#equipment_modules = {
#	# Anti-Air weapon
#	 regular_aa_weapon = {
#	 	category = aa_weapon_type
# 
#	    allow_equipment_type = anti_air
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				antiair_special_modules
#			}
#			special_type_slot_2 = {
#				antiair_special_modules
#			}
#			special_type_slot_3 = {
#				antiair_special_modules
#			}
#			special_type_slot_4 = {
#				antiair_special_modules
#			}
#		}
#	    forbid_equipment_type_exact_match = armor
# 
#	 	add_stats = {
#	 		#Defensive Abilities
#	 		defense = 4
#	 		breakthrough = 1
# 
#	 		#Offensive Abilities
#	 		soft_attack = 3
#	 		hard_attack = 7
#	 		ap_attack = 25
#	 		air_attack = 19
# 
#	 		#Misc Abilities
#	 		 build_cost_ic = 3.5
#	 		
#	 	}
# 
#	 	xp_cost = 0
# 
#	 	build_cost_resources = {
#	 	   steel = 1
#	 	}
#	 }
# 
#	 improved_aa_weapon = {
#	    category = aa_weapon_type
#	    parent = regular_aa_weapon
# 
#	    allow_equipment_type = anti_air
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				antiair_special_modules
#			}
#			special_type_slot_2 = {
#				antiair_special_modules
#			}
#			special_type_slot_3 = {
#				antiair_special_modules
#			}
#			special_type_slot_4 = {
#				antiair_special_modules
#			}
#		}
#	    forbid_equipment_type_exact_match = armor
# 
#	    add_stats = {
#	 	   #Defensive Abilities
#	 	   defense = 4
#	 	   breakthrough = 1
# 
#	 	   #Offensive Abilities
#	 	   soft_attack = 3.5
#	 	   hard_attack = 11
#	 	   ap_attack = 60
#	 	   air_attack = 25
# 
#	 	   #Misc Abilities
#	 		build_cost_ic = 4.5
#	 	   
#	    }
# 
#	    xp_cost = 5
# 
#	    build_cost_resources = {
#	 	  steel = 1
#	    }
#	 }
# 
#	 advanced_aa_weapon = {
#	    category = aa_weapon_type
#	    parent = improved_aa_weapon
# 
#	    allow_equipment_type = anti_air
#	    forbid_equipment_type_exact_match = armor
#		allowed_module_categories = {
#			special_type_slot_1 = {
#				antiair_special_modules
#			}
#			special_type_slot_2 = {
#				antiair_special_modules
#			}
#			special_type_slot_3 = {
#				antiair_special_modules
#			}
#			special_type_slot_4 = {
#				antiair_special_modules
#			}
#		}
#	    add_stats = {
#	 	   #Defensive Abilities
#	 	   defense = 4
#	 	   breakthrough = 1
# 
#	 	   #Offensive Abilities
#	 	   soft_attack = 4
#	 	   hard_attack = 15
#	 	   ap_attack = 88
#	 	   air_attack = 32
# 
#	 	   #Misc Abilities
#	 	   build_cost_ic = 5.5
#	 	   
#	    }
# 
#	    xp_cost = 5
# 
#	    build_cost_resources = {
#	 	  steel = 2
#	    }
#	 }
#	# Special Modules
#	 radar_aa = {
#		category = antiair_special_modules
#		allow_equipment_type = anti_air
#		forbid_equipment_type_exact_match = armor
#		multiply_stats = {
#			air_attack = 0.10
#		}
#		add_stats = {
#			#Misc Abilities
#			 build_cost_ic = 0.05
#		}
#
#		xp_cost = 5
#	 }
#
#	 fast_reloading_aa = {
#		category = antiair_special_modules
#		allow_equipment_type = anti_air
#		forbid_equipment_type_exact_match = armor
#		multiply_stats = {
#			air_attack = 0.10
#		}
#		add_stats = {
#			#Misc Abilities
#			 build_cost_ic = 0.05
#			 reliability = -0.1
#		}
#
#		xp_cost = 5
#	 }
#
#	 computer_aa = {
#		category = antiair_special_modules
#		allow_equipment_type = anti_air
#		forbid_equipment_type_exact_match = armor
#		multiply_stats = {
#			air_attack = 0.10
#		}
#		add_stats = {
#			#Misc Abilities
#			 build_cost_ic = 0.05
#		}
#
#		xp_cost = 5
#	 }
#
#}