sub_units = {

	amphibious_armor = {
		abbreviation = "ATK"
		sprite = amphibious_armor
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		special_forces = yes
		marines = yes
		type = {
			armor
		}

		group = armor

		categories = {
			category_army
			category_front_line
			category_mechanical
			category_all_armor
			category_tanks
			category_amphibious_tanks
			category_special_forces
		}

		##COMBAT stats
		soft_attack = 1.0
		hard_attack = 1.0
		air_attack = 1.0
		defense = 1.0
		breakthrough = 1.0
		combat_width = 1.0

		need = {
			amphibious_tank_chassis = 20
		}
		manpower = 500
		max_organisation = 10
		default_morale = 0.3
		training_time = 180
		max_strength = 2
		weight = 1
		supply_consumption = 0.10
		own_equipment_fuel_consumption_mult = 2.0

		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.10
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.45
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = 0.15
			defence = 0.15
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		river = {
			attack = 0.3
			movement = 0.25
		}
		amphibious = {
			attack = 0.5
			movement = 0.25
		}
	}

	amphibious_light_armor = {
		abbreviation = "LAM"
		sprite = amphibious_armor
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		special_forces = yes
		marines = yes
		type = {
			armor
			amphibious
		}
		
		group = armor
		
		categories = {
			category_army
			category_front_line
			category_mechanical
			category_all_armor
			category_tanks
			category_amphibious_tanks
			category_special_forces
		}

		##COMBAT stats
		soft_attack = 1.0
		hard_attack = 1.0
		air_attack = 1.0
		defense = 1.0
		breakthrough = 1.0
		combat_width = 1

		need = {
			light_tank_amphibious_chassis = 20
		}
		manpower = 500
		max_organisation = 10
		default_morale = 0.3
		training_time = 180
		max_strength = 2
		weight = 1
		supply_consumption = 0.10

		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.10
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.45
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = 0.15
			defence = 0.15
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			attack = 0.3
			movement = 0.25
		}
		amphibious = {
			attack = 0.5
			movement = 0.25
		}
	}

	amphibious_medium_armor = {
		abbreviation = "MAM"
		sprite = amphibious_armor
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		special_forces = yes
		marines = yes
		type = {
			armor
			amphibious
		}
		
		group = armor
		
		categories = {
			category_army
			category_front_line
			category_mechanical
			category_all_armor
			category_tanks
			category_amphibious_tanks
			category_special_forces
		}

		##COMBAT stats
		soft_attack = 1.0
		hard_attack = 1.0
		air_attack = 1.0
		defense = 1.0
		breakthrough = 1.0
		combat_width = 1.0

		need = {
			medium_tank_amphibious_chassis = 20
		}
		manpower = 500
		max_organisation = 10
		default_morale = 0.3
		training_time = 180
		max_strength = 2
		weight = 1
		supply_consumption = 0.15
		own_equipment_fuel_consumption_mult = 2.0

		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.15
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.45
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = 0.15
			defence = 0.15
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.30
		}
		river = {
			attack = 0.3
			movement = 0.25
		}
		amphibious = {
			attack = 0.5
			movement = 0.25
		}
	}

	amphibious_heavy_armor = {
		abbreviation = "HAM"
		sprite = amphibious_armor
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		special_forces = yes
		marines = yes
		type = {
			armor
			amphibious
		}
		
		group = armor
		
		categories = {
			category_army
			category_front_line
			category_mechanical
			category_all_armor
			category_tanks
			category_amphibious_tanks
			category_special_forces
		}

		##COMBAT stats
		soft_attack = 0.5
		hard_attack = 0.5
		air_attack = 0.5
		defense = 0.5
		breakthrough = 0.5
		combat_width = 1.0

		need = {
			heavy_tank_amphibious_chassis = 15
		}
		manpower = 500
		max_organisation = 10
		default_morale = 0.3
		training_time = 180
		max_strength = 2
		weight = 1
		supply_consumption = 0.2
		own_equipment_fuel_consumption_mult = 1.5

		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.35
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.85
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = 0.15
			defence = 0.15
			movement = -0.75
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.40
		}
		river = {
			attack = 0.3
			movement = 0.25
		}
		amphibious = {
			attack = 0.5
			movement = 0.25
		}
	}
}
