sub_units = {
	military_police = {
		abbreviation = "MP"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
		}

		battalion_mult = {
			category = category_all_infantry
			default_morale = 0.10
		}
	
		##COMBAT stats
		soft_attack = -0.64
		hard_attack = -0.64
		air_attack = -0.64
		defense = -0.64
		breakthrough = -0.64
		combat_width = 0.0
	
		#Size Definitions
		max_strength = 4
		max_organisation = 36	
		default_morale = 0.7
		manpower = 500
		training_time = 180

		#Misc Abilities
		weight = 0.1
		supply_consumption = 0.003
		can_be_parachuted = yes
		
		# Important Ability
		suppression = 8
		suppression_factor = 0.20

		essential = {
			infantry_equipment
			support_equipment
		}
		
		need = {
			infantry_equipment = 48
			support_equipment = 12
		}

		urban = {
			attack = 0.1
			defense = 0.1
		}

	}
}
