# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {

	weapon = {
		abbreviation = "WPN"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 100
		ai_priority = 100
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_light_infantry
			category_infatry_heavy_weapons
			category_all_infantry
			category_army
		}
		
		##COMBAT stats
		soft_attack = -0.47
		hard_attack = -0.47
		air_attack = -0.47
		defense = -0.73
		breakthrough = -0.73
		combat_width = 0.0
		
		#Size Definitions
		max_strength = 2
		max_organisation = 8
		default_morale = 0.1
		manpower = 100

		#Misc Abilities
		training_time = 90
		suppression = 0.24
		weight = 0.16
		
		can_be_parachuted = yes

		supply_consumption = 0.001
	
		need = {
			support_weapon = 16
		}

		fort = { defence = 0.10 }
	}

	weapon_brigade = {
		abbreviation = "WPN"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 100
		ai_priority = 100
		active = no

		type = {
			infantry
		}
		
		group = infantry
		
		categories = {
			category_front_line
			category_light_infantry
			category_infatry_heavy_weapons
			category_all_infantry
			category_army
		}
		
		can_be_parachuted = yes # MG can be para-dropped, right?

		##COMBAT stats
		soft_attack = 0.6
		hard_attack = 0.6
		air_attack = 0.6
		defense = 0.28
		breakthrough = 0.28
		combat_width = 1.0
		
		#Size Definitions
		max_strength = 8
		max_organisation = 48
		default_morale = 0.2
		manpower = 400

		#Misc Abilities
		training_time = 90
		suppression = 0.96
		weight = 0.48
		
		supply_consumption = 0.004
	
		need = {
			support_weapon = 48
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = 0.00
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.05
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			movement = -0.05
		}
		fort = { defence = 0.15 }
	}
	mot_weapon_brigade = {
		abbreviation = "WPN"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 100
		ai_priority = 100
		active = no

		type = {
			infantry
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_infatry_heavy_weapons
			category_all_infantry
			category_army
		}
		
		##COMBAT stats
		soft_attack = 0.6
		hard_attack = 0.6
		air_attack = 0.6
		defense = 0.28
		breakthrough = 0.29
		combat_width = 1.0
		
		#Size Definitions
		max_strength = 8
		max_organisation = 48
		default_morale = 0.2
		manpower = 400

		#Misc Abilities
		training_time = 90
		suppression = 0.96
		weight = 0.80
		
		supply_consumption = 0.01
		own_equipment_fuel_consumption_mult = 1.6
	
		transport = motorized_equipment
		need = {
			support_weapon = 48
			motorized_equipment = 16
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.75
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.75
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.40
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.85
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.30
		}
		river = {
			attack = -0.20
			movement = -0.10
		}
		amphibious = {
			attack = -0.20
			movement = -0.10
		}
		fort = { defence = 0.15 }
	}

	mg_gun_brigade = {
		abbreviation = "MGG"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 100
		ai_priority = 100
		active = no

		type = {
			infantry
		}
		
		group = infantry
		
		categories = {
			category_front_line
			category_light_infantry
			category_infatry_heavy_weapons
			category_all_infantry
			category_army
		}
		
		##COMBAT stats
		soft_attack = -0.2
		hard_attack = -0.2
		air_attack = -0.2
		defense = -0.36
		breakthrough = -0.36
		combat_width = 1.0
		
		#Size Definitions
		max_strength = 8
		max_organisation = 48
		default_morale = 0.2
		manpower = 400

		#Misc Abilities
		training_time = 90
		suppression = 0.48
		maximum_speed = -0.10
		weight = 0.36
		
		supply_consumption = 0.004
	
		transport = support_weapon

		essential = {
			support_weapon
			artillery_equipment
		}

		need = {
			support_weapon = 24
			artillery_equipment_l = 6
		}

		forest = {
			attack = -0.075
			defence = -0.10
			movement = 0.00
		}
		jungle = {
			attack = -0.075
			defence = -0.10
			movement = -0.10
		}
		hills = {
			attack = -0.05
			defence = 0.025
			movement = -0.05
		}
		mountain = {
			attack = -0.175
			defence = -0.10
			movement = -0.25
		}
		urban = {
			attack = -0.075
			defence = -0.10
			movement = 0.10
		}
		marsh = {
			attack = -0.025
			defence = -0.05
			movement = -0.35
		}
		desert = {
			attack = 0.025
			defence = 0.025
			movement = -0.20
		}
		river = {
			attack = 0.15
			movement = -0.05
		}
		fort = {
			attack = 0.04
			defence = 0.10
		}
	}
	mot_mg_gun_brigade = {
		abbreviation = "MGG"
		sprite = infantry
		map_icon_category = infantry
		
		priority = 100
		ai_priority = 100
		active = no

		type = {
			infantry
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_infatry_heavy_weapons
			category_all_infantry
			category_army
		}
		
		##COMBAT stats
		soft_attack = -0.2
		hard_attack = -0.2
		air_attack = -0.2
		defense = -0.36
		breakthrough = -0.36
		combat_width = 1.0
		
		#Size Definitions
		max_strength = 8
		max_organisation = 48
		default_morale = 0.2
		manpower = 400

		#Misc Abilities
		training_time = 90
		suppression = 0.48
		weight = 0.68
		
		supply_consumption = 0.004
		own_equipment_fuel_consumption_mult = 1.2
	
		transport = motorized_equipment
		essential = {
			support_weapon
			artillery_equipment
		}

		need = {
			support_weapon = 24
			artillery_equipment_l = 6
			motorized_equipment = 14
		}

		forest = {
			attack = -0.075
			defence = -0.10
			movement = -0.20
		}
		jungle = {
			attack = -0.075
			defence = -0.10
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.025
			movement = -0.10
		}
		mountain = {
			attack = -0.175
			defence = -0.10
			movement = -0.45
		}
		urban = {
			attack = -0.075
			defence = -0.10
			movement = 0.40
		}
		marsh = {
			attack = -0.025
			defence = -0.05
			movement = -0.85
		}
		desert = {
			attack = 0.025
			defence = 0.025
			movement = -0.30
		}
		river = {
			attack = 0.10
			movement = -0.10
		}
		amphibious = {
			attack = -0.20
			movement = -0.10
		}
		fort = {
			attack = 0.04
			defence = 0.10
		}
	}
}