equipments = {

	ifv_equipment = {
		year = 1936

		is_archetype = yes
		picture = archetype_motorized_equipment		
		is_buildable = no
		type = {
			#infantry #Removing inf type 
			mechanized
		}
		group_by = archetype
		
		interface_category = interface_category_land
		
		upgrades = {
			
		}
		
		is_convertable = yes
		
		#Misc Abilities
		maximum_speed = 14
		reliability = 0.8
		hardness = 0.8
		
		#Defensive Abilities
		defense = 40
		breakthrough = 15
		armor_value = 30
		soft_attack = 30
		hard_attack = 10

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 4
		resources = {
			steel = 2
			tungsten = 2
		}
		fuel_consumption = 1.2
	}


	# ~1950
	ifv_equipment_1 = {
		year = 1950

		archetype = ifv_equipment
		priority = 40
		visual_level = 2
		
		is_convertable = yes

		can_convert_from = { 
			IFV_equipment_1
			mechanized_equipment_4
		}
		

		#Misc Abilities
		maximum_speed = 14
		reliability = 0.8
		hardness = 0.8
		
		#Defensive Abilities
		defense = 40
		breakthrough = 15
		armor_value = 30
		soft_attack = 30
		hard_attack = 10

		#Space taken in convoy
		lend_lease_cost = 5
		
		build_cost_ic = 4
		resources = {
			steel = 2
			tungsten = 2
		}
		fuel_consumption = 1.2

		build_cost_ic = 25
		
	}

	# ~1960
	ifv_equipment_2 = {
		year = 1960

		archetype = ifv_equipment
		parent = ifv_equipment_1
		priority = 40
		visual_level = 2
		
		is_convertable = yes

		can_convert_from = { 
			IFV_equipment_1
			IFV_equipment_2
			mechanized_equipment_5
		}
		
		maximum_speed = 16

		#Defensive Abilities
		defense = 45
		breakthrough = 18
		armor_value = 35
		soft_attack = 40	
		hardness = 0.8
		hard_attack = 15
		build_cost_ic = 40
		
	}
	ifv_equipment_3 = {
		year = 1970

		archetype = ifv_equipment
		parent = ifv_equipment_2
		priority = 40
		visual_level = 2
		
		is_convertable = yes

		can_convert_from = { 
			IFV_equipment_2
			IFV_equipment_3
		}
		
		maximum_speed = 18

		#Defensive Abilities
		defense = 48
		breakthrough = 24
		armor_value = 37
		soft_attack = 50
		hard_attack = 40
		ap_attack = 150
		hardness = 0.8
		build_cost_ic = 45
		
	}
	ifv_equipment_4 = {
		year = 1980

		archetype = ifv_equipment
		parent = ifv_equipment_3
		priority = 40
		visual_level = 2
		
		is_convertable = yes

		can_convert_from = { 
			IFV_equipment_3
			IFV_equipment_4
		}
		
		maximum_speed = 20

		#Defensive Abilities
		defense = 50
		breakthrough = 30
		armor_value = 40
		soft_attack = 60
		hard_attack = 48
		ap_attack = 200
		hardness = 0.8
		build_cost_ic = 55
		
	}
	ifv_equipment_5 = {
		year = 1990

		archetype = ifv_equipment
		parent = ifv_equipment_4
		priority = 40
		visual_level = 2
		
		is_convertable = yes

		can_convert_from = { 
			IFV_equipment_4
			IFV_equipment_5
		}
		
		maximum_speed = 22

		#Defensive Abilities
		defense = 55
		breakthrough = 40
		armor_value = 45
		soft_attack = 70	
		hardness = 0.8
		hard_attack = 56
		ap_attack = 240
		build_cost_ic = 65
	}
}
