sub_units = {

	rocket_artillery_brigade = {
		abbreviation = "RRT"
		sprite = "artillery"
		map_icon_category = infantry
		priority = 1199
		ai_priority = 100
		active = yes
		
		type = {
			infantry
			artillery
		}

		group = combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_artillery
			category_rocket
		}		

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.70
		breakthrough = -0.85
		combat_width = 0.0

		essential = {
			rocket_artillery_equipment
		}
		need = {
			rocket_artillery_equipment = 12
		}
		
		manpower = 300
		max_strength = 0.3
		max_organisation = 0
		default_morale = 0.1
		training_time = 120
		weight = 1.23

		supply_consumption = 0.003
		own_equipment_fuel_consumption_mult = 0.4 # Used by Semi-Motorized ver.
		
		forest = {
			attack = -0.15
			defence = -0.20
			movement = 0.00
		}
		jungle = {
			attack = -0.15
			defence = -0.20
			movement = 0.10
		}
		hills = {
			attack = -0.10
			defence = 0.05
			movement = -0.05
		}
		mountain = {
			attack = -0.35
			defence = -0.20
			movement = -0.25
		}
		urban = {
			attack = -0.15
			defence = -0.20
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = -0.10
			movement = -0.35
		}
		desert = {
			attack = 0.05
			defence = 0.05
			movement = -0.20
		}
		river = {
			attack = 0.30
			movement = -0.05
		}
	}

	mot_rocket_artillery_brigade = {
		abbreviation = "TRA"
		sprite = "artillery"
		map_icon_category = infantry
		priority = 1199
		ai_priority = 100
		active = yes
		
		type = {
			motorized
			artillery
		}

		group = mobile_combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_artillery
			category_rocket
		}		

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.5
		breakthrough = -0.65
		combat_width = 0.0

		transport = motorized_equipment
		need = {
			rocket_artillery_equipment = 12
			motorized_equipment = 18
		}
		
		manpower = 400
		max_strength = 0.4
		max_organisation = 0
		default_morale = 0.2
		training_time = 120
		weight = 2.14

		supply_consumption = 0.004 # from Manpower
		own_equipment_fuel_consumption_mult = 0.9
		
		forest = {
			attack = -0.15
			defence = -0.20
			movement = -0.20
		}
		jungle = {
			attack = -0.15
			defence = -0.20
			movement =-0.75
		}
		hills = {
			attack = -0.10
			defence = 0.05
			movement = -0.10
		}
		mountain = {
			attack = -0.35
			defence = -0.20
			movement = -0.45
		}
		urban = {
			attack = -0.15
			defence = -0.20
			movement = 0.20
		}
		marsh = {
			attack = 0.00
			defence = -0.10
			movement = -0.65
		}
		desert = {
			attack = 0.05
			defence = 0.05
			movement = -0.15
		}
		river = {
			attack = 0.30
			movement = -0.10
		}
		amphibious = {
			attack = -0.20
			movement = -0.10
		}
	}
	
	motorized_rocket_brigade = {
		abbreviation = "MRA"
		sprite = motorized
		map_icon_category = infantry
		priority = 1199
		ai_priority = 100
		active = no
		
		type = {
			artillery
			motorized
			rocket
		}

		group = mobile_combat_support
		
		categories = {
			category_army
			category_all_artillery
			category_line_artillery
			category_artillery
			category_rocket
		}		

		##COMBAT stats
		soft_attack = 0.2
		hard_attack = 0.2
		air_attack = 0.2
		defense = -0.45
		breakthrough = -0.3
		combat_width = 0.0

		need = {
			motorized_rocket_equipment = 12
			motorized_equipment = 6
		}
		
		manpower = 300
		max_strength = 0.3
		max_organisation = 8
		default_morale = 0.2
		training_time = 120
		weight = 1.53

		
		supply_consumption = 0.004
		own_equipment_fuel_consumption_mult = 0.4
		
		forest = {
			attack = -0.15
			defence = -0.20
			movement = -0.20
		}
		jungle = {
			attack = -0.15
			defence = -0.20
			movement =-0.75
		}
		hills = {
			attack = -0.10
			defence = 0.05
			movement = -0.10
		}
		mountain = {
			attack = -0.35
			defence = -0.20
			movement = -0.45
		}
		urban = {
			attack = -0.15
			defence = -0.20
			movement = 0.20
		}
		marsh = {
			attack = 0.00
			defence = -0.10
			movement = -0.65
		}
		desert = {
			attack = 0.05
			defence = 0.05
			movement = -0.15
		}
		river = {
			attack = 0.30
			movement = -0.10
		}
		amphibious = {
			attack = -0.10
			movement = -0.10
		}
	}

}
