sub_units = {

	airmobile = {
		sprite = infantry
		map_icon_category = infantry

		priority = 500
		ai_priority = 200
		active = no

		type = {
			mechanized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_mechanized
		}

		combat_width = 2

		#Offensive Abilities
		soft_attack = 0.1
		hard_attack = 4.0
		breakthrough = 0.5
		
		#Defensive Abilities
		entrenchment  = 0
		
		#Size Definitions
		max_strength = 30
		max_organisation = 60
		default_morale = 0.3
		manpower = 1300

		#Misc Abilities
		training_time = 180
		suppression = 4
		weight = 1.5
		initiative = 0.05
		maximum_speed = -0.9
		soft_attack = -0.2
		hard_attack = -0.2
		ap_attack = -0.4
		
		supply_consumption = 0.18
		
		# needed since we give so much bonus to infantry even with no mech equipment
		essential = {
			infantry_equipment
			helicopter_airframe
		}

		# this is what moves us and sets speed
		transport = helicopter_airframe

		need = {
			helicopter_airframe = 30
			infantry_equipment = 900
		}

		forest = {
			attack = 0.2
			defence = 0.2
		}
		mountain = {
			attack = 0.15
			defence = 0.2
		}
		jungle = {
			attack = 0.2
			defence = 0.2
		}
		marsh = {
			attack = 0.2
			defence = 0.2
		}		
		urban = {
			attack = 0.2
			defence = 0.2
		}
		river = {
			attack = 0.2
			defence = 0.2
		}
		amphibious = {
			attack = 0.4
			defence = 0.2
		}

		hardness = 0.2
	}
	
	attackheli = {
		sprite = "medium_armor"
		map_icon_category = armored

		priority = 500
		ai_priority = 200
		active = no

		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
			category_mechanized
			category_antitank
			category_rocket_artillery
		}

		combat_width = 2

		need = {
			helicopter_airframe = 30
		}
		manpower = 500
		max_organisation = 10
		max_strength = 2
		default_morale = 0.3
		training_time = 180
		weight = 1.5
		maximum_speed = -0.9
		soft_attack = 0.5
		hard_attack = 0.5
		
		supply_consumption = 0.30

		forest = {
			attack = 0.4
			defence = 0.2
		}
		mountain = {
			attack = 0.35
			defence = 0.2
		}
		jungle = {
			attack = 0.4
			defence = 0.2
		}
		marsh = {
			attack = 0.4
			defence = 0.2
		}		
		urban = {
			attack = 0.4
			defence = 0.2
		}
		river = {
			attack = 0.4
			defence = 0.2
		}
		amphibious = {
			attack = 0.4
			defence = 0.2
		}

		hardness = 0.2
	}
	
	heli_marines = {
		sprite = infantry
		map_icon_category = infantry

		priority = 500
		ai_priority = 200
		active = no
		special_forces = yes
		can_exfiltrate_from_coast = yes

		type = {
			mechanized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_marines
			category_special_forces
			category_mechanized
		}

		combat_width = 2

		#Offensive Abilities
		soft_attack = 0.1
		hard_attack = 4.0
		breakthrough = 0.6
		
		#Defensive Abilities
		entrenchment  = 0
		
		#Size Definitions
		max_strength = 20
		max_organisation = 70
		default_morale = 0.3
		manpower = 1300

		#Misc Abilities
		training_time = 210
		suppression = 4
		weight = 1.5
		initiative = 0.20
		maximum_speed = -0.9
		
		supply_consumption = 0.18
		
		# needed since we give so much bonus to infantry even with no mech equipment
		essential = {
			infantry_equipment
			helicopter_airframe
			support equipment
		}

		# this is what moves us and sets speed
		transport = helicopter_airframe

		need = {
			helicopter_airframe = 30
			infantry_equipment = 900
			support equipment = 20
		}

		forest = {
			attack = 0.2
			defence = 0.2
		}
		mountain = {
			attack = 0.15
			defence = 0.2
		}
		jungle = {
			attack = 0.2
			defence = 0.2
		}
		marsh = {
			attack = 0.2
			defence = 0.2
		}		
		urban = {
			attack = 0.2
			defence = 0.2
		}
		river = {
			attack = 0.2
			defence = 0.2
		}
		amphibious = {
			attack = 0.75
			defence = 0.2
		}

		hardness = 0.2
	}
}