# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {

	irregular_infantry = {
		abbreviation = "IRR"
		sprite = infantry
		map_icon_category = infantry

		priority = 500
		ai_priority = 200
		active = no

		type = {
			infantry
		}

		group = infantry

		categories = {
			category_front_line
			category_light_infantry
			category_all_infantry
			category_army
		}

		##COMBAT stats
		soft_attack = -0.46
		hard_attack = -0.46
		air_attack = -0.46
		defense = -0.28
		breakthrough = -0.28
		combat_width = 2.0

		#Size Definitions
		max_strength = 21
		max_organisation = 48
		default_morale = 0.3
		manpower = 1000

		#Misc Abilities
		training_time = 60
		suppression = 1
		maximum_speed = -0.10
		weight = 0.5

		supply_consumption = 0.01

		transport = infantry_equipment
		need = {
			infantry_equipment = 72
		}

		urban = { # Light Infantry
			attack = 0.00
			defence = 0.00
			movement = 0.15
		}

	}

	militia = {
		abbreviation = "MIL"
		sprite = infantry
		map_icon_category = infantry

		priority = 550
		ai_priority = 200
		active = yes

		type = {
			infantry
		}

		group = infantry

		categories = {
			category_front_line
			category_light_infantry
			category_all_infantry
			category_army
		}

		##COMBAT stats
		soft_attack = -0.28
		hard_attack = -0.46
		air_attack = -0.28
		defense = -0.46
		breakthrough = -0.46
		combat_width = 2.0

		#Size Definitions
		max_strength = 21
		max_organisation = 36
		default_morale = 0.4
		manpower = 1000

		#Misc Abilities
		training_time = 60
		suppression = 1
		weight = 0.5

		supply_consumption = 0.01

		transport = infantry_equipment
		need = {
			infantry_equipment = 72
			support_weapon = 18
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = 0.00
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.05
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		urban = {
			attack = 0.00
			defence = 0.05 # Extra 0.05
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			movement = -0.05
		}
		
	}
}
