#equipment_modules = {
#	# Armor
#	 fullArmor = {
#		category = artillery_armor_modules
#
#		add_stats = {
#			armor_value = 3
#			defense = 3
#			#Misc Abilities
#			 build_cost_ic = 0.1
#			 maximum_speed = -0.5
#		}
#
#		xp_cost = 5
#	 }
#	 fatArmor = {
#		category = artillery_armor_modules
#		parent = fullArmor
#		add_stats = {
#			armor_value = 5
#			defense = 5
#			#Misc Abilities
#			 build_cost_ic = 0.2
#			 maximum_speed = -1
#		}
#		build_cost_resources = {
#			steel = 1
#		}
#		xp_cost = 5
#	 }
#	 lowerArmor = {
#		category = artillery_armor_modules
#		parent = fullArmor
#		multiply_stats = {
#			soft_attack = 0.1
#		}
#		
#		add_stats = {
#			armor_value = 2
#			defense = 2
#			#Misc Abilities
#			 build_cost_ic = 0.05
#			 maximum_speed = -0.5
#		}
#
#		xp_cost = 5
#	 }
#
#	# Carriage
#	 standart_carriage = {
#		category = carriage_slot_type
#
#		add_stats = {
#			#Defensive Abilities
#			 defense = 3
#			 armor_value = 3
#
#			#Misc Abilities
#			 build_cost_ic = 0.3
#			 reliability = 0.8
#			 build_cost_ic = 0.5
#		}
#
#		xp_cost = 0
#
#		build_cost_resources = {
#		   	steel = 1
#		}
#	 }
# 
#	 hardness_carriage = {
#		category = carriage_slot_type
#		add_stats = {
#			#Defensive Abilities
#			 defense = 5
#			 armor_value = 5
#
#			#Misc Abilities
#			 reliability = 0.7
#			 build_cost_ic = 0.35
#			 maximum_speed = -1
#		}
#
#		xp_cost = 5
#
#		build_cost_resources = {
#			steel = 2
#		}
#	 }
# 
#	 ligher_carriage = {
#		category = carriage_slot_type
#		add_stats = {
#			#Defensive Abilities
#			 defense = 2
#			 armor_value = 2
#
#			#Misc Abilities
#			 reliability = 0.7
#			 build_cost_ic = 0.25
#			 maximum_speed = 0.5
#		}
#
#		xp_cost = 5
#
#		build_cost_resources = {
#			steel = 1
#		}
#	 }
# 
#	 wheels_carriage = {
#		category = carriage_slot_type
#		add_stats = {
#			#Defensive Abilities
#			 defense = 4
#			 armor_value = 4
#
#			#Misc Abilities
#			 reliability = 0.7
#			 build_cost_ic = 0.25
#			 maximum_speed = 1
#		}
#
#		xp_cost = 5
#
#		build_cost_resources = {
#			steel = 1
#			rubber = 1
#		}
#	 }
#
#	# Special Modules
#	 muzzle_break = {
#		category = carriage_special_modules
#	    forbid_equipment_type_exact_match = armor
#
#		multiply_stats = {
#			soft_attack = 0.1
#			hard_attack = 0.1
#			ap_attack = 0.1
#			air_attack = 0.1
#		}
#		add_stats = {
#			#Misc Abilities
#			 build_cost_ic = 0.05
#		}
#
#		xp_cost = 5
#	 }
#
#	 longer_barrels = {
#		category = carriage_special_modules
#	    forbid_equipment_type_exact_match = armor
#
#		multiply_stats = {
#			soft_attack = 0.1
#			hard_attack = 0.1
#			ap_attack = 0.1
#			air_attack = 0.1
#		}
#		add_stats = {
#			#Misc Abilities
#			 build_cost_ic = 0.05
#		}
#
#		xp_cost = 5
#	 }
#
#}