sub_units = {
	# Armored Vehicles are half-battalion
	light_armor = {
		abbreviation = "LTK"
		sprite = light_armor
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		
		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_army
			category_front_line
			category_mechanical
			category_all_armor
			category_tanks
		}

		##COMBAT stats
		soft_attack = 1.75 # Effecient Against Soft
		hard_attack = 1.5
		air_attack = 1.5
		defense = 1.0 # LT weak in defense
		breakthrough = 1.5
		combat_width = 1.0

		need = {
			light_tank_chassis = 25
		}
		
		manpower = 500
		max_organisation = 8
		default_morale = 0.3
		training_time = 120
		max_strength = 3
		suppression = 1.25
		weight = 3.8

		supply_consumption = 0.10
		own_equipment_fuel_consumption_mult = 2.5


		forest = {
			attack = -0.15
			defence = -0.10
			movement = -0.25
		}
		jungle = {
			attack = -0.25
			defence = -0.20
			movement = -0.70
		}
		hills = {
			attack = -0.05
			defence = 0.05
			movement = -0.10
		}
		mountain = {
			attack = -0.25
			defence = -0.10
			movement = -0.45
		}
		urban = {
			attack = -0.25
			defence = -0.15
			movement = 0.20
		}
		marsh = {
			attack = -0.10
			defence = -0.05
			movement = -0.65
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			attack = -0.10
			movement = -0.10
		}
		amphibious = {
			attack = -0.10
			movement = -0.10
		}
	}
	
	airborne_light_armor = { #light tanks
		abbreviation = "LTA"
		sprite = light_armor
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = no

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_army
			category_front_line
			category_mechanical
			category_all_armor
			category_tanks
			category_support_battalions
			category_paratroopers
		}

		##COMBAT stats
		soft_attack = 0.20
		hard_attack = 0.20
		air_attack = 0.20
		defense = 0.20
		breakthrough = 0.20
		combat_width = 0.0
	
		#Size Definitions
		max_strength = 1.5
		max_organisation = 16
		default_morale = 0.3
		manpower = 300
		training_time = 150

		#Misc Abilities
		suppression = 0.6
		weight = 1.83
		supply_consumption = 0.003
		recon = 1
		can_be_parachuted = yes

		essential = {
			light_tank_chassis
		}

		need = {
			light_tank_chassis = 12
		}

		mountain = {
			movement = -0.1
		}
		jungle = {
			movement = -0.1
		}
		marsh = {
			movement = -0.05
		}
		river = {
			movement = -0.1
		}
	}
}
