equipment_modules = {

	###Weapons

	flamethrower = { #Hans, hol den Flammenwerfer!
		abbreviation = "flt"
		category = tank_flamethrower
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = flame

		add_stats = {
			soft_attack = 5
			hard_attack = 1
			supply_consumption = 0.03
			build_cost_ic = 1
			reliability = -0.10
		}
		xp_cost = 1
		dismantle_cost_ic = 0.5

		can_convert_from = {
			module_category = tank_small_main_armament
			convert_cost_ic = 0.5
		}
		build_cost_resources = {
			chromium = 1
		}
	}
	
	advanced_flamethrower = { #SP module
		abbreviation = "flt2"
		category = tank_flamethrower
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = flame

		add_stats = {
			soft_attack = 8
			hard_attack = 1
			supply_consumption = 0.05
			build_cost_ic = 1.5
			reliability = -0.15
			#soft_attack = 12 #significantly reduced by the support role (in unit)
			#breakthrough = 6 #significantly reduced by the support role (in unit)
			#build_cost_ic = 1.2
			#reliability = -0.05
		}
		xp_cost = 1
		dismantle_cost_ic = 0.5

		can_convert_from = {
			module_category = tank_small_main_armament
			convert_cost_ic = 1
		}
		build_cost_resources = {
			chromium = 1
		}
	}
}