sub_units = {

	artillery = {
		abbreviation = "ART"
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_all_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = 0
		hard_attack = 0
		air_attack = 0
		defense = -1.0
		breakthrough = -1.0
		combat_width = 0.0

		transport = motorized_equipment

		need = {
			artillery_equipment_l = 8
		}

		manpower = 100
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0
		weight = 0.1
		
		supply_consumption = 0.001
		own_equipment_fuel_consumption_mult = 0.8

		can_be_parachuted = yes

		fort = {
			attack = 0.12
		}
	}
	
	artillery_h = {
		abbreviation = "ART"
		sprite = artillery
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
			category_all_artillery
			category_artillery
			category_howitzer
		}

		##COMBAT stats
		soft_attack = -0.2
		hard_attack = -0.2
		air_attack = -0.2
		defense = -1.0
		breakthrough = -1.0
		combat_width = 0.0

		transport = motorized_equipment

		need = {
			artillery_equipment_h = 8
			motorized_equipment = 8
		}

		manpower = 100
		training_time = 150
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0
		weight = 0.1
		
		supply_consumption = 0.001
		own_equipment_fuel_consumption_mult = 0.8

		fort = {
			attack = 0.20
		}
	}
	
	rocket_artillery = {
		abbreviation = "RART"
		sprite = "artillery"
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = no
		affects_speed = no
		
		type = {
			infantry
			support
		}
		
		group = support

		categories = {
			category_support_battalions
			category_army
			category_all_artillery
			category_artillery
			category_rocket
		}

		##COMBAT stats
		soft_attack = 0
		hard_attack = 0
		air_attack = 0
		defense = -1.0
		breakthrough = -1.0
		combat_width = 0.0

		transport = motorized_equipment

		need = {
			rocket_artillery_equipment = 8
		}

		manpower = 100
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0
		weight = 0.1
		
		supply_consumption = 0.001

		can_be_parachuted = yes
	}
}
