technologies = {


	air_superiority = {
		doctrine_name = "TITLE_STRATEGIC_DESTRUCTION"
		# EFFECT ########
		air_superiority_detect_factor = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		

		xor = { force_rotation formation_flying }
		
		path = {
			leads_to_tech = infrastructure_destruction
			research_cost_coeff = 1
		}		

		path = {
			leads_to_tech = home_defence
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 2.25
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 0 }
		}
				
		ai_will_do = {
			factor = 10
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	infrastructure_destruction = {

		# EFFECT ########
		air_cas_present_factor = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = naval_strike_tactics
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 2 }
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}	
	
	home_defence = {

		# EFFECT ########
		air_interception_detect_factor = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = naval_strike_tactics
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 2 }
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}
	
	naval_strike_tactics = {

		# EFFECT ########
		air_nav_efficiency = 0.15
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = fighter_sweeps
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = dogfighting_experience
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 4 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	fighter_sweeps = {

		# EFFECT ########
		air_intercept_efficiency = 0.2
		air_mission_xp_gain_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		xor={
			dogfighting_experience
		}

		path = {
			leads_to_tech = multialtitude_flying
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 6 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	dogfighting_experience = {

		# EFFECT ########
		air_superiority_efficiency = 0.2
		air_mission_xp_gain_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		xor={
			fighter_sweeps
		}

		path = {
			leads_to_tech = multialtitude_flying
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 6 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
			modifier = {
				has_war = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	multialtitude_flying = {

		# EFFECT ########
		#equipment_bonus = {
			category_fighter = {
				air_agility = 0.1
			}
			category_heavy_fighter = {
				air_agility = 0.1
			}
		#}
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = logistical_bombing
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 8 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	logistical_bombing = {

		# EFFECT ########
		army_bonus_air_superiority_factor = 0.15
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = night_bombing
			research_cost_coeff = 1
		}
				
		path = {
			leads_to_tech = day_bombing
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 10 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	night_bombing = {
	
		# EFFECT ########
		air_strategic_bomber_night_penalty = -0.5
		###########		
		xp_research_type = air
		xp_unlock_cost = 100
		

		XOR = {
			day_bombing
		}

		path = {
			leads_to_tech = massed_bomber_formations
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 12 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
			modifier = {
				tag = ENG
				factor = 1.5
			}
			modifier = {
				tag = USA
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	day_bombing = {
	
		# EFFECT ########
		air_strategic_bomber_bombing_factor = 0.3
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		

		XOR = {
			night_bombing
		}
		
		path = {
			leads_to_tech = air_offense
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 12 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
			modifier = {
				tag = ENG
				factor = 0.5
			}
			modifier = {
				tag = USA
				factor = 1.5
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}	

	massed_bomber_formations = {

		# EFFECT ########
		air_strategic_bomber_bombing_factor = 0.2
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = flying_fortress
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 14 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 3
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	air_offense = {

		# EFFECT ########
		air_escort_efficiency = 0.25
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = flying_fortress
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 14 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.5
			medium_air = -0.5
		}
	}

	flying_fortress = {

		# EFFECT ########
		air_strategic_bomber_defence_factor = 0.25
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = offensive_formations
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = mass_destruction
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 16 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 3
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	offensive_formations = {

		# EFFECT ########
		army_bonus_air_superiority_factor = 0.15
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		

		path = {
			leads_to_tech = jet_formations
			research_cost_coeff = 1
		}
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 18 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}		

	mass_destruction = {

		# EFFECT ########
		air_strategic_bomber_bombing_factor = 0.2
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		path = {
			leads_to_tech = jet_formations
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 18 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	####################################
	############ END TREE ##############
	####################################

	formation_flying = {
		doctrine_name = "TITLE_BATTLEFIELD_SUPPORT"

		xor = { force_rotation air_superiority }

		# EFFECT ########
		air_superiority_detect_factor = 0.15
		air_mission_xp_gain_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = dive_bombing
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 2.25
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 0 }
		}
		
		ai_will_do = {
			factor = 5
			
			modifier = {
				factor = 0
				tag = USA
			}
			modifier = {
				tag = SOV
				factor = 4
			}
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	dive_bombing = {

		# EFFECT ########
		air_cas_efficiency = 0.20
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = direct_ground_support
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 2 }
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}

			modifier = {
				tag = GER
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
			medium_air = -1.0
		}
	}

	direct_ground_support = {

		# EFFECT ########
		air_cas_present_factor = 0.20
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = formation_fighting
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = fighter_ace_initiative
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 4 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}

			modifier = {
				tag = GER
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
			medium_air = -1.0
		}
	}

	formation_fighting = {

		# EFFECT ########
		air_superiority_efficiency = 0.15
		air_mission_xp_gain_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		xor = {
			fighter_ace_initiative
		}

		path = {
			leads_to_tech = hunt_and_destroy
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 6 }
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
			modifier = {
				tag = GER
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}
	
	fighter_ace_initiative = {

		# EFFECT ########
		air_ace_generation_chance_factor = 0.25
		air_mission_xp_gain_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		

		xor = {
			formation_fighting
		}

		path = {
			leads_to_tech = hunt_and_destroy
			research_cost_coeff = 1
		}		

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 6 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
			modifier = {
				tag = GER
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	hunt_and_destroy = {

		# EFFECT ########
		air_cas_efficiency = 0.20
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = combat_unit_destruction
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 8 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
			modifier = {
				tag = GER
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
			medium_air = -1.0
		}
	}

	combat_unit_destruction = {

		# EFFECT ########
		category_cas = {
			air_agility = 0.2
		}
		army_bonus_air_superiority_factor = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		

		path = {
			leads_to_tech = battlefield_support
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = keypoint_bombing
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = ground_support_integration
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 10 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
			modifier = {
				tag = GER
				factor = 0.5
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
			medium_air = -1.0
		}
	}

	battlefield_support = {

		# EFFECT ########
		army_bonus_air_superiority_factor = 0.2
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = naval_strike_torpedo_tactics
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 12 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}	
	
	keypoint_bombing = {

		# EFFECT ########
		tac_bomber = {
			air_bombing = 0.10
		}
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = naval_strike_torpedo_tactics
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}

		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 12 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	ground_support_integration = {

		# EFFECT ########
		air_cas_present_factor = 0.2
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		

		path = {
			leads_to_tech = naval_strike_torpedo_tactics
			research_cost_coeff = 1
		}		
			
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 12 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	naval_strike_torpedo_tactics = {

		# EFFECT ########
		air_nav_efficiency = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		

		path = {
			leads_to_tech = strategic_destruction
			research_cost_coeff = 1
		}		
			
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 14 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	strategic_destruction = {

		# EFFECT ########
		air_strategic_bomber_bombing_factor = 0.15
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = forward_interception
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 16 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}	

	forward_interception = {

		# EFFECT ########
		air_interception_detect_factor = 0.15
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
				
		path = {
			leads_to_tech = high_performance_aircraft
			research_cost_coeff = 1
		}
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 18 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	####################################
	############ END TREE ##############
	####################################

	force_rotation = {
		doctrine_name = "TITLE_OPERATIONAL_INTEGRITY"

		xor = { formation_flying air_superiority }	

		# EFFECT ########
		air_interception_detect_factor = 0.20
		air_mission_xp_gain_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = fighter_baiting
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 2.25
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 0 }
		}
		
		ai_will_do = {
			factor = 10
			
			modifier = {
				factor = 0
				tag = USA
			}
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 5
			}
		}
	}
	
	fighter_baiting = {

		# EFFECT ########
		air_intercept_efficiency = 0.2
		air_ace_generation_chance_factor = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = low_echelon_support
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 2 }
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	low_echelon_support = {

		# EFFECT ########
		air_cas_present_factor = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		
		path = {
			leads_to_tech = dispersed_fighting
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 4 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
			medium_air = -1.0
		}
	}

	dispersed_fighting = {

		# EFFECT ########
		air_superiority_detect_factor = 0.2
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = operational_destruction
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 6 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	operational_destruction = {

		# EFFECT ########
		army_bonus_air_superiority_factor = 0.15
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = fighter_veteran_initiative
			research_cost_coeff = 1
		}		

		path = {
			leads_to_tech = cas_veteran_initiative
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 8 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
			medium_air = -1.0
		}
	}

	fighter_veteran_initiative = {

		# EFFECT ########
			category_fighter = {
				air_agility = 0.10
			}
			category_heavy_fighter = {
				air_agility = 0.10
			}
			air_training_xp_gain_factor = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = naval_strike_torpedo_tactics_oi
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 10 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	naval_strike_torpedo_tactics_oi = {

		#same as naval_strike_torpedo_tactics
		# EFFECT ########
		air_nav_efficiency = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		

		path = {
			leads_to_tech = infiltration_bombing
			research_cost_coeff = 1
		}		
			
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 12 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}


	cas_veteran_initiative = {

		# EFFECT ########
		air_cas_efficiency = 0.15
		air_training_xp_gain_factor = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = carousel_bombing
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 10 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
			medium_air = -1.0
		}
	}

	carousel_bombing = {

		# EFFECT ########
		tac_bomber = {
			air_bombing = 0.2
		}
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = infiltration_bombing
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 12 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	infiltration_bombing = {

		# EFFECT ########
		strategic_bomb_visibility = -0.5 #Strat bombers are harder to detect, both in night and day.
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = air_skirmish
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 14 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	air_skirmish = {

		# EFFECT ########
		air_superiority_efficiency = 0.2
		air_ace_generation_chance_factor = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = high_level_bombing
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 16 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	high_level_bombing = {

		# EFFECT ########
		air_strategic_bomber_defence_factor = 0.2
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = front_line_supp
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 18 }
		}
		
		ai_will_do = {
			factor = 5
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}


#	
#	air_defence = {
#
#		# EFFECT ########
#		air_interception_attack_factor = 0.05
#		###########
#		
#		path = {
#			leads_to_tech = dispersed_fighting
#			research_cost_coeff = 1
#		}
#		
#		doctrine = yes	
#		research_cost = 2.25
#		
#		categories = {
#			air_doctrine
#			strategic_destruction_tree
#		}
#		
#		folder = {
#			name = air_doctrine_folder
#			position = { x = 2 y = 4 }
#		}
#		
#		ai_will_do = {
#			factor = 1
#		}
#		
#		ai_research_weights = {
#			air_doctrine = -1.0
#			light_air = -2.0
#		}
#	}
#
#	battlefield_destruction = {
#
#		# EFFECT ########
#		#air_cas_ground_attack_factor = 0.25
#		###########
#		
#		path = {
#			leads_to_tech = dive_bombing
#			research_cost_coeff = 1
#		}
#		
#		doctrine = yes	
#		research_cost = 3
#		
#		categories = {
#			air_doctrine
#			battlefield_support_tree
#		}
#		
#		folder = {
#			name = air_doctrine_folder
#			position = { x = 0 y = 0 }
#		}
#		
#		ai_will_do = {
#			factor = 1
#		}
#		
#		ai_research_weights = {
#			air_doctrine = -1.0
#			light_air = -1.0
#			medium_air = -1.0
#		}
#	}
#
#	cas_ace_initiative = {
#
#		# EFFECT ########
#		cas_ace_chance = 1.0
#		###########
#		
#		doctrine = yes	
#		research_cost = 3
#		
#		categories = {
#			air_doctrine
#			battlefield_support_tree
#		}
#		
#		folder = {
#			name = air_doctrine_folder
#			position = { x = -2 y = 8 }
#		}
#		
#		ai_will_do = {
#			factor = 1
#		}
#		
#		ai_research_weights = {
#			air_doctrine = -1.0
#			light_air = -1.0
#			medium_air = -1.0
#		}
#	}
#
#	bomber_veteran_initiative = {
#
#		# EFFECT ########
#		air_strategic_bomber_defence_factor = 0.2
#		###########
#		
#		path = {
#			leads_to_tech = bomber_ace_initiative
#			research_cost_coeff = 1
#		}
#		
#		doctrine = yes	
#		research_cost = 3
#		
#		categories = {
#			air_doctrine
#			operational_integrity_tree
#		}
#		
#		folder = {
#			name = air_doctrine_folder
#			position = { x = -1 y = 8 }
#		}
#		
#		ai_will_do = {
#			factor = 1
#		}
#		
#		ai_research_weights = {
#			air_doctrine = -1.0
#			medium_air = -0.5
#			heavy_air = -1.5
#		}
#	}
#	
#	bomber_ace_initiative = {
#
#		# EFFECT ########
#		bomber_ace_chance = 1.0
#		###########
#		
#		doctrine = yes	
#		research_cost = 3
#		
#		categories = {
#			air_doctrine
#			operational_integrity_tree
#		}
#		
#		folder = {
#			name = air_doctrine_folder
#			position = { x = -1 y = 10 }
#		}
#		
#		ai_will_do = {
#			factor = 1
#		}
#		
#		ai_research_weights = {
#			air_doctrine = -1.0
#			medium_air = -0.5
#			heavy_air = -1.5
#		}
#	}
#	
#	dead_reckoning_bombing = {
#
#		# EFFECT ########
#		air_strategic_bomber_night_penalty = -0.6
#		###########
#		
#		path = {
#			leads_to_tech = infiltration_bombing
#			research_cost_coeff = 1
#		}
#		
#		doctrine = yes	
#		research_cost = 3
#		
#		categories = {
#			air_doctrine
#			strategic_destruction_tree
#		}
#		
#		
#		
#		folder = {
#			name = air_doctrine_folder
#			position = { x = -2 y = 8 }
#		}
#		
#		ai_will_do = {
#			factor = 1
#		}
#		
#		ai_research_weights = {
#			air_doctrine = -1.0
#			medium_air = -0.5
#			heavy_air = -1.5
#		}
#	}
#	
#	pathfinder_groups = {
#
#		# EFFECT ########
#		air_strategic_bomber_night_penalty = -0.9
#		###########
#			
#		doctrine = yes	
#		research_cost = 3
#		
#		categories = {
#			air_doctrine
#			strategic_destruction_tree
#		}
#		
#		folder = {
#			name = air_doctrine_folder
#			position = { x = -2 y = 12 }
#		}
#		
#		ai_will_do = {
#			factor = 1
#		}
#		
#		ai_research_weights = {
#			air_doctrine = -1.0
#			medium_air = -0.5
#			heavy_air = -1.5
#		}
#	}
#	
#	escort_relay_system = {
#
#		# EFFECT ########
#		air_strategic_bomber_defence_factor = 0.2
#		###########
#		
#		path = {
#			leads_to_tech = flying_fortress
#			research_cost_coeff = 1
#		}
#		
#		doctrine = yes	
#		research_cost = 3
#		
#		categories = {
#			air_doctrine
#			strategic_destruction_tree
#		}
#		
#		folder = {
#			name = air_doctrine_folder
#			position = { x = 2 y = 8 }
#		}
#		
#		ai_will_do = {
#			factor = 1
#		}
#		
#		ai_research_weights = {
#			air_doctrine = -1.0
#			medium_air = -0.5
#			heavy_air = -1.5
#		}
#	}
#

	jet_formations = {

		# EFFECT ########
		air_superiority_detect_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100

		dependencies = {
			jet_engines = 1
		}
			
		path = {
			leads_to_tech = coordination_between_jet_bomber
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 20 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	coordination_between_jet_bomber = {

		# EFFECT ########
		air_strategic_bomber_defence_factor = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		path = {
			leads_to_tech = intense_bombing
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = railway_interdiction
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 22 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}

	intense_bombing = {

		xor = { railway_interdiction }

		# EFFECT ########
		air_strategic_bomber_bombing_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		path = {
			leads_to_tech = continuous_bombing
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 24 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	railway_interdiction = {

		xor = { intense_bombing }

		# EFFECT ########
		air_strategic_bomber_bombing_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		path = {
			leads_to_tech = bombing_accuracy_improved
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 24 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	bombing_accuracy_improved = {

		# EFFECT ########
		air_strategic_bomber_bombing_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		path = {
			leads_to_tech = high_split
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 26 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	continuous_bombing = {

		# EFFECT ########
		air_strategic_bomber_night_penalty = -0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		path = {
			leads_to_tech = high_split
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 26 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}
	
	high_split = {

		# EFFECT ########
		air_superiority_efficiency = 0.05

		category_fighter = {
				air_agility = 0.1
			}
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		path = {
			leads_to_tech = air_refuel
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 30 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}

	air_refuel = {

		# EFFECT ########
		air_strategic_bomber_defence_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		path = {
			leads_to_tech = improve_operational_capability
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 32 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}

	improve_operational_capability = {

		# EFFECT ########
		air_intercept_efficiency = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		path = {
			leads_to_tech = focus_on_enemy_vital
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 34 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}

	focus_on_enemy_vital = {

		# EFFECT ########
		air_strategic_bomber_bombing_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		path = {
			leads_to_tech = electronic_warfare
			research_cost_coeff = 1
		}

		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 36 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	electronic_warfare = {

		# EFFECT ########
		air_mission_xp_gain_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}

		path = {
			leads_to_tech = simultanous_attack
			research_cost_coeff = 1
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 38 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	simultanous_attack = {

		# EFFECT ########
		air_strategic_bomber_bombing_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		doctrine = yes	
		research_cost = 3

		path = {
			leads_to_tech = high_flying_method
			research_cost_coeff = 1
		}
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 40 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	high_flying_method = {

		# EFFECT ########
		strategic_bomb_visibility = -0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
			
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			strategic_destruction_tree
			cat_strategic_destruction
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 42 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
			heavy_air = -1.5
		}
	}

	high_performance_aircraft = {
		dependencies = {
			jet_engines = 1
		}
		# EFFECT ########
		air_mission_xp_gain_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = deep_strike_mission
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 20 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	deep_strike_mission = {
		# EFFECT ########
		air_cas_efficiency = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = attacker_bomber_capability
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 22 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	attacker_bomber_capability = {
		# EFFECT ########
		air_bombing_targetting = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = steep_dive_attack
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 24 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	steep_dive_attack = {
		# EFFECT ########
		air_mission_xp_gain_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = integrate_air_defence_system
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = low_altitude_radar_dodge
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 26 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	integrate_air_defence_system = {
		# EFFECT ########
		air_superiority_efficiency = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = secured_data_linked_command
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 28 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	low_altitude_radar_dodge = {
		# EFFECT ########
		air_ace_generation_chance_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = secured_data_linked_command
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 28 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	secured_data_linked_command = {
		# EFFECT ########
		air_mission_xp_gain_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = isolate_enemy
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 30 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	isolate_enemy = {
		# EFFECT ########
		air_cas_efficiency = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = low_altitude_detection
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 32 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	low_altitude_detection = {
		# EFFECT ########
		air_superiority_detect_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = housed_park_plane
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 34 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	housed_park_plane = {
		# EFFECT ########
		air_mission_xp_gain_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = improved_weapon_aim_system
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 36 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
		}
	}


	improved_weapon_aim_system = {
		# EFFECT ########
		air_cas_efficiency = 0.05
		air_nav_efficiency = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			battlefield_support_tree
			cat_battlefield_support
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 38 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -2.0
		}
	}

	front_line_supp = {

		# EFFECT ########
		category_fighter = {
				air_agility = 0.1
			}
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = low_level_penetration
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 20 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}

	low_level_penetration = {

		# EFFECT ########
		air_cas_present_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = waves_method
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 22 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}

	waves_method = {

		# EFFECT ########
		air_superiority_efficiency = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = all_weather_tacti
			research_cost_coeff = 1
		}

		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 24 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}

	all_weather_tacti = {

		# EFFECT ########
		air_cas_present_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = interdiction_mission
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 26 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}
	
	interdiction_mission = {

		# EFFECT ########
		air_cas_efficiency = 0.05
		air_nav_efficiency = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = defence_suppression
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = solve_vulnerability
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 28 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}

	defence_suppression = {

		# EFFECT ########
		air_bombing_targetting = 0.1
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = defend_high_level_airspace
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 2 y = 30 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			medium_air = -0.5
		}
	}
	
	solve_vulnerability = {

		# EFFECT ########
			category_fighter = {
				air_agility = 0.1
			}
			category_tac_bomber = {
				air_agility = 0.1
			}
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = defend_high_level_airspace
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = -2 y = 30 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}

	defend_high_level_airspace = {

		# EFFECT ########
		air_interception_detect_factor = 0.05
		air_intercept_efficiency = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = inertial_navigation_systems
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 32 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}

	inertial_navigation_systems = {

		# EFFECT ########
		air_ace_generation_chance_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = etablish_air_supremacy_corridor
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 34 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
		}
	}

	etablish_air_supremacy_corridor = {

		# EFFECT ########
		air_escort_efficiency = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		
		path = {
			leads_to_tech = counter_air_operation
			research_cost_coeff = 1
		}
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 36 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
			medium_air = -0.5
		}
	}

	counter_air_operation = {

		# EFFECT ########
		air_interception_detect_factor = 0.05
		air_superiority_detect_factor = 0.05
		###########
		xp_research_type = air
		xp_unlock_cost = 100
		
		doctrine = yes	
		research_cost = 3
		
		categories = {
			air_doctrine
			operational_integrity_tree
			cat_operational_integrity
		}
		
		folder = {
			name = air_doctrine_folder
			position = { x = 0 y = 38 }
		}
		
		ai_will_do = {
			factor = 2
			modifier = {
				ai_land_doctrine_tier_1_trigger = yes
				factor = 2
			}
			modifier = {
				ai_land_doctrine_tier_2_trigger = yes
				factor = 2
			}
		}
		
		ai_research_weights = {
			air_doctrine = -1.0
			light_air = -1.0
			medium_air = -0.5
		}
	}
}