#on_actions = {
#	on_monthly = {
#		effect = {
#			# artillery
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = gw_artillery
#					not = {
#						has_country_flag = artillery_GW_flag
#					}
#				}
#				CreateGreatWarArt = yes
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = interwar_artillery
#					has_army_experience > 5
#					not = {
#						has_country_flag = artillery_interwar_flag
#					}
#				}
#				create_equipment_variant = {
#					type = artillery_equipment_0
#					parent_version = 2
#					modules = {
#						main_weapon_slot = regular_art_weapon
#						armor_slot = fullArmor
#						carriage_slot = standart_carriage
#						special_type_slot_1 = empty
#						special_type_slot_2 = empty
#						special_type_slot_3 = empty
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = artillery_interwar_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = artillery2
#					has_army_experience > 10
#					not = {
#						has_country_flag = artillery_2_flag
#					}
#				}
#				create_equipment_variant = {
#					type = artillery_equipment_0
#					parent_version = 3
#					modules = {
#						main_weapon_slot = regular_art_weapon
#						armor_slot = fullArmor
#						carriage_slot = standart_carriage
#						special_type_slot_1 = longer_barrels
#						special_type_slot_2 = muzzle_break
#						special_type_slot_3 = empty
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -10
#				set_country_flag = artillery_2_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = artillery1
#					has_army_experience > 5
#					not = {
#						has_country_flag = artillery_1_flag
#					}
#				}
#				create_equipment_variant = {
#					type = artillery_equipment_0
#					parent_version = 4
#					modules = {
#						main_weapon_slot = improved_art_weapon
#						armor_slot = fullArmor
#						carriage_slot = standart_carriage
#						special_type_slot_1 = longer_barrels
#						special_type_slot_2 = hydraulic_recoil
#						special_type_slot_3 = empty
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = artillery_1_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = artillery3
#					has_army_experience > 10
#					not = {
#						has_country_flag = artillery_3_flag
#					}
#				}
#				create_equipment_variant = {
#					type = artillery_equipment_0
#					parent_version = 5
#					modules = {
#						main_weapon_slot = improved_art_weapon
#						armor_slot = fullArmor
#						carriage_slot = ligher_carriage
#						special_type_slot_1 = longer_barrels
#						special_type_slot_2 = hydraulic_recoil
#						special_type_slot_3 = muzzle_break
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -10
#				set_country_flag = artillery_3_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = artillery4
#					has_army_experience > 10
#					not = {
#						has_country_flag = artillery_4_flag
#					}
#				}
#				create_equipment_variant = {
#					type = artillery_equipment_0
#					parent_version = 6
#					modules = {
#						main_weapon_slot = advanced_art_weapon
#						armor_slot = fullArmor
#						carriage_slot = ligher_carriage
#						special_type_slot_1 = longer_barrels
#						special_type_slot_2 = hydraulic_recoil
#						special_type_slot_3 = muzzle_break
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -10
#				set_country_flag = artillery_4_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = artillery5
#					has_army_experience > 5
#					not = {
#						has_country_flag = artillery_5_flag
#					}
#				}
#				create_equipment_variant = {
#					type = artillery_equipment_0
#					parent_version = 7
#					modules = {
#						main_weapon_slot = advanced_art_weapon
#						armor_slot = lowerArmor
#						carriage_slot = ligher_carriage
#						special_type_slot_1 = longer_barrels
#						special_type_slot_2 = hydraulic_recoil
#						special_type_slot_3 = muzzle_break
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = artillery_5_flag
#			}
#
#			# Anti Air
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = interwar_antiair
#					not = {
#						has_country_flag = antiair_interwar_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_air_equipment_0
#					parent_version = 1
#					modules = {
#						main_weapon_slot = regular_aa_weapon
#						armor_slot = fullArmor
#						carriage_slot = wheels_carriage
#						special_type_slot_1 = empty
#						special_type_slot_2 = empty
#						special_type_slot_3 = empty
#						special_type_slot_4 = empty
#					}
#				}
#				set_country_flag = antiair_interwar_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = antiair1
#					has_army_experience > 5
#					not = {
#						has_country_flag = antiair_1_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_air_equipment_0
#					parent_version = 2
#					modules = {
#						main_weapon_slot = regular_aa_weapon
#						armor_slot = fullArmor
#						carriage_slot = wheels_carriage
#						special_type_slot_1 = fast_reloading_aa
#						special_type_slot_2 = empty
#						special_type_slot_3 = empty
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = antiair_1_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = antiair2
#					has_army_experience > 5
#					not = {
#						has_country_flag = antiair_2_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_air_equipment_0
#					parent_version = 3
#					modules = {
#						main_weapon_slot = improved_aa_weapon
#						armor_slot = fullArmor
#						carriage_slot = wheels_carriage
#						special_type_slot_1 = fast_reloading_aa
#						special_type_slot_2 = empty
#						special_type_slot_3 = empty
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = antiair_2_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = antiair3
#					has_army_experience > 5
#					not = {
#						has_country_flag = antiair_3_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_air_equipment_0
#					parent_version = 4
#					modules = {
#						main_weapon_slot = improved_aa_weapon
#						armor_slot = fullArmor
#						carriage_slot = wheels_carriage
#						special_type_slot_1 = fast_reloading_aa
#						special_type_slot_2 = radar_aa
#						special_type_slot_3 = empty
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = antiair_3_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = antiair4
#					has_army_experience > 5
#					not = {
#						has_country_flag = antiair_4_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_air_equipment_0
#					parent_version = 5
#					modules = {
#						main_weapon_slot = improved_aa_weapon
#						armor_slot = fullArmor
#						carriage_slot = wheels_carriage
#						special_type_slot_1 = fast_reloading_aa
#						special_type_slot_2 = radar_aa
#						special_type_slot_3 = computer_aa
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = antiair_4_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = antiair5
#					has_army_experience > 5
#					not = {
#						has_country_flag = antiair_5_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_air_equipment_0
#					parent_version = 6
#					modules = {
#						main_weapon_slot = advanced_aa_weapon
#						armor_slot = fullArmor
#						carriage_slot = wheels_carriage
#						special_type_slot_1 = fast_reloading_aa
#						special_type_slot_2 = radar_aa
#						special_type_slot_3 = computer_aa
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = antiair_5_flag
#			}
#
#			# Anit Tank
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = interwar_antitank
#					not = {
#						has_country_flag = antitank_interwar_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_tank_equipment_0
#					parent_version = 1
#					modules = {
#						main_weapon_slot = regular_at_weapon
#						armor_slot = fullArmor
#						carriage_slot = standart_carriage
#						special_type_slot_1 = empty
#						special_type_slot_2 = empty
#						special_type_slot_3 = empty
#						special_type_slot_4 = empty
#					}
#				}
#				set_country_flag = antitank_interwar_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = antitank1
#					has_army_experience > 5
#					not = {
#						has_country_flag = antitank_1_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_tank_equipment_0
#					parent_version = 2
#					modules = {
#						main_weapon_slot = regular_at_weapon
#						armor_slot = fullArmor
#						carriage_slot = standart_carriage
#						special_type_slot_1 = squeezebore_at_adaptor
#						special_type_slot_2 = empty
#						special_type_slot_3 = empty
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = antitank_1_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = antitank2
#					has_army_experience > 5
#					not = {
#						has_country_flag = antitank_2_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_tank_equipment_0
#					parent_version = 3
#					modules = {
#						main_weapon_slot = improved_at_weapon
#						armor_slot = fullArmor
#						carriage_slot = standart_carriage
#						special_type_slot_1 = squeezebore_at_adaptor
#						special_type_slot_2 = empty
#						special_type_slot_3 = empty
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = antitank_2_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = antitank3
#					has_army_experience > 5
#					not = {
#						has_country_flag = antitank_3_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_tank_equipment_0
#					parent_version = 4
#					modules = {
#						main_weapon_slot = improved_at_weapon
#						armor_slot = fullArmor
#						carriage_slot = standart_carriage
#						special_type_slot_1 = squeezebore_at_adaptor
#						special_type_slot_2 = blasting_shells
#						special_type_slot_3 = empty
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = antitank_3_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = antiair4
#					has_army_experience > 5
#					not = {
#						has_country_flag = antitank_4_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_tank_equipment_0
#					parent_version = 5
#					modules = {
#						main_weapon_slot = improved_at_weapon
#						armor_slot = fullArmor
#						carriage_slot = standart_carriage
#						special_type_slot_1 = squeezebore_at_adaptor
#						special_type_slot_2 = blasting_shells
#						special_type_slot_3 = two_stage_shells
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = antitank_4_flag
#			}
#
#			every_country = {
#				limit = {
#					is_ai = yes
#					has_tech = antitank5
#					has_army_experience > 5
#					not = {
#						has_country_flag = antitank_5_flag
#					}
#				}
#				create_equipment_variant = {
#					type = anti_tank_equipment_0
#					parent_version = 6
#					modules = {
#						main_weapon_slot = advanced_at_weapon
#						armor_slot = fullArmor
#						carriage_slot = standart_carriage
#						special_type_slot_1 = squeezebore_at_adaptor
#						special_type_slot_2 = blasting_shells
#						special_type_slot_3 = two_stage_shells
#						special_type_slot_4 = empty
#					}
#				}
#				army_experience = -5
#				set_country_flag = antitank_5_flag
#			}
#		}
#	}
#}