle = {
		    attack = -0.3
			movement = -0.4
		}
		marsh = {
		    attack = 0.3
		}
		urban = {
			attack = -0.4
			defence = -0.1
		}
		river = { 
			attack = 0.4 
		}
		amphibious = { 
			attack = 0.6
		}
	}
	
	wheel_flame_tank = {
		abbreviation = "LFT"
		sprite = light_armor
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = no

		type = {
			armor
			flame
			support
		}

		group = support

		categories = {
			category_front_line
			category_support_battalions
			category_tanks
			category_all_armor
			category_army
			category_flame
		}

		combat_width = 0

		#Size Definitions
		max_strength = 2
		max_organisation = 20
		default_morale = 0.3
		manpower = 300
		training_time = 120

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.02
		can_be_parachuted = yes
		
		battalion_mult = {
			category = category_all_infantry
			breakthrough = 0.05
		}


		# Support nerfs to combat abilities
		armor_value = -0.5

		need = {
			wheeled_tank_flame_chassis = 15
		}

		forest = {
			attack = 0.15
		}
		mountain = {
			attack = 0.05
		}
		hills = {
			attack = 0.05
		}
		jungle = {
			attack = 0.2
		}
		marsh = {
			attack = 0.45
		}
		urban = {
			attack = 0.2
		}
		fort = {
			attack = 0.25
			movement = 0.1
		}
		river = {
			attack = 0.7
		}
		amphibious = {
			attack = 0.9
		}

		same_support_type = flame
	}
}