#duplicate_archetypes = {
#	artillery_equipment = {
#		picture = GFX_designer_art_generic
#		archetype = carriage_equipment
#		type = { armor artillery }
#	}
#
#	rocket_artillery_equipment  = {
#		picture = GFX_designer_art_generic
#		archetype = carriage_equipment
#		type = { armor artillery rocket }
#	}
#}
#
#equipments = {
#	artillery_equipment_0 = {
#		year = 1934
#
#		archetype = artillery_equipment
#		active = no
#		priority = 05
#		visual_level = 0
#		can_convert_from = { 
#			carriage_equipment_0
#		}	
#		default_modules = {
#			main_weapon_slot = gw_art_weapon
#			armor_slot = fullArmor
#			carriage_slot = standart_carriage
#			special_type_slot_1 = empty
#			special_type_slot_2 = empty
#			special_type_slot_3 = empty
#			special_type_slot_4 = empty
#		}
#	}
#	
#	artillery_equipment_1 = {
#		year = 1934
#
#		archetype = artillery_equipment
#		active = no
#		priority = 05
#		visual_level = 0
#		can_convert_from = { 
#			carriage_equipment_0
#		}	
#		default_modules = {
#			main_weapon_slot = gw_art_weapon
#			armor_slot = fullArmor
#			carriage_slot = standart_carriage
#			special_type_slot_1 = empty
#			special_type_slot_2 = empty
#			special_type_slot_3 = empty
#			special_type_slot_4 = empty
#		}
#	}
#
#	artillery_equipment_2 = {
#		year = 1934
#
#		archetype = artillery_equipment
#		parent = artillery_equipment_1
#		active = no
#
#		priority = 05
#		visual_level = 0
#		can_convert_from = { 
#			carriage_equipment_0
#		}	
#		default_modules = {
#			main_weapon_slot = regular_art_weapon
#			armor_slot = fullArmor
#			carriage_slot = standart_carriage
#			special_type_slot_1 = empty
#			special_type_slot_2 = empty
#			special_type_slot_3 = empty
#			special_type_slot_4 = empty
#		}
#	}
#
#	artillery_equipment_3 = {
#		year = 1934
#
#		archetype = artillery_equipment
#		active = no
#		parent = artillery_equipment_2
#
#		priority = 05
#		visual_level = 0
#		can_convert_from = { 
#			carriage_equipment_0
#		}	
#		default_modules = {
#			main_weapon_slot = advanced_art_weapon
#			armor_slot = fullArmor
#			carriage_slot = standart_carriage
#			special_type_slot_1 = empty
#			special_type_slot_2 = empty
#			special_type_slot_3 = empty
#			special_type_slot_4 = empty
#		}
#	}
#
#	rocket_artillery_equipment_0  = {
#		year = 1934
#
#		archetype = artillery_equipment
#		active = no
#		parent = artillery_equipment_2
#
#		priority = 05
#		visual_level = 0
#		can_convert_from = { 
#			carriage_equipment_0
#		}	
#		default_modules = {
#			main_weapon_slot = basic_rocket_weapon
#			armor_slot = fullArmor
#			carriage_slot = standart_carriage
#			special_type_slot_1 = empty
#			special_type_slot_2 = empty
#			special_type_slot_3 = empty
#			special_type_slot_4 = empty
#		}
#	}
#
#	rocket_artillery_equipment_1  = {
#		year = 1934
#
#		archetype = artillery_equipment
#		active = no
#		parent = artillery_equipment_2
#
#		priority = 05
#		visual_level = 0
#		can_convert_from = { 
#			carriage_equipment_0
#		}	
#		default_modules = {
#			main_weapon_slot = basic_rocket_weapon
#			armor_slot = fullArmor
#			carriage_slot = standart_carriage
#			special_type_slot_1 = empty
#			special_type_slot_2 = empty
#			special_type_slot_3 = empty
#			special_type_slot_4 = empty
#		}
#	}
#
#	rocket_artillery_equipment_2  = {
#		year = 1934
#
#		archetype = artillery_equipment
#		active = no
#		parent = rocket_artillery_equipment_1
#
#		priority = 05
#		visual_level = 0
#		can_convert_from = { 
#			carriage_equipment_0
#		}	
#		default_modules = {
#			main_weapon_slot = improved_rocket_weapon
#			armor_slot = fullArmor
#			carriage_slot = standart_carriage
#			special_type_slot_1 = empty
#			special_type_slot_2 = empty
#			special_type_slot_3 = empty
#			special_type_slot_4 = empty
#		}
#	}
#
#	#Katyusha 
#	motorized_rocket_equipment = {
#		year = 1934
#
#		is_archetype = yes
#		picture = archetype_motorized_rocket_equipment			
#		type = { 
#			artillery
#			motorized
#			rocket
#		}
#		group_by = archetype
#		
#		interface_category = interface_category_land
#		
#		#Misc Abilities
#		reliability = 0.8
#
#		#Defensive Abilities
#		defense = 15
#		breakthrough = 12
#		hardness = 0
#		armor_value = 0
#
#		#Offensive Abilities
#		soft_attack = 36
#		hard_attack = 1
#		ap_attack = 2
#		air_attack = 0
#		
#		build_cost_ic = 12
#		resources = {
#			#oil = 1
#			rubber = 1
#			tungsten = 2
#			steel = 1
#		}
#
#		fuel_consumption = 1.2
#	}
#	
#	motorized_rocket_equipment_1 = {
#		year = 1939
#
#		archetype = motorized_rocket_equipment
#		priority = 70
#		visual_level = 0
#	}
#
#
#	###################################
#	######## SPECIAL PROJECTS #########
#	###################################
#
#	super_heavy_artillery_equipment = {
#		year = 1936
#
#		is_archetype = yes
#		picture = archetype_artillery_equipment		
#		type = {
#			artillery
#			infantry #adding infantry type
#			#motorized #Removing motorized type
#		}
#		group_by = archetype
#		
#		interface_category = interface_category_land
#
#		max_military_factories = 5
#
#		#Misc Abilities
#		reliability = 0.7
#
#		#Defensive Abilities
#		defense = 12
#		breakthrough = 12
#		hardness = 0
#		armor_value = 0
#
#		#Offensive Abilities
#		soft_attack = 35
#		hard_attack = 4
#		ap_attack = 7
#		air_attack = 0
#
#		fuel_consumption = 0.25
#
#		additional_collateral_damage = 350
#
#		#Space taken in convoy
#		lend_lease_cost = 8
#		
#		build_cost_ic = 45
#		resources = {
#			steel = 4
#			tungsten = 2
#		}
#	}
#
#	super_heavy_artillery_equipment_1 = {
#		year = 1936
#
#		archetype = super_heavy_artillery_equipment
#		priority = 50
#		module_slots = inherit
#		visual_level = 0
#	}
#
#	self_propelled_super_heavy_artillery_equipment = {
#		year = 1936
#
#		is_archetype = yes
#		picture = archetype_artillery_equipment		
#		type = {
#			artillery
#			infantry #adding infantry type
#			#motorized #Removing motorized type
#		}
#		group_by = archetype
#		
#		interface_category = interface_category_land
#
#		max_military_factories = 5
#
#		#Misc Abilities
#		reliability = 0.7
#
#		#Defensive Abilities
#		defense = 14
#		breakthrough = 14
#		hardness = 0.1
#		armor_value = 6
#
#		#Offensive Abilities
#		soft_attack = 44
#		hard_attack = 6
#		ap_attack = 9
#		air_attack = 0
#
#		fuel_consumption = 1.8
#
#		additional_collateral_damage = 450
#
#		#Space taken in convoy
#		lend_lease_cost = 10
#		
#		build_cost_ic = 65
#
#		resources = {
#			tungsten = 3
#			steel = 4
#			chromium = 1
#		}
#	}
#
#	self_propelled_super_heavy_artillery_equipment_1 = {
#		year = 1936
#
#		archetype = self_propelled_super_heavy_artillery_equipment
#		priority = 50
#		visual_level = 0
#	}
#}