#equipment_modules = {
#	# Anti-Tank weapon
#	 regular_at_weapon = {
#		category = at_weapon_type
#
#		allow_equipment_type = anti_tank
#		forbid_equipment_type_exact_match = armor
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				antitank_special_modules
#			}
#			special_type_slot_2 = {
#				antitank_special_modules
#			}
#			special_type_slot_3 = {
#				antitank_special_modules
#			}
#			special_type_slot_4 = {
#				antitank_special_modules
#			}
#		}
#		add_stats = {
#			#Defensive Abilities
#			 defense = 4
#			 hardness = 0.1
#
#			#Offensive Abilities
#			 soft_attack = 4
#			 hard_attack = 20
#			 ap_attack = 60
#
#			#Misc Abilities
#			 build_cost_ic = 2.5
#			 
#		}
#
#		xp_cost = 0
#
#		build_cost_resources = {
#		   	steel = 1
#		   	tungsten = 2
#		}
#	 }
# 
#	 improved_at_weapon = {
#	    category = at_weapon_type
#	    parent = regular_at_weapon
# 
#	    allow_equipment_type = anti_tank
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				antitank_special_modules
#			}
#			special_type_slot_2 = {
#				antitank_special_modules
#			}
#			special_type_slot_3 = {
#				antitank_special_modules
#			}
#			special_type_slot_4 = {
#				antitank_special_modules
#			}
#		}
#	    forbid_equipment_type_exact_match = armor
#	    add_stats = {
#	 		#Defensive Abilities
#	 		 defense = 4
#	 		 hardness = 0.1
# 
#	 	   #Offensive Abilities
#	 	    hard_attack = 22
#	 	    ap_attack = 90
# 
#	 	   #Misc Abilities
#	 		build_cost_ic = 4.5
#	 	    
#	    }
# 
#	    xp_cost = 5
# 
#	    build_cost_resources = {
#	 		tungsten = 2
#	 		chromium = 1
#	 	  	steel = 1
#	    }
#	 }
# 
#	 advanced_at_weapon = {
#	    category = at_weapon_type
#	    parent = improved_at_weapon
#	    
#	    allow_equipment_type = anti_tank
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				antitank_special_modules
#			}
#			special_type_slot_2 = {
#				antitank_special_modules
#			}
#			special_type_slot_3 = {
#				antitank_special_modules
#			}
#			special_type_slot_4 = {
#				antitank_special_modules
#			}
#		}
#	    forbid_equipment_type_exact_match = armor
#	    add_stats = {
#	 	   #Defensive Abilities
#	 	    defense = 4
#	 	    hardness = 0.1
# 
#	 	   #Offensive Abilities
#	 	    hard_attack = 30
#	 	    ap_attack = 125
# 
#	 	   #Misc Abilities
#	 	   build_cost_ic = 5.5
#	 	   
#	    }
# 
#	    xp_cost = 5
# 
#	    build_cost_resources = {
#	 	  	steel = 2
#	 		tungsten = 2
#	 		chromium = 1
#	    }
#	 }
#	# Special Modules
#	 squeezebore_at_adaptor = {
#		category = antitank_special_modules
#		allow_equipment_type = anti_tank
#		forbid_equipment_type_exact_match = armor
#		xp_cost = 5
#
#		multiply_stats = {
#			ap_attack = 0.2
#			hard_attack = 0.1
#		}
#
#		build_cost_resources = {
#			tungsten = 1
#		}
#	 }
#	 blasting_shells = {
#		category = antitank_special_modules
#		allow_equipment_type = anti_tank
#		forbid_equipment_type_exact_match = armor
#		xp_cost = 5
#
#		multiply_stats = {
#			ap_attack = 0.1
#			hard_attack = 0.1
#		}
#		
#		add_stats = {
#			#Misc Abilities
#			 build_cost_ic = 0.1
#		}
#	 }
#	 two_stage_shells = {
#		category = antitank_special_modules
#		allow_equipment_type = anti_tank
#		forbid_equipment_type_exact_match = armor
#		xp_cost = 5
#
#		multiply_stats = {
#			ap_attack = 0.1
#			hard_attack = 0.1
#		}
#
#		add_stats = {
#			#Misc Abilities
#			 build_cost_ic = 0.1
#		}
#	 }
#}