# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {

	anti_air_brigade = {
		abbreviation = "ANA"
		sprite = infantry
		map_icon_category = infantry
		priority = 301
		ai_priority = 10
		active = yes

		type = {
			infantry
			anti_air
		}
		
		group = combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_anti_air
		}		
		
		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.9
		breakthrough = -1.0
		combat_width = 0.0
		
		#Size Definitions
		max_strength = 0.3
		max_organisation = 8
		default_morale = 0.1
		manpower = 300
		training_time = 120
		weight = 0.2
		
		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 0.4

		need = {
			anti_air_equipment = 12
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = 0.00
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.05
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			movement = -0.05
		}
	}
	mot_anti_air_brigade = {
		abbreviation = "MAA"
		sprite = infantry
		map_icon_category = infantry
		priority = 301
		ai_priority = 10
		active = yes

		type = {
			motorized
			anti_air
		}
		
		group = mobile_combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_anti_air
		}		
		
		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.9
		breakthrough = -1.0
		combat_width = 0.0
		
		#Size Definitions
		max_strength = 0.3
		max_organisation = 8
		default_morale = 0.2
		manpower = 300
		training_time = 120
		weight = 0.2
		
		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 1.2

		transport = motorized_equipment
		need = {
			anti_air_equipment = 12
			motorized_equipment = 12
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.75
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.75
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.40
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.85
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.30
		}
		river = {
			attack = -0.20
			movement = -0.10
		}
		amphibious = {
			attack = -0.20
			movement = -0.10
		}
	}
	
	anti_air_brigade_h = {
		abbreviation = "ANA"
		sprite = infantry
		map_icon_category = infantry
		priority = 301
		ai_priority = 10
		active = yes

		type = {
			infantry
			anti_air
		}
		
		group = combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_anti_air
		}		
		
		##COMBAT stats
		soft_attack = -0.2
		hard_attack = -0.2
		air_attack = -0.2
		defense = -0.9
		breakthrough = -1.0
		combat_width = 0.0
		
		#Size Definitions
		max_strength = 0.3
		max_organisation = 8
		default_morale = 0.1
		manpower = 300
		training_time = 120
		weight = 0.2
		
		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 0.4

		need = {
			anti_air_equipment_h = 8
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = 0.00
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.05
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			movement = -0.05
		}
	}
	mot_anti_air_brigade_h = {
		abbreviation = "MAA"
		sprite = infantry
		map_icon_category = infantry
		priority = 301
		ai_priority = 10
		active = yes

		type = {
			motorized
			anti_air
		}
		
		group = mobile_combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_anti_air
		}		
		
		##COMBAT stats
		soft_attack = -0.2
		hard_attack = -0.2
		air_attack = -0.2
		defense = -0.9
		breakthrough = -1.0
		combat_width = 0.0
		
		#Size Definitions
		max_strength = 0.3
		max_organisation = 8
		default_morale = 0.2
		manpower = 300
		training_time = 120
		weight = 0.2
		
		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 1.2

		transport = motorized_equipment
		need = {
			anti_air_equipment_h = 8
			motorized_equipment = 12
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.75
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.75
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.40
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.85
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.30
		}
		river = {
			attack = -0.20
			movement = -0.10
		}
		amphibious = {
			attack = -0.20
			movement = -0.10
		}
	}
}
