sub_units = {

	light_sp_anti_air_brigade = {
		abbreviation = "LAA"
		sprite = light_armor
		map_icon_category = armored
		priority = 301
		ai_priority = 100
		active = yes
		
		type = {
			armor
			anti_air
		}
		
		group = armor_combat_support
		
		categories = {
			category_army
			category_mechanical
			category_all_armor
			category_all_artillery
			category_antiair
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.80
		breakthrough = -0.99
		combat_width = 0.0

		need = {
			light_tank_aa_chassis = 12
		}
		manpower = 300
		max_organisation = 0
		default_morale = 0.1
		max_strength = 1
		training_time = 150
		weight = 0.48
		supply_consumption = 0.1

		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.10
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.45
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = -0.10
			defence = -0.05
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			attack = -0.10
			movement = -0.10
		}
		amphibious = {
			attack = -0.10
			movement = -0.10
		}
	}
	
	medium_sp_anti_air_brigade = {
		abbreviation = "MAA"
		sprite = medium_armor
		map_icon_category = armored
		priority = 301
		ai_priority = 100
		active = yes
		
		type = {
			armor
			anti_air
		}
		
		group = armor_combat_support
		
		categories = {
			category_army
			category_mechanical
			category_all_armor
			category_all_artillery
			category_antiair
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.80
		breakthrough = -0.99
		combat_width = 0.0

		need = {
			medium_tank_aa_chassis = 12
		}
		manpower = 300
		max_organisation = 0
		default_morale = 0.1
		max_strength = 1
		training_time = 150
		weight = 0.72
		supply_consumption = 0.1

		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.15
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.45
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = -0.10
			defence = -0.05
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.30
		}
		river = {
			attack = -0.10
			movement = -0.15
		}
		amphibious = {
			attack = -0.10
			movement = -0.10
		}
	}
	
	heavy_sp_anti_air_brigade = {
		abbreviation = "HAA"
		sprite = heavy_armor
		map_icon_category = armored
		priority = 301
		ai_priority = 100
		active = yes
		
		type = {
			armor
			anti_air
		}
		
		group = armor_combat_support
		
		categories = {
			category_army
			category_mechanical
			category_all_armor
			category_all_artillery
			category_antiair
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.80
		breakthrough = -0.99
		combat_width = 0.0

		need = {
			heavy_tank_aa_chassis = 12
		}
		manpower = 300
		max_organisation = 0
		default_morale = 0.1
		max_strength = 1
		training_time = 150
		weight = 1.08
		supply_consumption = 0.1

		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.35
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.85
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = -0.10
			defence = -0.05
			movement = -0.75
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.40
		}
		river = {
			attack = -0.10
			movement = -0.20
		}
		amphibious = {
			attack = -0.10
			movement = -0.10
		}
	}
	
	super_heavy_sp_anti_air_brigade = {
		abbreviation = "SAA"
		sprite = heavy_armor
		map_icon_category = armored
		priority = 301
		ai_priority = 100
		active = yes
		categories = {
			category_army
			category_mechanical
			category_all_armor
			category_all_artillery
			category_antiair
		}
		
		group = armor_combat_support
		
		type = {
			armor
			anti_air
		}

		##COMBAT stats
		soft_attack = -0.2
		hard_attack = -0.2
		air_attack = -0.25
		defense = -0.80
		breakthrough = -0.99
		combat_width = 0.0

		need = {
			super_heavy_tank_aa_chassis = 8
		}
		manpower = 300
		max_organisation = 0
		default_morale = 0.1
		max_strength = 1
		training_time = 180
		weight = 1.44
		supply_consumption = 0.1

		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.35
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.85
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = -0.10
			defence = -0.05
			movement = -0.75
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.40
		}
		river = {
			attack = -0.10
			movement = -0.25
		}
		amphibious = {
			attack = -0.10
			movement = -0.10
		}
	}
	
	modern_sp_anti_air_brigade = {
		abbreviation = "OAA"
		sprite = medium_armor
		map_icon_category = armored
		priority = 301
		ai_priority = 100
		active = yes
		
		type = {
			armor
			anti_air
		}
		
		group = armor_combat_support
		
		categories = {
			category_army
			category_mechanical
			category_all_armor
			category_all_artillery
			category_antiair
		}

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.80
		breakthrough = -0.99
		combat_width = 0.0

		need = {
			modern_tank_aa_chassis = 12
		}
		manpower = 300
		max_organisation = 0
		default_morale = 0.1
		max_strength = 1
		training_time = 180
		weight = 0.72
		supply_consumption = 0.1

		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.15
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.45
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = -0.10
			defence = -0.05
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.30
		}
		river = {
			attack = -0.10
			movement = -0.15
		}
		amphibious = {
			attack = -0.10
			movement = -0.10
		}
	}
	
}
