equipments = {
	light_anti_tank_equipment = {
		year = 1936

		is_archetype = yes
		picture = archetype_anti_tank_equipment		
		type = { 
			anti_tank
			infantry #adding infantry type
		}
		group_by = archetype
		
		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 4
		breakthrough = 0
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 3
		hard_attack = 9
		ap_attack = 12
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 3
				
		build_cost_ic = 2
		resources = {
			tungsten = 1
			steel = 1
		}
	}
	light_anti_tank_equipment_1 = { #early AT rifle
		year = 1936

		archetype = light_anti_tank_equipment
		priority = 90
		visual_level = 0
		
		can_convert_from = { 
			light_anti_tank_equipment_1
		}
		
	}
	
	light_anti_tank_equipment_2 = { #mature AT rifle
		year = 1939

		archetype = light_anti_tank_equipment
		parent = light_anti_tank_equipment_1
		priority = 90
		visual_level = 1
		
		hard_attack = 12
		ap_attack = 15
		
		can_convert_from = { 
			light_anti_tank_equipment_1
			light_anti_tank_equipment_2
		}
		
		build_cost_ic = 2
		resources = {
			tungsten = 1
			steel = 1
		}
	}
	
	light_anti_tank_equipment_3 = { #early AT rocket
		year = 1941

		archetype = light_anti_tank_equipment
		parent = light_anti_tank_equipment_2
		priority = 90
		visual_level = 1
		
		hard_attack = 16
		ap_attack = 25

		
		can_convert_from = { 
			light_anti_tank_equipment_3
		}
		
		build_cost_ic = 3
		resources = {
			tungsten = 1
			steel = 2
		}
	}
	
	light_anti_tank_equipment_4 = {
		year = 1943

		archetype = light_anti_tank_equipment
		parent = light_anti_tank_equipment_3
		priority = 90
		visual_level = 1
		
		hard_attack = 20
		ap_attack = 30

		
		can_convert_from = { 
			light_anti_tank_equipment_3
			light_anti_tank_equipment_4
		}
		
		build_cost_ic = 3
		resources = {
			tungsten = 1
			steel = 2
		}
	}
	
	light_anti_tank_equipment_5 = { #mature AT rocket
		year = 1950

		archetype = light_anti_tank_equipment
		parent = light_anti_tank_equipment_4
		priority = 90
		visual_level = 1
		
		hard_attack = 25
		ap_attack = 35

		
		can_convert_from = { 
			light_anti_tank_equipment_4
			light_anti_tank_equipment_5
		}
		
		build_cost_ic = 4
		resources = {
			tungsten = 1
			steel = 3
		}
	}
	
	light_anti_tank_equipment_6 = { #Early ATGM
		year = 1960

		archetype = light_anti_tank_equipment
		parent = light_anti_tank_equipment_5
		priority = 90
		visual_level = 1
		
		hard_attack = 32
		ap_attack = 120

		
		can_convert_from = { 
			light_anti_tank_equipment_6
		}
		
		build_cost_ic = 5
		resources = {
			tungsten = 2
			steel = 3
		}
	}
	
	light_anti_tank_equipment_7 = {
		year = 1970

		archetype = light_anti_tank_equipment
		parent = light_anti_tank_equipment_6
		priority = 90
		visual_level = 1
		
		hard_attack = 40
		ap_attack = 180

		
		can_convert_from = { 
			light_anti_tank_equipment_6
			light_anti_tank_equipment_7
		}
		
		build_cost_ic = 7
		resources = {
			tungsten = 3
			steel = 4
		}
	}
	
	light_anti_tank_equipment_8 = {
		year = 1980

		archetype = light_anti_tank_equipment
		parent = light_anti_tank_equipment_7
		priority = 90
		visual_level = 1
		
		hard_attack = 50
		ap_attack = 240

		
		can_convert_from = { 
			light_anti_tank_equipment_7
			light_anti_tank_equipment_8
		}
		
		build_cost_ic = 12
		resources = {
			tungsten = 3
			steel = 5
		}
	}
	
}