# options for map_icon_category:
# For land units: infantry,armored,other
# For sea units: ship,transport,uboat

sub_units = {

	marine = {
		abbreviation = "MRN"
		sprite = infantry
		map_icon_category = infantry
		special_forces = yes
		marines = yes
		
		priority = 700
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		group = infantry
		
		categories = {
			category_front_line
			category_light_infantry
			category_all_infantry
			category_army
			category_special_forces
			category_marines
			category_special_forces_leg_infantry
		}
		
		##COMBAT stats
		soft_attack = -0.1
		hard_attack = -0.1
		air_attack = -0.1
		defense = -0.1
		breakthrough = -0.1
		combat_width = 2.0
		
		#Size Definitions
		max_strength = 30.6
		max_organisation = 72
		default_morale = 0.4
		manpower = 1200

		#Misc Abilities
		training_time = 150
		suppression = 2.28
		maximum_speed = -0.10
		weight = 1.05
		supply_consumption = 0.012
	
		transport = infantry_equipment

		essential = {
			infantry_equipment
			support_weapon
		}

		need = {
			infantry_equipment = 90
			support_weapon = 48
			support_equipment = 8
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = 0.00
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.05
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.15
			defence = 0.15
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			attack = 0.30
			defence = 0.10
			movement = 0.05
		}
		amphibious = {
			attack = 0.30
			movement = 0.10
		}
	}
	marine_commando = {
		abbreviation = "MRC"
		sprite = infantry
		map_icon_category = infantry
		special_forces = yes
		marines = yes
		can_exfiltrate_from_coast = yes
		
		priority = 750
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		group = infantry
		
		categories = {
			category_front_line
			category_light_infantry
			category_all_infantry
			category_army
			category_special_forces
			category_marines
			category_special_forces_leg_infantry
		}
		
		##COMBAT stats
		soft_attack = 0.08
		hard_attack = -0.1
		air_attack = -0.1
		defense = -0.19
		breakthrough = -0.19
		combat_width = 2.0
		
		#Size Definitions
		max_strength = 35.4
		max_organisation = 76
		default_morale = 0.4
		manpower = 1200

		#Misc Abilities
		training_time = 150
		suppression = 2.52
		maximum_speed = -0.10
		weight = 1.02
		supply_consumption = 0.012
	
		transport = infantry_equipment

		essential = {
			infantry_equipment
			support_weapon
		}

		need = {
			infantry_equipment = 108
			support_weapon = 36
			support_equipment = 12
		}

		forest = {
			attack = 0.00
			defence = 0.00
			movement = 0.00
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.05
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.15
			defence = 0.15
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			attack = 0.30
			defence = 0.15
			movement = 0.05
		}
		amphibious = {
			attack = 0.30
			movement = 0.10
		}
	}
	
	mountaineers = {
		abbreviation = "MTN"
		sprite = infantry
		map_icon_category = infantry
		special_forces = yes
		mountaineers = yes

		priority = 700
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		group = infantry
		
		categories = {
			category_front_line
			category_light_infantry
			category_all_infantry
			category_army
			category_special_forces
			category_mountaineers
			category_special_forces_leg_infantry
		}
		
		##COMBAT stats
		soft_attack = -0.1
		hard_attack = -0.1
		air_attack = -0.1
		defense = -0.1
		breakthrough = -0.1
		combat_width = 2.0
		
		#Size Definitions
		max_strength = 30.6
		max_organisation = 72
		default_morale = 0.4
		manpower = 1200

		#Misc Abilities
		training_time = 150
		suppression = 2.28
		maximum_speed = -0.10
		weight = 1.05
		
		supply_consumption = 0.012
	
		transport = infantry_equipment

		essential = {
			infantry_equipment
			support_weapon
		}

		need = {
			infantry_equipment = 90
			support_weapon = 48
			support_equipment = 8
		}

		forest = {
			attack = 0.05
			defence = 0.05
			movement = 0.00
		}
		jungle = {
			attack = 0.05
			defence = 0.05
			movement = -0.10
		}
		hills = {
			attack = 0.25
			defence = 0.15
			movement = 0.05
		}
		mountain = {
			attack = 0.35
			defence = 0.25
			movement = -0.15
		}
		urban = {
			attack = 0.05
			defence = 0.05
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			movement = -0.05
		}
	}
	jaeger = {
		abbreviation = "JGR"
		sprite = infantry
		map_icon_category = infantry
		#special_forces = yes
		mountaineers = yes
		
		priority = 650
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		group = infantry
		
		categories = {
			category_army
			category_all_infantry
			category_front_line
			category_light_infantry
			category_infantry_and_bicycle
		}
		
		##COMBAT stats
		soft_attack = -0.19
		hard_attack = -0.19
		air_attack = -0.19
		defense = -0.1
		breakthrough = -0.1
		combat_width = 2.0
		
		#Size Definitions
		max_strength = 35.4
		max_organisation = 64
		default_morale = 0.4
		manpower = 1200

		#Misc Abilities
		training_time = 120
		suppression = 2.52
		weight = 1.02
		
		supply_consumption = 0.012
	
		transport = infantry_equipment

		essential = {
			infantry_equipment
			support_weapon
		}
		
		need = {
			infantry_equipment = 108
			support_weapon = 36
			support_equipment = 6
		}
		forest = {
			attack = 0.05
			defence = 0.05
			movement = 0.00
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		hills = {
			attack = 0.15
			defence = 0.05
			movement = -0.05
		}
		mountain = {
			attack = 0.05
			defence = 0.05
			movement = -0.25
		}
		urban = {
			attack = 0.05
			defence = 0.05
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			movement = 0.00
		}
	}

	paratrooper = {
		abbreviation = "PAR"
		sprite = infantry
		map_icon_category = infantry
		special_forces = yes

		priority = 100
		ai_priority = 2
		active = no

		type = {
			infantry
		}
		
		group = infantry
		
		categories = {
			category_front_line
			category_light_infantry
			category_all_infantry
			category_army
			category_special_forces
			category_paratroopers
			category_special_forces_leg_infantry
		}
		
		##COMBAT stats
		soft_attack = -0.1
		hard_attack = -0.1
		air_attack = -0.1
		defense = -0.1
		breakthrough = -0.1
		combat_width = 2.0
		
		#Size Definitions
		max_strength = 30.6
		max_organisation = 72
		default_morale = 0.4
		manpower = 1200

		#Misc Abilities
		training_time = 150
		suppression = 2.28
		maximum_speed = -0.10
		weight = 1.05
		supply_consumption = 0.012

		can_be_parachuted = yes
	
		transport = infantry_equipment

		essential = {
			infantry_equipment
			support_weapon
		}

		need = {
			infantry_equipment = 90
			support_weapon = 48
			support_equipment = 8
		}
		forest = {
			attack = 0.00
			defence = 0.00
			movement = 0.00
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.05
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		urban = {
			attack = 0.05
			defence = 0.05
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			movement = -0.05
		}
		fort = {
			attack = 0.04
		}
	}
	
	# KX Compatibility
	elite_infantry = {
		sprite = infantry
		map_icon_category = infantry
		special_forces = yes
		
		priority = 600
		ai_priority = 200
		active = no

		type = {
			infantry
		}
		
		group = infantry
		
		categories = {
			category_front_line
			category_light_infantry
			category_all_infantry
			category_army
			category_infantry_and_bicycle
		}
		
		##COMBAT stats
		soft_attack = 0.44
		hard_attack = 0.44
		air_attack = 0.44
		defense = 0.08
		breakthrough = 0.08
		combat_width = 2.0
		
		#Size Definitions
		max_strength = 34
		max_organisation = 64
		default_morale = 0.5
		manpower = 1000

		#Misc Abilities
		training_time = 120
		suppression = 1.80
		maximum_speed = -0.10
		weight = 0.98
		
		supply_consumption = 0.01
	
		transport = infantry_equipment

		essential = {
			infantry_equipment
			support_weapon
		}
		
		need = {
			infantry_equipment = 108
			support_weapon = 72
			support_equipment = 8
		}
		forest = {
			attack = 0.00
			defence = 0.00
			movement = 0.00
		}
		jungle = {
			attack = 0.00
			defence = 0.00
			movement = -0.10
		}
		hills = {
			attack = 0.00
			defence = 0.00
			movement = -0.05
		}
		mountain = {
			attack = 0.00
			defence = 0.00
			movement = -0.25
		}
		urban = {
			attack = 0.00
			defence = 0.00
			movement = 0.10
		}
		marsh = {
			attack = 0.00
			defence = 0.00
			movement = -0.35
		}
		desert = {
			attack = 0.00
			defence = 0.00
			movement = -0.20
		}
		river = {
			movement = -0.05
		}
		fort = {
			attack = 0.08
		}
	}
}