sub_units = {

	amphibious_mechanized = {
		abbreviation = "AMT"
		sprite = amphibious_mechanized
		map_icon_category = infantry

		priority = 610
		ai_priority = 200
		active = yes
		special_forces = yes
		marines = yes
		type = {
			mechanized
		}
		
		group = mobile
		
		categories = {
			category_army
			category_front_line
			category_all_infantry
			category_mechanical
			category_motmech
			category_special_forces
		}

		##COMBAT stats
		soft_attack = -0.19
		hard_attack = -0.19
		air_attack = -0.19
		defense = -0.19
		breakthrough = -0.19
		combat_width = 2.0
		
		#Size Definitions
		max_strength = 34
		max_organisation = 72
		default_morale = 0.4
		manpower = 1200

		#Misc Abilities
		training_time = 120
		suppression = 1
		weight = 2.485
		
		supply_consumption = 0.01
		
		essential = {
			amphibious_mechanized_equipment
			infantry_equipment
			support_weapon
		}

		transport = amphibious_mechanized_equipment

		need = {
			amphibious_mechanized_equipment = 42
			infantry_equipment = 81
			support_weapon = 48
		}

		forest = {
			attack = -0.075
			defence = -0.05
			movement = -0.25
		}
		jungle = {
			attack = -0.125
			defence = -0.10
			movement = -0.70
		}
		hills = {
			attack = -0.025
			defence = 0.05
			movement = -0.10
		}
		mountain = {
			attack = -0.125
			defence = -0.05
			movement = -0.45
		}
		urban = {
			attack = -0.125
			defence = -0.075
			movement = 0.20
		}
		marsh = {
			attack = 0.25
			defence = 0.25
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.15
		}
		river = {
			attack = 0.30
			movement = 0.20
		}
		amphibious = {
			attack = 0.50
			movement = 0.20
		}
	}
}
