equipments = {

	support_weapon = {
		year = 1936

		is_archetype = yes
		picture = archetype_support_weapon
		is_buildable = no
		type = infantry
		group_by = archetype
		
		interface_category = interface_category_land
		
		#Misc Abilities
		reliability = 0.8
		maximum_speed = 4.0

		#Defensive Abilities
		defense = 18
		breakthrough = 1
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 1
		hard_attack = 1
		ap_attack = 1
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 1
		is_convertable = yes
		
		supply_consumption = 0.05
		build_cost_ic = 0.4
		resources = {
			steel = 1
		}
	}

	# Early HMG  1880
	support_weapon_0 = {
		year = 1880

		archetype = support_weapon
		priority = 10
		visual_level = 0
		reliability = 0.7
	}

	# Early HMG & Early LMG  1918
	support_weapon_1 = {
		year = 1918
	
		archetype = support_weapon
		parent = support_weapon_0
		priority = 10
		visual_level = 1

		can_convert_from = {
			support_weapon_0
		}

		#Defensive Abilities
		defense = 24
		breakthrough = 3

		#Offensive Abilities
		soft_attack = 2
		hard_attack = 1
		ap_attack = 2
		air_attack = 0

		supply_consumption = 0.06
		build_cost_ic = 0.65
	}

	# MG & Early Mortar  1938
	support_weapon_2 = {
		year = 1938
	
		archetype = support_weapon
		parent = support_weapon_1
		priority = 10
		visual_level = 2

		can_convert_from = {
			support_weapon_1
		}

		#Defensive Abilities
		defense = 24
		breakthrough = 6

		#Offensive Abilities
		soft_attack = 3
		hard_attack = 1
		ap_attack = 2
		air_attack = 0

		supply_consumption = 0.08
		build_cost_ic = 0.85
	}

	# MG & Mortar  1940
	support_weapon_3 = {
		year = 1940
	
		archetype = support_weapon
		parent = support_weapon_2
		priority = 10
		visual_level = 3

		can_convert_from = {
			support_weapon_2
		}

		#Defensive Abilities
		defense = 24
		breakthrough = 9

		#Offensive Abilities
		soft_attack = 4
		hard_attack = 2
		ap_attack = 2
		air_attack = 0

		supply_consumption = 0.09
		build_cost_ic = 0.95
	}

	# MG & Mortar  1942
	support_weapon_4 = {
		year = 1942
	
		archetype = support_weapon
		parent = support_weapon_3
		priority = 10
		visual_level = 4

		can_convert_from = {
			support_weapon_3
		}

		#Defensive Abilities
		defense = 30
		breakthrough = 12

		#Offensive Abilities
		soft_attack = 5
		hard_attack = 2
		ap_attack = 3
		air_attack = 0

		supply_consumption = 0.11
		build_cost_ic = 1.05
	}
}
