sub_units = {
	recon = { #mounted cav
		abbreviation = "CREC"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
			category_recon
		}

		battalion_mult = {
			category = category_artillery
			soft_attack = 0.10
		}
	
		#Size Definitions
		max_strength = 12
		max_organisation = 48
		default_morale = 0.4
		manpower = 500
		training_time = 120

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.005
		recon = 1
		can_be_parachuted = yes

		##COMBAT stats
		soft_attack = -0.64
		hard_attack = -0.64
		air_attack = -0.64
		defense = -0.64
		breakthrough = -0.46
		combat_width = 0.0

		maximum_speed = 0.7 # movement at horsie speeds
		
		essential = {
			infantry_equipment
			support_equipment
		}

		transport = infantry_equipment
		need = {
			infantry_equipment = 36
			support_equipment = 12
		}

		forest = {
			movement = 0.05
		}
		hills = {
			movement = 0.10
		}
		mountain = {
			movement = 0.10
		}
		jungle = {
			movement = 0.10
		}
		marsh = {
			movement = 0.10
		}
		plains = {
			movement = 0.05
		}
		desert = {
			movement = 0.05
		}
		river = {
			movement = 0.1
		}
		
		same_support_type = recon # blocks adding other recon types to template
	}

	mot_recon = { #trucks, motorcyles, ill-placed cars
		abbreviation = "MREC"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
			category_recon
		}

		battalion_mult = {
			category = category_artillery
			soft_attack = 0.10
		}

		##COMBAT stats
		soft_attack = -0.64
		hard_attack = -0.64
		air_attack = -0.64
		defense = -0.64
		breakthrough = -0.46
		combat_width = 0.0
	
		#Size Definitions
		max_strength 		= 13
		max_organisation 	= 48
		default_morale 		= 0.4
		manpower 			= 500
		training_time 		= 120

		#Misc Abilities
		weight 				= 0.1
		supply_consumption = 0.003
		recon 				= 1.5
		can_be_parachuted 	= yes
		
		essential = {
			infantry_equipment
			support_equipment
			motorized_equipment
		}

		transport = motorized_equipment
		need = {
			infantry_equipment = 36
			support_equipment = 12
			motorized_equipment = 12
		}

		forest = {
			movement = 0.05
		}
		hills = {
			movement = 0.1
		}
		mountain = {
			movement = 0.1
		}
		jungle = {
			movement = 0.05
		}
		marsh = {
			movement = 0.1
		}
		plains = {
			movement = 0.15
		}
		desert = {
			movement = 0.20
		}
		river = {
			movement = 0.1
		}
		
		same_support_type = recon # blocks adding other recon types to template
	}

	armored_car_recon = { #armored_cars
		abbreviation = "AREC"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
			category_recon
		}

		battalion_mult = {
			category = category_artillery
			soft_attack = 0.10
		}

		##COMBAT stats
		soft_attack = -0.20
		hard_attack = -0.20
		air_attack = -0.20
		defense = -0.20
		breakthrough = -0.20
		combat_width = 0.0
	
		#Size Definitions
		max_strength = 1.5
		max_organisation = 16
		default_morale = 0.4
		manpower = 500
		training_time = 120

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.003
		recon = 1.5
		can_be_parachuted = yes
		
		essential = {
			armored_car_equipment
		}

		need = {
			armored_car_equipment = 15
		}

		forest = {
			movement = 0.05
		}
		hills = {
			movement = 0.1
		}
		mountain = {
			movement = 0.05
		}
		jungle = {
			movement = 0.05
		}
		marsh = {
			movement = 0.1
		}
		plains = {
			movement = 0.15
		}
		desert = {
			movement = 0.15
		}
		river = {
			movement = 0.1
		}
		
		same_support_type = recon # blocks adding other recon types to template
	}

	light_tank_recon = { #light tanks
		abbreviation = "TREC"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
			category_all_armor
			category_recon
		}

		battalion_mult = {
			category = category_artillery
			soft_attack = 0.10
		}

		##COMBAT stats
		soft_attack = -0.20
		hard_attack = -0.20
		air_attack = -0.20
		defense = -0.20
		breakthrough = -0.20
		combat_width = 0.0
	
		#Size Definitions
		max_strength = 1.2
		max_organisation = 16
		default_morale = 0.4
		manpower = 500
		training_time = 120

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.02
		recon = 1

		essential = {
			light_tank_chassis
		}

		need = {
			light_tank_chassis = 12
		}

		forest = {
			movement = 0.1
		}
		hills = {
			movement = 0.1
		}
		mountain = {
			movement = 0.1
		}
		jungle = {
			movement = 0.1
		}
		marsh = {
			movement = 0.1
		}
		plains = {
			movement = 0.1
		}
		desert = {
			movement = 0.1
		}
		river = {
			movement = 0.1
		}
		same_support_type = recon # blocks adding other recon types to template
	}

	
	rangers_support = { #independent recon
		abbreviation = "RAN"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
			category_recon
			category_mountaineers
		}

		#Size Definitions
		max_strength = 12
		max_organisation = 48
		default_morale = 0.4
		manpower = 500
		training_time = 120

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.005
		recon = 1
		can_be_parachuted = yes

		##COMBAT stats
		soft_attack = -0.64
		hard_attack = -0.64
		air_attack = -0.64
		defense = -0.64
		breakthrough = -0.46
		combat_width = 0.0

		maximum_speed = 0.7 # movement at horsie speeds
		
		essential = {
			infantry_equipment
			support_equipment
		}

		transport = infantry_equipment
		need = {
			infantry_equipment = 36
			support_equipment = 18
		}

		forest = {
			movement = 0.05
		}
		hills = {
			movement = 0.10
		}
		mountain = {
			movement = 0.10
		}
		jungle = {
			movement = 0.10
		}
		marsh = {
			movement = 0.10
		}
		plains = {
			movement = 0.05
			attack = 0.05
		}
		desert = {
			movement = 0.05
		}
		river = {
			movement = 0.1
		}
		
		same_support_type = recon # blocks adding other recon types to template
	}

	winter_logistics_support = { #Ski Troop Support for Finland. Not really considered recon
		abbreviation = "WIN"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
		}

		#Size Definitions
		max_strength = 12
		max_organisation = 48
		default_morale = 0.4
		manpower = 500
		training_time = 120

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.005
		recon = 1
		can_be_parachuted = yes

		##COMBAT stats
		soft_attack = -0.64
		hard_attack = -0.64
		air_attack = -0.64
		defense = -0.64
		breakthrough = -0.46
		combat_width = 0.0

		maximum_speed = 0.7 # movement at horsie speeds
		
		essential = {
			infantry_equipment
			support_equipment
		}

		transport = infantry_equipment
		need = {
			infantry_equipment = 36
			support_equipment = 18
		}

		forest = {
			movement = 0.05
		}
		hills = {
			movement = 0.10
		}
		mountain = {
			movement = 0.10
		}
		jungle = {
			movement = 0.10
		}
		marsh = {
			movement = 0.10
		}
		plains = {
			movement = 0.05
			attack = 0.05
		}
		desert = {
			movement = 0.05
		}
		river = {
			movement = 0.1
		}
		snow = { #This can end up stacking with terrain benefits
			attack = 0.20
			defence = 0.20
			movement = 0.30
		}
	}
	long_range_patrol_support = { # Long-range patrols for Finland
		abbreviation = "LRP"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
			category_recon
		}

		battalion_mult = {
			category = category_light_infantry
			initiative = 0.25
			add = yes
		}
	
		#Size Definitions
		max_strength = 12
		max_organisation = 48
		default_morale = 0.4
		manpower = 500
		training_time = 120

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.005
		recon = 1
		can_be_parachuted = yes

		##COMBAT stats
		soft_attack = -0.64
		hard_attack = -0.64
		air_attack = -0.64
		defense = -0.64
		breakthrough = -0.46
		combat_width = 0.0

		maximum_speed = 0.7 # movement at horsie speeds
		
		essential = {
			infantry_equipment
			support_equipment
		}

		transport = infantry_equipment
		need = {
			infantry_equipment = 36
			support_equipment = 18
		}

		forest = {
			movement = 0.05
		}
		hills = {
			movement = 0.10
		}
		mountain = {
			movement = 0.10
		}
		jungle = {
			movement = 0.10
		}
		marsh = {
			movement = 0.10
		}
		plains = {
			movement = 0.05
			attack = 0.05
		}
		desert = {
			movement = 0.05
		}
		river = {
			movement = 0.1
		}
		snow = { #This can end up stacking with terrain benefits
			attack = 0.1
			defence = 0.1
		}
		
		same_support_type = recon # blocks adding other recon types to template
	}
}
