#equipment_modules = {
#	# Artillery weapon
#	 gw_art_weapon = {
#	 	category = artilery_weapon_type
#	    
#	 	allow_equipment_type = artillery
# 
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				artillery_special_modules
#			}
#			special_type_slot_2 = {
#				artillery_special_modules
#			}
#			special_type_slot_3 = {
#				artillery_special_modules
#			}
#			special_type_slot_4 = {
#				artillery_special_modules
#			}
#		}
#	    forbid_equipment_type_exact_match = armor
# 
#	 	add_stats = {
#	 		#Defensive Abilities
#	 		defense = 8
#	 		breakthrough = 4
# 
#	 		#Offensive Abilities
#	 		soft_attack = 20
#	 		hard_attack = 1
#	 		ap_attack = 3
# 
#	 		#Misc Abilities
#	 		 build_cost_ic = 2.3
#	 	}
# 
#	 	xp_cost = 0
# 
#	 	build_cost_resources = {
#	 	   tungsten = 1
#	 	   steel = 1
#	 	}
#	 }
#	 regular_art_weapon = {
#	 	category = artilery_weapon_type
#		parent = gw_art_weapon
# 		allow_equipment_type = artillery
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				artillery_special_modules
#			}
#			special_type_slot_2 = {
#				artillery_special_modules
#			}
#			special_type_slot_3 = {
#				artillery_special_modules
#			}
#			special_type_slot_4 = {
#				artillery_special_modules
#			}
#		}
#		forbid_equipment_type_exact_match = armor
#
#		multiply_stats = {
#			soft_attack = 0.1
#		}
#
#	 	add_stats = {
#	 		#Defensive Abilities
#			 defense = 12
#			 breakthrough = 6
# 
#	 		#Offensive Abilities
#			 soft_attack = 25
#			 hard_attack = 2
#			 ap_attack = 5
# 
#	 		#Misc Abilities
#	 		 build_cost_ic = 3
#	 	}
#
#	 	xp_cost = 5
# 
#	 	build_cost_resources = {
#			tungsten = 1
#			steel = 1
#	 	}
#	 }
#
#	 improved_art_weapon = {
#		category = artilery_weapon_type
#		parent = regular_art_weapon
#
#		allow_equipment_type = artillery
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				artillery_special_modules
#			}
#			special_type_slot_2 = {
#				artillery_special_modules
#			}
#			special_type_slot_3 = {
#				artillery_special_modules
#			}
#			special_type_slot_4 = {
#				artillery_special_modules
#			}
#		}
#		forbid_equipment_type_exact_match = armor
#
#		multiply_stats = {
#			soft_attack = 0.1
#		}
#
#		add_stats = {
#			#Defensive Abilities
#			 defense = 15
#			 breakthrough = 7
#
#			#Offensive Abilities
#			 soft_attack = 30
#			 hard_attack = 2
#			 ap_attack = 5
#
#			#Misc Abilities
#			 build_cost_ic = 3.5
#		}
#
#		xp_cost = 5
#
#		build_cost_resources = {
#		   tungsten = 1
#		   steel = 1
#		}
#	 }
#
#	 advanced_art_weapon = {
#		category = artilery_weapon_type
#		parent = improved_art_weapon
#		
#		allow_equipment_type = artillery
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				artillery_special_modules
#			}
#			special_type_slot_2 = {
#				artillery_special_modules
#			}
#			special_type_slot_3 = {
#				artillery_special_modules
#			}
#			special_type_slot_4 = {
#				artillery_special_modules
#			}
#		}
#		forbid_equipment_type_exact_match = armor
#		
#		multiply_stats = {
#			soft_attack = 0.1
#		}
#
#		add_stats = {
#			#Defensive Abilities
#			 defense = 18
#			 breakthrough = 8
#
#			#Offensive Abilities
#			 soft_attack = 34
#			 hard_attack = 2
#			 ap_attack = 5
#
#			#Misc Abilities
#			 build_cost_ic = 4
#		}
#
#		xp_cost = 5
#
#		build_cost_resources = {
#		   tungsten = 1
#		   steel = 2
#		}
#	 }
#
#	# Rocket Artillery
#	 basic_rocket_weapon = {
#	 	category = artilery_weapon_type
# 
#		allow_equipment_type = artillery
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				rocket_special_modules
#			}
#			special_type_slot_2 = {
#				rocket_special_modules
#			}
#			special_type_slot_3 = {
#				rocket_special_modules
#			}
#			special_type_slot_4 = {
#				rocket_special_modules
#			}
#		}
#	    forbid_equipment_type_exact_match = armor
# 
#	 	add_stats = {
#	 		#Defensive Abilities
#	 		defense = 12
#			breakthrough = 9
# 
#	 		#Offensive Abilities
#			 soft_attack = 13
#			 hard_attack = 13
#			 ap_attack = 2
# 
#	 		#Misc Abilities
#	 		 build_cost_ic = 3.5
#	 	}
# 
#	 	xp_cost = 5
# 
#	 	build_cost_resources = {
#	 	   tungsten = 2
#	 	}
#	 }
#
#	 improved_rocket_weapon = {
#		category = artilery_weapon_type
#		parent = basic_rocket_weapon
#
#		allow_equipment_type = artillery
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				rocket_special_modules
#			}
#			special_type_slot_2 = {
#				rocket_special_modules
#			}
#			special_type_slot_3 = {
#				rocket_special_modules
#			}
#			special_type_slot_4 = {
#				rocket_special_modules
#			}
#		}
#	   	forbid_equipment_type_exact_match = armor
#
#		add_stats = {
#			#Defensive Abilities
#			 defense = 15
#		   	 breakthrough = 12
#
#			#Offensive Abilities
#			 soft_attack = 18
#			 hard_attack = 18
#			 ap_attack = 2
#
#			#Misc Abilities
#			 fuel_consumption = 1.2
#			 build_cost_ic = 4.5
#		}
#
#		xp_cost = 5
#
#		build_cost_resources = {
#		   	tungsten = 2
#		}
#	 }
#
#	
#	# Special Modules
#	 multiple_launcher = {
#		category = rocket_special_modules
#		allow_equipment_type = artillery
#		forbid_equipment_type_exact_match = armor
#		multiply_stats = {
#			soft_attack = 0.075
#			hard_attack = 0.075
#		}
#		add_stats = {
#			#Misc Abilities
#			 build_cost_ic = 0.05
#		}
#
#		xp_cost = 5
#	 }
#
#	 heavy_rockets = {
#		category = rocket_special_modules
#		allow_equipment_type = artillery
#		forbid_equipment_type_exact_match = armor
#		multiply_stats = {
#			soft_attack = 0.075
#			hard_attack = 0.075
#		}
#		add_stats = {
#			#Misc Abilities
#			 build_cost_ic = 0.1
#		}
#
#		xp_cost = 5
#	 }
#
#
#	 hydraulic_recoil = {
#		category = artillery_special_modules
#		allow_equipment_type = artillery
#		forbid_equipment_type_exact_match = armor
#		multiply_stats = {
#			soft_attack = 0.1
#		}
#		add_stats = {
#			#Misc Abilities
#			 reliability = 0.1
#			 build_cost_ic = 0.05
#		}
#
#		xp_cost = 5
#	 }
#
#	 gas_screen = {
#		category = artillery_special_modules
#		allow_equipment_type = artillery
#		forbid_equipment_type_exact_match = armor
#		multiply_stats = {
#			soft_attack = 0.2
#			hard_attack = 0.2
#		}
#		add_stats = {
#			breakthrough = 4
#			#Misc Abilities
#			 defense = -7
#			 reliability = 0.1
#			 build_cost_ic = 0.1
#		}
#
#		xp_cost = 5
#	 }
#	 smoke_screen = {
#		category = artillery_special_modules
#		allow_equipment_type = artillery
#		forbid_equipment_type_exact_match = armor
#		add_stats = {
#			defense = 4
#			breakthrough = 6
#			#Misc Abilities
#			 reliability = 0.1
#			 build_cost_ic = 0.05
#		}
#
#		xp_cost = 5
#	 }
#
#
#}