sub_units = {

	armored_car = {
		abbreviation = "CAR"
		#sprite = light_armor
		sprite = armored_car
		map_icon_category = armored
		priority = 501
		ai_priority = 200
		active = yes
		
		type = {
			motorized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_army
			category_mechanical
			category_armored_car
		}

		soft_attack = 1.0
		hard_attack = 1.0
		air_attack = 1.0
		defense = 1.0
		breakthrough = 1.0
		combat_width = 1.0

		need = {
			armored_car_equipment = 20
		}
		manpower = 500
		max_organisation = 10
		default_morale = 0.3
		training_time = 180
		max_strength = 2
		weight = 0.8
		supply_consumption = 0.14

		#WE GOOD AT SUPPRESS 
		suppression = 2.5

		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.10
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.45
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = -0.10
			defence = -0.05
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		river = {
			attack = -0.10
			movement = -0.05
		}
		amphibious = {
			attack = -0.10
			movement = -0.10
		}
	}
}
