equipment_modules = {

	# Main Armament - Rifle
		prewar_weapon = { # Rifle (Early)
			category = infantry_weapon_type

			add_stats = {
				#Defensive Abilities
				 defense = 1
				 breakthrough = 1

				#Offensive Abilities
				 soft_attack = 3

				#Misc Abilities
				 supply_consumption = 0.01
				 build_cost_ic = 0.15
			}

			xp_cost = 0

			build_cost_resources = {
				steel = 1
			}
		}

		regular_weapon = { # Rifle
			category = infantry_weapon_type
			parent = prewar_weapon

			add_stats = {
				#Defensive Abilities
				 defense = 1
				 breakthrough = 1

				#Offensive Abilities
				 soft_attack = 4
				 ap_attack = 1

				#Misc Abilities
				 supply_consumption = 0.02
				 build_cost_ic = 0.20
			}

			xp_cost = 1
			build_cost_resources = {
				steel = 1
			}
		}

		improved_weapon = { # SMG
			category = infantry_weapon_type
			parent = regular_weapon

			add_stats = {
				#Defensive Abilities
				 defense = 2
				 breakthrough = 3

				#Offensive Abilities
				 soft_attack = 6

				#Misc Abilities
				 supply_consumption = 0.05
				 build_cost_ic = 0.25
			}

			xp_cost = 2

			build_cost_resources = {
				steel = 1
			}
		}

		advanced_weapon = { # AR
			category = infantry_weapon_type
			parent = improved_weapon

			add_stats = {
				#Defensive Abilities
				 defense = 4
				 breakthrough = 4

				#Offensive Abilities
				 soft_attack = 7

				#Misc Abilities
				 supply_consumption = 0.06
				 build_cost_ic = 0.30
			}

			xp_cost = 2

			build_cost_resources = {
				steel = 1
			}
		}
		
	# Fire Support
	 # Attack - Light Mortar
	  prewar_attack_support = {
	 	category = infantry_fire_support_attack_type
		multiply_stats = {
			#Offensive Abilities
			 breakthrough = 0.05
		}
	 	add_stats = {
			#Defensive Abilities
			 defense = 0
			 breakthrough = 1

			#Offensive Abilities
			 soft_attack = 0

	 		#Misc Abilities
			 supply_consumption = 0.02
	 		 build_cost_ic = 0.05
	 	}
 
	 	xp_cost = 1
	  }

	  regular_attack_support = {
		category = infantry_fire_support_attack_type
		parent = prewar_attack_support
		multiply_stats = {
			#Offensive Abilities
			 breakthrough = 0.07
		}
	 	add_stats = {
			#Defensive Abilities
			 defense = 1
			 breakthrough = 2

			#Offensive Abilities
			 soft_attack = 1

	 		#Misc Abilities
			 supply_consumption = 0.03
	 		 build_cost_ic = 0.10
		}

		xp_cost = 2
	  } 
	
	  improved_attack_support = {
		category = infantry_fire_support_attack_type
		parent = regular_attack_support

		multiply_stats = {
			#Offensive Abilities
			 breakthrough = 0.10
		}

	 	add_stats = {
			#Defensive Abilities
			 defense = 2
			 breakthrough = 3

			#Offensive Abilities
			 soft_attack = 2

	 		#Misc Abilities
			 supply_consumption = 0.05
	 		 build_cost_ic = 0.12
		}

		xp_cost = 2
	  } 

	  advanced_attack_support = {
		category = infantry_fire_support_attack_type
		parent = improved_attack_support
		multiply_stats = {
			#Offensive Abilities
			 breakthrough = 0.15
		}

	 	add_stats = {
			#Defensive Abilities
			 defense = 2
			 breakthrough = 4

			#Offensive Abilities
			 soft_attack = 3

	 		#Misc Abilities
			 supply_consumption = 0.07
	 		 build_cost_ic = 0.15
		}

		xp_cost = 2
	  }
	 # Defence - Light Machine Gun
	  prewar_defence_support = {
		category = infantry_fire_support_defence_type

		multiply_stats = {
			#Defensive Abilities
			 defense = 0.05
		}

	 	add_stats = {
			#Defensive Abilities
			 defense = 3
			 breakthrough = 0

			#Offensive Abilities
			 soft_attack = 0

	 		#Misc Abilities
			 supply_consumption = 0.03
	 		 build_cost_ic = 0.05
		}

		xp_cost = 1
	  } 

	  regular_defence_support = {
	 	category = infantry_fire_support_defence_type
		parent = prewar_defence_support

		multiply_stats = {
			#Defensive Abilities
			 defense = 0.1
		}

	 	add_stats = {
			#Defensive Abilities
			 defense = 5
			 breakthrough = 1

			#Offensive Abilities
			 soft_attack = 1

	 		#Misc Abilities
			 supply_consumption = 0.04
	 		 build_cost_ic = 0.08
	 	}
 
	 	xp_cost = 2
	  }

	  improved_defence_support = {
		category = infantry_fire_support_defence_type
	    parent = regular_defence_support

		multiply_stats = {
			#Defensive Abilities
			 defense = 0.12
		}

		add_stats = {
			#Defensive Abilities
			 defense = 8
			 breakthrough = 2

			#Offensive Abilities
			 soft_attack = 1

	 		#Misc Abilities
			 supply_consumption = 0.07
	 		 build_cost_ic = 0.12
		}

		xp_cost = 2
	  }

	  advanced_defence_support = { # GPMG
		category = infantry_fire_support_defence_type
	    parent = improved_defence_support

		multiply_stats = {
			#Defensive Abilities
			 defense = 0.2
		}

		add_stats = {
			#Defensive Abilities
			 defense = 9
			 breakthrough = 3

			#Offensive Abilities
			 soft_attack = 2
			 ap_attack = 1

			#Misc Abilities
			 supply_consumption = 0.10
			 build_cost_ic = 0.15
		}

		xp_cost = 2
	  }
	
	# Anti-Tank Armament
	 prewar_anti_tank = {
		category = infantry_anti_tank_type

		add_stats = {
			#Offensive Abilities
			 hard_attack = 0.5
			 ap_attack = 1

			#Misc Abilities
			 supply_consumption = 0.01
			 build_cost_ic = 0.05
		}

		xp_cost = 0
	 }

	 regular_anti_tank = {
		category = infantry_anti_tank_type
		parent = prewar_anti_tank

		add_stats = {
			#Offensive Abilities
			 hard_attack = 1
			 ap_attack = 4

			#Misc Abilities
			 supply_consumption = 0.02
			 build_cost_ic = 0.1
		}

		xp_cost = 3
	 }

	 improved_anti_tank = {
		category = infantry_anti_tank_type
		parent = regular_anti_tank

		add_stats = {
			#Offensive Abilities
			 hard_attack = 2
			 ap_attack = 6

			#Misc Abilities
			 supply_consumption = 0.05
			 build_cost_ic = 0.12
		}

		xp_cost = 5
	 }

	 advanced_anti_tank = {
		category = infantry_anti_tank_type
		parent = improved_anti_tank

		add_stats = {
			#Offensive Abilities
			 hard_attack = 3
			 ap_attack = 12

			#Misc Abilities
			 supply_consumption = 0.07
			 build_cost_ic = 0.15
		}

		xp_cost = 5
	 }

	# Presonal Protective
	 minimum_protective = {
		category = infantry_personal_protective

		add_stats = {
			#Defensive Abilities
			 breakthrough = 1
			 defense = 1

			#Misc Abilities
			 build_cost_ic = 0.01
		}

		xp_cost = 0
	 }

	 pistol_protective = {
		category = infantry_personal_protective
		parent = minimum_protective

		add_stats = {
			#Defensive Abilities
			 breakthrough = 2
			 defense = 3
			 #armor_value = 1
			#Misc Abilities
			 build_cost_ic = 0.05
		}

		xp_cost = 2
	 }

	 saper_protective = {
		category = infantry_personal_protective
		parent = pistol_protective

		add_stats = {
			maximum_speed = -0.1

			#Defensive Abilities
			 breakthrough = 9
			 defense = 10
			 armor_value = 1
			#Misc Abilities
			 build_cost_ic = 0.15
		}
		build_cost_resources = {
			steel = 1
		}

		xp_cost = 5
	 }
	# Special Modules
	 bandaging_package = {
		category = infantry_special_modules

		add_stats = {
			 default_morale = 0.05

			#Misc Abilities
			 reliability = 0.05
			 build_cost_ic = 0.02
		}

		xp_cost = 1
	 }

	 sapper_shovels = {
		category = infantry_special_modules

		multiply_stats = {
			defense = 0.20
		}
		add_stats = {
			#Defensive Abilities
			 defense = 9

			#Misc Abilities
			 build_cost_ic = 0.05
		}

		xp_cost = 1
	 }

	 additional_grenades = {
		category = infantry_special_modules

		multiply_stats = {
			#Offensive Abilities
			 hard_attack = 0.15
			 
			 maximum_speed = -0.10
		}

		add_stats = {
			#Misc Abilities
			 supply_consumption = 0.02
			 build_cost_ic = 0.02
		}

		xp_cost = 1
	 }

	 additional_ammo = {
		category = infantry_special_modules

		multiply_stats = {
			#Offensive Abilities
			 soft_attack = 0.15
			 
			 maximum_speed = -0.10
		}

		add_stats = {
			#Misc Abilities
			 supply_consumption = 0.02
			 build_cost_ic = 0.02
		}

		xp_cost = 1
	 }

	 sniper_support = {
		category = infantry_special_modules

		multiply_stats = {
			#Offensive Abilities
			 soft_attack = 0.1
		}

		add_stats = {
			#Misc Abilities
			 recon = 0.1
			 build_cost_ic = 0.1
		}
		xp_cost = 2
	 }

	 binoculars = {
		category = infantry_special_modules

		add_stats = {
			#Misc Abilities
			 recon = 0.2
			 build_cost_ic = 0.05
		}

		xp_cost = 2
	 }

	 night_vision_device = {
		category = infantry_special_modules

		multiply_stats = {
			breakthrough = 0.05
		}
		add_stats = {
			#Defensive Abilities
			 recon = 0.1
			 defense = 1

			#Misc Abilities
			 build_cost_ic = 0.5
		}

		xp_cost = 2
	 }

	 gun_grease = {
		category = infantry_special_modules

		multiply_stats = {
			reliability = 0.15
		}

		add_stats = {
			#Misc Abilities
			 fuel_consumption = 0.01
			 build_cost_ic = 0.05
		}

		xp_cost = 1
	 }

	 molotov_cocktail = {
		category = infantry_special_modules

		multiply_stats = {
			 maximum_speed = -0.15
		}
		
		add_stats = {
			#Offensive Abilities
			 hard_attack = 1.5
			 soft_attack = 0.5
			 
			#Misc Abilities
			 fuel_consumption = 0.1
			 build_cost_ic = 0.05
		}

		xp_cost = 2
	 }

	 flame_support = {
		category = infantry_special_modules
		parent = molotov_cocktail
		multiply_stats = {
			#Offensive Abilities
			 breakthrough = 0.2
			 soft_attack = 0.3
		}

		add_stats = {
			fuel_consumption = 0.4
			#Misc Abilities
			 build_cost_ic = 0.15
		}
		xp_cost = 5
	 }
}
