sub_units = {

	modern_armor = {
		abbreviation = "OTK"
		sprite = "medium_armor"
		map_icon_category = armored
		priority = 2510
		ai_priority = 3510
		active = yes
		
		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_army
			category_front_line
			category_mechanical
			category_all_armor
			category_tanks
		}
		
		##COMBAT stats
		soft_attack = 1.0
		hard_attack = 1.0
		air_attack = 1.0
		defense = 1.0
		breakthrough = 1.0
		combat_width = 1.0

		need = {
			modern_tank_chassis = 20
		}
		manpower = 500
		max_organisation = 8
		max_strength = 2
		default_morale = 0.3
		training_time = 180
		weight = 1.2
		
		supply_consumption = 0.15
		own_equipment_fuel_consumption_mult = 2.0

		suppression = 2.5
		
		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.15
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.45
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = -0.10
			defence = -0.05
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.30
		}
		river = {
			attack = -0.10
			movement = -0.15
		}
		amphibious = {
			attack = -0.10
			movement = -0.10
		}
	}
}
