sub_units = {

	heavy_armor = {
		abbreviation = "HTK"
		sprite = heavy_armor
		map_icon_category = armored
		priority = 2503
		ai_priority = 2503
		active = yes
		training_time = 180

		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_army
			category_front_line
			category_mechanical
			category_all_armor
			category_tanks
		}

		##COMBAT stats
		soft_attack = 1.0
		hard_attack = 1.0
		air_attack = 1.0
		defense = 1.0
		breakthrough = 1.0
		combat_width = 1.0

		need = {
			heavy_tank_chassis = 20
		}

		manpower = 500
		max_organisation = 8
		default_morale = 0.3
		max_strength = 2
		weight = 1.80
		
		supply_consumption = 0.32
		
		suppression = 2.5		
		
		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.35
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.85
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = -0.10
			defence = -0.05
			movement = -0.75
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.40
		}
		river = {
			attack = -0.10
			movement = -0.20
		}
		amphibious = {
			attack = -0.10
			movement = -0.10
		}
	}

	
}
