sub_units = {
	# What is Headquarter?
	# It may provides:
	# 1. Buff that fade with number of units growing
	# 2. Default icon for division template
	# 3. Combat buffs for some kind of units
	headquarter = {
		abbreviation = "HQT"
		sprite = infantry
		map_icon_category = infantry
		priority = 9999 # Override default template icon
		ai_priority = 0
		active = no
		affects_speed = no

		type = {
			#infantry
			support
		}
		
		group = support
		
		categories = {
			category_support_battalions
			category_army
		}
	
		# Buff One and Debuff others
		# Liner Buffs: 
		# Add balanced organization, morale and combat buff to some subunits
		battalion_mult = {
			category = category_all_infantry
			max_organisation = 4
			add = yes
		}
		battalion_mult = {
			category = category_army
			max_organisation = -8
			add = yes
		}
		# Percentage Debuffs: 
		# Add percentage organization or morale debuff to all subunits
		battalion_mult = { # Command too many units will overwhelm the commander
			category = category_army
			max_organisation = -0.02
			# if formation organization is 64:
			# for Brigade, it is -0.02
			# A Brigade has 4frontline, 4combatsupport and 3leftsupport at most
			# that means -20% organization ~ -12.8
			# for Division, it is -0.01
			# A Division has 16frontline, 6combatsupport and 5leftsupport at most
			# that means -25% organization ~ -16.0
		}

		combat_width = 0
	
		#Size Definitions
		max_strength = 0.5
		max_organisation = 0 # Will affect formation organization
		default_morale = 1.5 # Used to improved formation morale
		manpower = 500
		training_time = 120

		#Misc Abilities
		weight = 1.25
		supply_consumption = 0.005
		can_be_parachuted = yes
		
		# Important Ability
		initiative = 0.12
		
		own_equipment_fuel_consumption_mult = 0.8 # 1/3 fuel use
		
		essential = {
			support_equipment
			#motorized_equipment
		}

		need = {
			support_equipment = 36
			motorized_equipment = 24
		}

	}
}
